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* Chase library bump of libSDL-1.1 for all ports which were dependingEdwin Groothuis2004-03-161-1/+1
* Properly use SDL everywhere:Edwin Groothuis2004-03-081-1/+1
* - Fix build on non-i386 archKirill Ponomarev2004-03-072-10/+4
* BROKEN on !i386 and !alpha: Does not compileKris Kennaway2004-03-061-1/+7
* - Fix build on non-i386 archKirill Ponomarev2004-03-012-17/+15
* BROKEN on !i386: Does not compileKris Kennaway2004-02-261-1/+7
* Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.Joe Marcus Clarke2004-02-041-1/+1
* SIZEify.Trevor Johnson2004-01-291-0/+2
* Use the CPIO macro defined in bsd.port.mk.Trevor Johnson2004-01-221-1/+1
* - Update MASTER_SITES and WWW: lineKirill Ponomarev2003-08-123-18/+18
* Let be hohest: I really don't have a time now to properly maintain allMaxim Sobolev2003-07-291-1/+1
* Clear moonlight beckons.Ade Lovett2003-03-072-1/+1
* Update version number of SDL shared library.Maxim Sobolev2003-01-021-1/+1
* Update to 0.8.10.Maxim Sobolev2002-07-023-17/+14
* Chase increase of libSDL version number.Maxim Sobolev2002-04-171-1/+1
* Update to 0.8.9.Maxim Sobolev2001-10-053-32/+28
* Don't hard-code -O9 and various other funky -f optimizationsKris Kennaway2001-04-301-9/+9
* Move:Maxim Sobolev2001-04-091-1/+1
* Honour SDL_CONFIG make var to be in line with another SDL ports.Maxim Sobolev2001-01-234-4/+48
* Whitespace-only:Maxim Sobolev2000-11-011-2/+2
* Correct CATEGORIES - this port belongs to the games, not graphics!Maxim Sobolev2000-08-151-1/+1
* Make these COMMENT files conform to Handbook standard.Will Andrews2000-08-111-1/+1
* (1) Add new variable, XFREE86_VERSION, to specify which version ofSatoshi Asami2000-08-031-2/+2
* Initial import of Amphetamine - nice SDL-based run'n'shoot game.Maxim Sobolev2000-06-057-0/+222