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* emulators/wine: Ensure we have wine.1 man pages in all buildsGerald Pfeifer3 days1-0/+94
| | | | | | | | This takes some backports from upstream (which wine-devel has) and manual installation. Luckily upstream has fully resolved this for 11.0. PR: 204227
* emulators/wine: Add Wayland supportGerald Pfeifer2025-04-111-0/+8
| | | | | | | | | This backports commits cb6e55988b6fc6 and 29221231247728 from emulators/wine-devel, just sorts in additions a bit more logically. Wayland support is not on by default (yet). PR: 282825
* emulators/wine: Update to Wine 10.0Gerald Pfeifer2025-02-073-43/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move from the Wine 9.0 release series to Wine 10.0 after another year of upstream development and over 6000 individual changes. Main highlights include high-DPI scaling support and the new ARM64EC architecture (which we don't enabled yet). Other changes include: - A new Desktop Control Panel applet "desk.cpl" to inspect and modify the display configuration. - Display settings are restored to the default if a process crashes without restoring them properly. - D3DX 9 supports many more bump-map and palettized formats, saving palettized surfaces to DDS files, mipmap generation when loading volume texture files, and reading 48-bit and 64-bit PNG files. - Touchscreen input and events are supported with the X11 backend. - Locale data is generated from the Unicode CLDR database version 46. The kaa-UZ, lld-IT, ltg-LV, and mhn-IT locales are supported. - Improvements to JavaScript, MSHTML, and builtin applications. - And many more The Capstone library 5.0.3 is now bundled. Vkd3d (1.14), Faudio (24.10), FluidSynth (2.4.0), LDAP (2.5.18), LCMS2 (2.16), LibJpeg (9f), LibMPG123 (1.32.9), LibPng (1.6.44), LibTiff (4.7.0), LibXml2 (2.12.8), LibXslt (1.1.42) and Zlib (1.3.1) have been updated. Extensive release notes are at https://www.winehq.org/announce/10.0 . files/patch-configure and files/patch-dlls_ntdll_unix_loader.c needed some refresh; files/patch-include_wine_asm.h was addressed upstream and can be dropped. Finally, we now build with the new option --without-odbc.
* emulators/wine: Update explanation for local patchGerald Pfeifer2024-09-091-2/+3
| | | | | | files/patch-include_wine_asm.h has now gone upstream in a somewhat more expansive form. Note to drop our version when upgrading. (The upstream patch does not directly apply to Wine 9.0.)
* emulators/wine: Avoid "NtRaiseException Unhandled exception"Gerald Pfeifer2024-08-031-0/+25
| | | | | | | | | | | | | | This backports commit ba5653b298e084faea153473a2eeefe2d0acd150 Author: Gerald Pfeifer <gerald@FreeBSD.org> Date: Mon Jul 29 21:47:34 2024 +0000 from emulators/wine-devel. Users have been reporting a number of cases of the following error: 002c:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr 0x6ffffff8b2b7 0024:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr 0 PR: 279927, 280000
* emulators/wine: Add a trouble shooting note to pkg-messageGerald Pfeifer2024-07-021-0/+3
| | | | PR: 279015
* emulators/wine: Unbreak WoW64 againGerald Pfeifer2024-05-101-0/+25
| | | | | | | | Restore files/patch-dlls_ntdll_unix_loader.c which we "lost" with the update to Wine 9.0 by means of an updated version based on a version for emulators/wine-devel by Alex S <iwtcex@gmail.com> in PR 278525. PR: 278427
* emulators/wine: Refine WoW64 32-bit ABI determinationAlexander Vereeken2024-05-071-3/+2
| | | | | | PR: 278525 Reported by: Eduardo C. <idude0407@gmail.com> Reviewed by: Alex S <iwtcex@gmail.com>
* emulators/wine: Update to Wine 9.0Gerald Pfeifer2024-04-072-24/+95
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move from Wine 8.0.2 and the Wine 8.0 release series to Wine 9.0 which represents another year of upstream development and over 7000 individual changes. Touted highlights include the new WoW64 architecture and an experimental Wayland driver - neither of which upstream nor us have enabled yet. Other areas of major changes include: - The PostScript driver is reimplemented to work from Windows-format spool files and avoid any direct calls from the Unix side. - The Vulkan driver supports up to version 1.3.272 of the Vulkan spec. - A number of GdiPlus functions are optimized for better graphics performance and quite some work on Direct3D. - The Windows Media Video (WMV) decoder DirectX Media Object (DMO), DirectShow Audio Capture filter, and DirectShow MPEG‑1 Video Decoder filter are implemented. - DirectInput action maps are implemented, improving compatibility with many old games that use this to map controller inputs to in-game actions. - URL/URI protocol associations are exported as URL handlers to the FreeBSD desktop. - Monitor information like name and model id are retrieved from the physical monitor's Extended Display Identification Data (EDID). - Internationalization work, new timezone database (2023c), 15.1.0 of the Unicode Standard. - The default Windows version for new prefixes is set to Windows 10. - Address space layout randomization (ASLR) is supported for modern PE binaries, to avoid issues with address space conflicts. FluidSynth (2.3.3), Musl (1.2.3), and Zydis (4.0.0) are now bundled and several bundled libraries have been updated: Vkd3d (1.10), Faudio (23.12), LDAP (2.5.16), LCMS2 (2.15), LibMPG123 (1.32.2), LibPng (1.6.40), LibTiff (4.6.0), LibXml2 (2.11.5), LibXslt (1.1.38), Zlib (1.3). Extensive release notes are at https://www.winehq.org/announce/9.0 . We now explicitly build --without-pcap, --without-pcsclite, and --without-wayland and enable gstreamer support only when ALSA or OSS are enabled. And we include files/extra-patch-tools-winebuild-res32 to work around intermittent build problems on i386 and have to drop files/patch-dlls_ntdll_unix_loader.c which no longer applies. emulators/wine8 is available for anyone needing that previous version.
