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--- src/threed/objects.cpp.orig 2023-03-08 19:51:09 UTC
+++ src/threed/objects.cpp
@@ -177,7 +177,7 @@ void Mesh::getLineFragments(const Mat4& perspM, const
if(hidehorzline && stepindex==0) continue;
if(hidevertline && stepindex==1) continue;
- const ValVector& vec_step = stepindex==0 ? pos1 : pos2;
+ const ValVector& vec_step_ = stepindex==0 ? pos1 : pos2;
const ValVector& vec_const = stepindex==0 ? pos2 : pos1;
const unsigned vidx_step = stepindex==0 ? vidx_1 : vidx_2;
const unsigned vidx_const = stepindex==0 ? vidx_2 : vidx_1;
@@ -185,10 +185,10 @@ void Mesh::getLineFragments(const Mat4& perspM, const
for(unsigned consti=0; consti<vec_const.size(); ++consti)
{
pt(vidx_const) = vec_const[consti];
- for(unsigned stepi=0; stepi<vec_step.size(); ++stepi)
+ for(unsigned stepi=0; stepi<vec_step_.size(); ++stepi)
{
double heightsval = heights[stepindex==0 ? stepi*n2+consti : consti*n2+stepi];
- pt(vidx_step) = vec_step[stepi];
+ pt(vidx_step) = vec_step_[stepi];
pt(vidx_h) = heightsval;
// shuffle new to old positions and calculate new new
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