blob: 999f3d7e969d2e6a9a4ae4ca48d3073646be6fa4 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
|
--- src/game_display.cpp.orig 2025-12-01 17:11:07 UTC
+++ src/game_display.cpp
@@ -278,9 +278,9 @@ void game_display::draw_hex(const map_location& loc)
// Draw reach_map information.
// We remove the reachability mask of the unit that we want to attack.
if(!is_shrouded && !reach_map_.empty() && reach_map_.find(loc) == reach_map_.end() && loc != attack_indicator_dst_) {
- static const image::locator unreachable(game_config::images::unreachable);
+ static const image::locator unreachable_image(game_config::images::unreachable);
drawing_buffer_add(LAYER_REACHMAP, loc,
- [tex = image::get_texture(unreachable, image::HEXED)](const rect& dest) { draw::blit(tex, dest); });
+ [tex = image::get_texture(unreachable_image, image::HEXED)](const rect& dest) { draw::blit(tex, dest); });
}
if(std::shared_ptr<wb::manager> w = wb_.lock()) {
|