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SDL_gpu, a library for making hardware-accelerated 2D graphics easy.
- High performance (it automatically collects and submits batches
instead of separate draw commands for each sprite and redundant
state changes)
- Shader API
- Arbitrary geometry rendering (triangles)
- Can be integrated with explicit OpenGL calls (mixed 2D and 3D)
- Full blend state control
- Built-in primitive shapes (points, lines, tris, rects, ellipses,
polygons, even arcs)
- Uses a style familiar to SDL 1.2 users
- Compatible with either SDL 1.2 or 2.0
- Loads BMP, TGA, and PNG files via stb-image
- Rotates and scales about the center of images, making reasoning
about the resulting corner coordinates more obvious (adjustable
via anchor settings)
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