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--- main/gamefolders.cpp.orig 2009-09-08 15:00:31.000000000 +0200
+++ main/gamefolders.cpp 2009-09-10 02:55:54.000000000 +0200
@@ -112,7 +112,7 @@
// ----------------------------------------------------------------------------
#ifdef _WIN32
-# define STD_GAMEDIR ""
+# define STD_GAMEDIR "./"
# define D2X_APPNAME "d2x-xl.exe"
#elif defined(__macosx__)
# define STD_GAMEDIR "/Applications/Games/D2X-XL"
@@ -228,8 +228,6 @@
# endif //__unix__
if (!*gameFolders.szGameDir && GetAppFolder ("", gameFolders.szGameDir, STD_GAMEDIR, ""))
*gameFolders.szGameDir = '\0';
-if (!*gameFolders.szGameDir && GetAppFolder ("", gameFolders.szGameDir, SHAREPATH, ""))
- *gameFolders.szGameDir = '\0';
# ifdef __macosx__
GetOSXAppFolder (szDataRootDir, gameFolders.szGameDir);
# else
@@ -732,19 +730,16 @@
if ((i = FindArg ("-userdir")) && pszArgList [i + 1] && *pszArgList [i + 1]) {
strcpy (szRootFolder, pszArgList [i + 1]);
i = int (strlen (szRootFolder));
-#if defined(__unix__)
- if (szRootFolder [i - 1] != '/')
- strcat (szRootFolder, "/");
-#else
- if ((szRootFolder [i - 1] != '\\') && (szRootFolder [i - 1] != '/') && (szRootFolder [i - 1] != ':'))
- strcat (szRootFolder, "/");
-#endif
}
else
+ strcpy (szRootFolder, STD_GAMEDIR);
+
#if defined(__unix__)
- strcpy (szRootFolder, "/usr/local/games/d2x-xl/");
+if (szRootFolder [i - 1] != '/')
+ strcat (szRootFolder, "/");
#else
- strcpy (szRootFolder, "./");
+if ((szRootFolder [i - 1] != '\\') && (szRootFolder [i - 1] != '/') && (szRootFolder [i - 1] != ':'))
+ strcat (szRootFolder, "/");
#endif
#if defined(__unix__)
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