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--- src/Game.h.orig
+++ src/Game.h
@@ -82,6 +82,16 @@
DRAW_OVERLAY = 0x100,
};
+ struct BuildProject
+ {
+ int posX;
+ int posY;
+ int teamNumber;
+ int typeNum;
+ int unitWorking;
+ int unitWorkingFuture;
+ };
+
/// This method will prepare the game with this mapHeader
void setMapHeader(const MapHeader& mapHeader);
@@ -149,16 +159,6 @@
BOTTOM_TO_TOP
};
- struct BuildProject
- {
- int posX;
- int posY;
- int teamNumber;
- int typeNum;
- int unitWorking;
- int unitWorkingFuture;
- };
-
///Initiates Game
void init(GameGUI *gui, MapEdit* edit);
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