* emulators/wine: Simplify the logic in wine.shGerald Pfeifer2024-01-311-8/+4
| | | | | PR: 275677 Discussed with: Alex S <iwtcex@gmail.com>
* emulators/wine: Unbreak WoW64Alexander Vereeken2023-12-172-2/+33
| | | | | | | This is an excerpt of 1f07ec6014 by Alex S <iwtcex@gmail.com> for emulators/wine-proton. PR: 275677
* emulators/wine: Update to Wine 8.0.2Gerald Pfeifer2023-09-041-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move from the Wine 7.0 to the Wine 8.0 release series, specifically 8.0.2 as the second minor release with additional bug fixes. This represents a year of upstream development effort and over 8,600 individual changes. The main achievement is the completion of the conversion to PE format: - All modules can be built in PE format. This is an important milestone on the road to supporting various features such as copy protection, 32-bit applications on 64-bit hosts, Windows debuggers, x86 applications on ARM, etc. - A special syscall dispatcher is used for PE -> Unix transitions to avoid the overhead of a full NT system call. This minimizes the performance impact of the new architecture. Also WoW64 has seen significant work: - WoW64 thunks are implemented for essentially all Unix libraries, enabling a 32-bit PE module to call a 64-bit Unix library. Once the remaining direct PE/Unix calls have been removed, this allows running 32-bit Windows applications without any 32-bit Unix library. - When the 32-bit Wine loader isn't found, 32-bit applications are started in the new experimental "Windows-like" WoW64 mode (where 32-bit code runs inside a 64-bit host process). This mode can be enabled by building with the '--enable-archs' configure option. This is still under development and not yet recommended for general use. Applications started in this mode print the warning "starting in experimental wow64 mode". That said, i386 builds on FreeBSD are currently broken, hence our flavor of WoW64 is not available for the time being. Other areas of major changes include: - The "Light" theme is enabled in the default configuration, which provides a more modern look. - Graphics drivers, effects and other improvements in Direct2D, many optimizations and features around Direct3D. - MPEG-1 audio decoder filter for layers 1, 2, and 3. - Media Foundation, controller hotplug support, force feedback effect support, and further improvements for input devices. - Many changes around Unicode support. - The ApiSetSchema database is implemented, replacing all the api-ms-* forwarding modules. This reduces disk and address space usage (and our packaging list). - DOS file attributes are persistent, and stored on disk using the filesystem's extended attributes, in a format compatible with Samba. - JScript related improvements. - Various improvements to builtin applications, development tools, and the build system. The bundled Faudio, LCMS2, libjpeg, libmpg123, libpng, libtiff, libxml2, libxslt, and zlib libraries have been updated. The vkd3d and LDAP libraries are now bundled in the source tree. The OpenAL library is no longer used. LLVM is now a heavy build dependency in addition to GCC. Some whitespace changes in the Makefile to sync up with wine-devel which diverged via some extra such changes. And loads, loads of packaging list changes. Extensive release notes are at https://www.winehq.org/announce/8.0 . PR: 272710
* emulators/wine: Cover alsa-lib in LD_32_LIBMAPAlexander Vereeken2023-08-271-0/+1
| | | | | | Ensure the ALSA run-time portions are found under WoW64. PR: 268164
* emulators/wine: support graphics/mesa-devel for WoW64Jan Beich2023-06-291-1/+3
| | | | | | | | | | | | | | | | | | WoW64 currently uses i386 packages on amd64 under special PREFIX, so - Include mesa-devel paths to LIBGL_DRIVERS_PATH override - Respect libmap.conf(5) in 32-bit packages To use simply install mesa-devel as regular and WoW64 package e.g., $ pkg install mesa-devel $ /usr/local/share/wine/pkg32.sh install mesa-devel In case of issues simply remove mesa-devel e.g., $ pkg delete mesa-devel $ /usr/local/share/wine/pkg32.sh delete mesa-devel PR: 271140 Reviewed by: Alex S Approved by: maintainer timeout (2 months)
