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%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/Application.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/Environments.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/Objects.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/Queries.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/Specification.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Antialiasing.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/BasicTypes.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/BeginEnd.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Bitmaps.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/BufferObjects.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Clipping.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Colors.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/ColorSum.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/CoordTrans.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/DisplayLists.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Evaluators.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Feedback.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/FlushFinish.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Fog.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Framebuffer.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Hints.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/LineSegments.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PerFragment.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Face.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Points.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Polygons.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/RasterPos.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Rectangles.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/SavingState.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Selection.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Shaders.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/StateVar.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/StringQueries.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/VertexArrays.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/VertexSpec.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/BlendingFactor.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/BufferMode.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Capability.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/ComparisonFunction.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/ControlPoint.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/DataType.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Domain.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/EdgeFlag.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Exception.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Extensions.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/GLboolean.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/IOState.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PeekPoke.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelData.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelFormat.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PointParameter.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PolygonMode.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/QueryUtils.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL/RenderMode.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/Errors.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/Initialization.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/Matrix.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/Mipmapping.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/NURBS.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/Quadrics.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/Tessellation.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GL.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL/GLU.hi
%%SUBDIR%%/Graphics/Rendering/OpenGL.hi
%%SUBDIR%%/libHSOpenGL-%%PORTVERSION%%.a
%%SUBDIR%%/HSOpenGL-%%PORTVERSION%%.o
%%SUBDIR%%/include/HsOpenGL.h
%%SUBDIR%%/%%PORTNAME%%-register.sh
share/doc/OpenGL-%%PORTVERSION%%/LICENSE
@dirrm share/doc/OpenGL-%%PORTVERSION%%
@dirrm %%SUBDIR%%/include
@dirrm %%SUBDIR%%/Graphics/Rendering/OpenGL/GLU
@dirrm %%SUBDIR%%/Graphics/Rendering/OpenGL/GL/Texturing
@dirrm %%SUBDIR%%/Graphics/Rendering/OpenGL/GL/PixelRectangles
@dirrm %%SUBDIR%%/Graphics/Rendering/OpenGL/GL
@dirrm %%SUBDIR%%/Graphics/Rendering/OpenGL
@dirrmtry %%SUBDIR%%/Graphics/Rendering
@dirrmtry %%SUBDIR%%/Graphics
@exec /bin/sh %D/%%SUBDIR%%/%%PORTNAME%%-register.sh
@exec /bin/rm -f %D/lib/ghc-%%GHC_VERSION%%/package.conf.old
@unexec %D/bin/ghc-pkg unregister OpenGL
@unexec /bin/rm -f %D/lib/ghc-%%GHC_VERSION%%/package.conf.old