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authorAdam David <adam@FreeBSD.org>1994-08-30 12:55:07 +0000
committerAdam David <adam@FreeBSD.org>1994-08-30 12:55:07 +0000
commit9791be6f322b91e26072fcbf754574aeeb75c6b6 (patch)
tree52d5e5895768ae09eff63412fbb0b55216556b76 /net/dgd/files
parentLots of changes - get the NO_XXX things over, add @'s to the touches for (diff)
naked dgd port, this just deals with the sources necessary to build the
driver and the precompiler. Reviewed by: Submitted by:
Notes
Notes: svn path=/head/; revision=46
Diffstat (limited to 'net/dgd/files')
-rw-r--r--net/dgd/files/patch-aa61
-rw-r--r--net/dgd/files/patch-ab33
2 files changed, 94 insertions, 0 deletions
diff --git a/net/dgd/files/patch-aa b/net/dgd/files/patch-aa
new file mode 100644
index 000000000000..eee6403210ab
--- /dev/null
+++ b/net/dgd/files/patch-aa
@@ -0,0 +1,61 @@
+*** Makefile.old Sat Jul 16 13:28:40 1994
+--- Makefile Thu Aug 25 10:20:32 1994
+***************
+*** 1,13 ****
+ #
+ # Makefile for DGD, Dworkin's Game Driver
+ #
+! HOST= SUNOS4
+ DEFINES=-D$(HOST)
+! DEBUG= -g -DDEBUG
+ CCFLAGS=$(DEFINES) $(DEBUG)
+ CFLAGS= -I. -Icomp -Ilex -Ied -Ikfun $(CCFLAGS)
+! LDFLAGS=
+! LIBS=
+ CC= gcc
+ LD= $(CC)
+ DMAKE= make
+--- 1,15 ----
+ #
+ # Makefile for DGD, Dworkin's Game Driver
+ #
+! HOST= BSD386
+ DEFINES=-D$(HOST)
+! DEBUG=
+! #DEBUG= -g -DDEBUG
+ CCFLAGS=$(DEFINES) $(DEBUG)
+ CFLAGS= -I. -Icomp -Ilex -Ied -Ikfun $(CCFLAGS)
+! LDFLAGS= -s
+! #LDFLAGS=
+! LIBS= -lcrypt
+ CC= gcc
+ LD= $(CC)
+ DMAKE= make
+***************
+*** 20,25 ****
+--- 22,29 ----
+ COMPOBJ=alloc.o error.o hash.o path.o str.o array.o object.o data.o \
+ interpret.o config.o
+
++ all: a.out
++
+ a.out: $(OBJ)
+ cd comp; $(MAKE) 'DMAKE=$(DMAKE)' 'CC=$(CC)' 'CCFLAGS=$(CCFLAGS)' dgd
+ cd lex; $(MAKE) 'DMAKE=$(DMAKE)' 'CC=$(CC)' 'CCFLAGS=$(CCFLAGS)' dgd
+***************
+*** 50,56 ****
+
+ comp/a.out:
+ cd comp; $(DMAKE) 'DMAKE=$(DMAKE)' 'CC=$(CC)' 'CCFLAGS=$(CCFLAGS)' \
+! 'LIBS=$(LIBS)' a.out
+
+ clean:
+ rm -f a.out $(OBJ) comp.sub lex.sub ed.sub
+--- 54,60 ----
+
+ comp/a.out:
+ cd comp; $(DMAKE) 'DMAKE=$(DMAKE)' 'CC=$(CC)' 'CCFLAGS=$(CCFLAGS)' \
+! 'LDFLAGS=$(LDFLAGS)' 'LIBS=$(LIBS)' a.out
+
+ clean:
+ rm -f a.out $(OBJ) comp.sub lex.sub ed.sub
diff --git a/net/dgd/files/patch-ab b/net/dgd/files/patch-ab
new file mode 100644
index 000000000000..f391f0a04986
--- /dev/null
+++ b/net/dgd/files/patch-ab
@@ -0,0 +1,33 @@
+*** ../README.FreeBSD Wed Dec 31 16:00:00 1969
+--- ../README.FreeBSD Sun Aug 28 06:43:17 1994
+***************
+*** 0 ****
+--- 1,8 ----
++ This is the core distribution of DGD, providing all the tools needed to
++ implement a MUD server, except for the "mudlib" which must be obtained
++ separately or written from scratch. Normally with DGD, the mudlib exists
++ as two distinct layers -- one to define the programming environment, and
++ the other is the actual programmed "world" that is interacted with.
++
++ Mudlib simulations are available for LPmud and LambdaMoo environments.
++ Other such simulations are in various stages of development.
+*** ../README.sites Wed Dec 31 16:00:00 1969
+--- ../README.sites Sun Aug 28 06:27:25 1994
+***************
+*** 0 ****
+--- 1,15 ----
++ DGD MUDs known to be open as of August 1994 are:
++
++ [LPmud]
++ The Pattern: [129.16.50.30] epsilon.me.chalmers.se 6047 (DGD development site)
++ IgorMUD: [129.16.60.9] ny.mtek.chalmers.se 1701 (good typical LPmud)
++ Albion MUD: [193.4.230.1] mud.veda.is 4000 (play and development)
++ PaderMUD: [131.234.2.42] mud.uni-paderborn.de 3000 (enchanting realism)
++ GodsHome: [193.10.118.131] godshome.solace.mh.se 3000 (roleplaying)
++
++ All 5 have a more or less medieval theme.
++
++ [moo]
++ MirrorMOO: [129.10.112.76] mirror.ccs.neu.edu 8889 (Alice's Wonderland)
++
++ Other sites are also developing their own special mudlibs with DGD.