diff options
author | cvs2svn <cvs2svn@FreeBSD.org> | 2005-01-21 15:36:45 +0000 |
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committer | cvs2svn <cvs2svn@FreeBSD.org> | 2005-01-21 15:36:45 +0000 |
commit | 7011c19a8c96a2f8fb7c04d61cb28cdc507584a6 (patch) | |
tree | 22c0efaf2b6bb5b461389f9bac9542c7e3a5909a /graphics/cal3d-devel/pkg-descr | |
parent | Now buildable on 4.x, still broken on >= 5.x. (diff) |
This commit was manufactured by cvs2svn to create tag 'RELEASE_4_11_0'.release/4.11.0
Notes
Notes:
svn path=/head/; revision=127022
svn path=/tags/RELEASE_4_11_0/; revision=127023; tag=release/4.11.0
Diffstat (limited to 'graphics/cal3d-devel/pkg-descr')
-rw-r--r-- | graphics/cal3d-devel/pkg-descr | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/graphics/cal3d-devel/pkg-descr b/graphics/cal3d-devel/pkg-descr deleted file mode 100644 index 64470ac75479..000000000000 --- a/graphics/cal3d-devel/pkg-descr +++ /dev/null @@ -1,19 +0,0 @@ -Cal3D is a skeletal based 3D character animation library written in C++ -in a way that is both platform-independent and graphics API-independent. -It was originally designed to be used in a 3D client for Worldforge, but -evolved into a stand-alone product which can be used in many different -kinds of projects. - -Cal3D's essentials can be boiled down to 2 parts: the C++ library and -the exporter. The exporter is what you would use to take your characters -(built in a 3D modeling package) and create the Cal3D-format files that -the library knows how to load. The exporters are actually plug-ins for -3D modeling packages. This allows 3D artists to use the modeling tools -that they're already comfortable with. - -The C++ library is what you would actually use in your application, -whether it's a game or a VR application. The library provides methods to -load your exported files, build characters, run animations, and access -the data necessary to render them with 3D graphics. - -WWW: http://cal3d.sourceforge.net/ |