diff options
Diffstat (limited to 'graphics/cal3d-devel/pkg-descr')
-rw-r--r-- | graphics/cal3d-devel/pkg-descr | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/graphics/cal3d-devel/pkg-descr b/graphics/cal3d-devel/pkg-descr deleted file mode 100644 index 64470ac75479..000000000000 --- a/graphics/cal3d-devel/pkg-descr +++ /dev/null @@ -1,19 +0,0 @@ -Cal3D is a skeletal based 3D character animation library written in C++ -in a way that is both platform-independent and graphics API-independent. -It was originally designed to be used in a 3D client for Worldforge, but -evolved into a stand-alone product which can be used in many different -kinds of projects. - -Cal3D's essentials can be boiled down to 2 parts: the C++ library and -the exporter. The exporter is what you would use to take your characters -(built in a 3D modeling package) and create the Cal3D-format files that -the library knows how to load. The exporters are actually plug-ins for -3D modeling packages. This allows 3D artists to use the modeling tools -that they're already comfortable with. - -The C++ library is what you would actually use in your application, -whether it's a game or a VR application. The library provides methods to -load your exported files, build characters, run animations, and access -the data necessary to render them with 3D graphics. - -WWW: http://cal3d.sourceforge.net/ |