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Why is this patch needed?
--- UI/window-basic-preview.cpp.orig 2021-06-11 14:20:50 UTC
+++ UI/window-basic-preview.cpp
@@ -577,8 +577,8 @@ void OBSBasicPreview::mousePressEvent(QMouseEvent *eve
GetStretchHandleData(startPos, false);
vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
- startPos.x = std::round(startPos.x);
- startPos.y = std::round(startPos.y);
+ startPos.x = ::round(startPos.x);
+ startPos.y = ::round(startPos.y);
mouseOverItems = SelectedAtPos(startPos);
vec2_zero(&lastMoveOffset);
@@ -1228,8 +1228,8 @@ void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br,
size.y = size.x / baseAspect * -1.0f;
}
- size.x = std::round(size.x);
- size.y = std::round(size.y);
+ size.x = ::round(size.x);
+ size.y = ::round(size.y);
if (stretchFlags & ITEM_LEFT)
tl.x = br.x - size.x;
@@ -1470,7 +1470,7 @@ void OBSBasicPreview::StretchItem(const vec2 &pos)
vec3_transform(&pos3, &pos3, &itemToScreen);
vec2 newPos;
- vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
+ vec2_set(&newPos, ::round(pos3.x), ::round(pos3.y));
obs_sceneitem_set_pos(stretchItem, &newPos);
}
@@ -1501,8 +1501,8 @@ void OBSBasicPreview::mouseMoveEvent(QMouseEvent *even
mouseOverItems = SelectedAtPos(startPos);
}
- pos.x = std::round(pos.x);
- pos.y = std::round(pos.y);
+ pos.x = ::round(pos.x);
+ pos.y = ::round(pos.y);
if (stretchHandle != ItemHandle::None) {
selectionBox = false;
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