| Commit message (Collapse) | Author | Age | Files | Lines |
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Release notes: https://openmw.org/2025/openmw-0-50-0-released/
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Improve crashhandler structures patch
Also unbreak i386 build by backpoting MR4791 from upstream
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GitHub Announce: https://github.com/OpenMW/openmw/releases/tag/openmw-0.49.0
Full release notes: https://openmw.org/2025/openmw-0-49-0-released/
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The files components/myguiplatform/myguiloglistener.[ch]pp are with DOS
line terminators, so the patch files will have a mix of CRLF and LF line
terminators. This got lost when applying the patch in the PR.
PR: 284814
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PR: 284814
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Obtained from: https://github.com/ThePhD/sol2/pull/1606/
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While here, unbreak build with GCC14+
Reported by: pkg-fallout
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OpenMW 0.48.0 Released!
Release notes: https://openmw.org/2023/openmw-0-48-0-released/
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Move to FFmpeg 4 due to dependency of graphics/osg
Approved by: portmgr (blanket, build fix)
Sponsored by: Blinkinblox
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Sponsored by: Netzkommune GmbH
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Changes: https://github.com/OpenMW/openmw/releases/tag/openmw-0.46.0
Notes:
svn path=/head/; revision=538322
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newer mygui and osg
Notes:
svn path=/head/; revision=526186
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After mygui upgrade, a couple of include <memory> are needed to build with GCC.
Errors:
/wrkdirs/usr/ports/games/openmw/work/openmw-openmw-0.45.0/apps/openmw/mwgui/alchemywindow.hpp:78:14: error: 'unique_ptr' in namespace 'std' does not name a template type
std::unique_ptr<MWMechanics::Alchemy> mAlchemy;
^~~~~~~~~~
/wrkdirs/usr/ports/games/openmw/work/openmw-openmw-0.45.0/apps/openmw/mwgui/alchemywindow.hpp:78:9: note: 'std::unique_ptr' is defined in header '<memory>'; did you forget to
+'#include <memory>'?
/wrkdirs/usr/ports/games/openmw/work/openmw-openmw-0.45.0/apps/openmw/mwgui/alchemywindow.hpp:14:1:
+#include <memory>
PR: 237773
Approved by: tobik (maintainer), mat (mentor)
Differential Revision: https://reviews.freebsd.org/D20184
Notes:
svn path=/head/; revision=501004
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- Pet portlint and clean up port a bit while here
Changes: https://github.com/OpenMW/openmw/releases/tag/openmw-0.45.0
Notes:
svn path=/head/; revision=496556
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- Drop the gamecontrollerdb.txt patch since controller mappings cannot
be shared reliably between FreeBSD systems [1]
- Drop patch for inverting the joystick Y-axis based on the invert
mouse setting
Changes: https://github.com/OpenMW/openmw/releases/tag/openmw-0.42.0
PR: 218289 [1]
Notes:
svn path=/head/; revision=446702
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Changes: https://github.com/OpenMW/openmw/blob/openmw-0.41.0/CHANGELOG.md#0410
PR: 215564
Submitted by: Tobias Kortkamp (maintainer)
Notes:
svn path=/head/; revision=429478
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PR: 212109
Submitted by: t@tobik.me (maintainer)
Notes:
svn path=/head/; revision=421848
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Changelog: https://github.com/OpenMW/openmw/releases/tag/openmw-0.39.0
PR: 210729
Submitted by: Tobias Kortkamp (maintainer)
Notes:
svn path=/head/; revision=417975
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PR: 206508
Submitted by: t@tobik.me (maintainer)
Notes:
svn path=/head/; revision=407367
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Morrowind by Bethesda Softworks. You need to own and install the
original game for OpenMW to work.
WWW: https://openmw.org/
PR: 204948
Submitted by: t@tobik.me
Notes:
svn path=/head/; revision=402826
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