* emulators/wine: Update to Wine 7.0Gerald Pfeifer2022-10-161-5/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move from the Wine 6.0 to the Wine 7.0 release series, specifically (still) Wine 7.0 there. This represents a year of development effort and over 9,100 individual changes. It contains a large number of improvements. Areas of major changes are: - Most modules have been converted to PE format. - Better theming support, with a bundled theme for a more modern look. All builtin applications support theming, as well as High DPI rendering. - Vastly improved HID stack and joystick support. - New WoW64 architecture (which supports running a 32-bit Windows application inside a 64-bit Unix host process, using thunks to map 32-bit NT system calls to the 64-bit NTDLL). - Direct3D has seen significant improvements. Specifically on FreeBSD more low-level system information queries like memory and battery status are now supported. And we no longer need to refer to /proc and procfs in our installation message. The Mono engine is now at version 7.0.0 with quite some changes, Packaging changes come on two levels: Firstly, many support libraries such as FAudio, GSM, LCMS2, libjpeg, libjxr, libmpg123, libpng, libtiff, libxml, libxslt, zlib are now directly bundled in where we used many of those via other ports (or completely disabled their use). On the way we shed the LIBXSLT and MPG123 options. Secondly, the directory structure under lib/ has been completely revamped. Update MASTER_SITES to the new winehq.org download site. Extensive release notes are at https://www.winehq.org/announce/7.0 . PR: 266976
* emulators/wine: Update to Wine 6.0.3Gerald Pfeifer2022-02-261-72/+0
| | | | | | This minor release fixes 46 bugs. It also includes my upstream work which I had backported as files/patch-sysinfo, so we can remove that local change.
* emulators/wine: Add a note on Poudriere in the WoW caseGerald Pfeifer2022-02-011-0/+10
| | | | | PR: 260407 Reported by: Zane C. Bowers-Hadley <vvelox@vvelox.net>
* emulators/wine: Fix build with devel/libsysinfo presentGerald Pfeifer2021-12-151-0/+72
| | | | | | | | | This back ports the patch I pushed upstream and that wine-devel has inherited from there a few months ago. It will go away with the next major release. PR: 257398, 260165 [1] Suggested by: alt2600@icloud.com [1]
* emulators/wine: Use the right libgcc_s for 32-bit on amd64Alex S2021-12-051-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | In our situation, where we leverage 32-bit, i386 executables of Wine in an amd64 world running 64-bit executables of Wine, the rpath of $PREFIX/lib/gcc10 which Mk/bsd.gcc.mk sets for the former makes the dynamic linker attempt to load a 64-bit version of libgcc_s.so which happens to be at that location on amd64. Removing this rpath setting at compilation time would be comparatively more involved, so leverage LD_32_LIBMAP which we are already using in wine-wow64.sh to point to the system version of libgcc_s.so. This works since for C code both flavors of libgcc_s.so are fully compatible and Wine's C++ dependencies Wine (like openal-soft and various Mesa userspace graphics drivers) are actually compiled with clang. In other words we are only reverting to the version of the library they would normally load without rpath interference. Bump PORTREVISION so new packages with the tweaked script will be generated. PR: 259926 Reported by: nc Tested by: nc
* emulators/wine: Document the need for /proc to be mountedGerald Pfeifer2021-10-291-0/+5
| | | | | | | This likely won't be necessary with the next major version any longer due to upstream work by Damjan; for the time being it is still required. PR: 258795
* emulators/wine-devel: Adjust pkg32.sh to pkg 1.17.3Alex S2021-10-281-1/+6
| | | | | | | | | | | | After recent changes, given an uninitialized root dir pkg now fails with: pkg: Error opening the trusted directory /usr/share/keys/pkg/trusted pkg: Error loading trusted certificates This works around it for our WoW setup. PR: 259404
* emulators/wine: Point Vulkan loader at 32-bit Mesa libsAlex S2021-10-271-1/+4
| | | | | | | This back ports commit 48fcd1c22641393f82f4625da8729d280d614714 from the wine-devel port. PR: 259211
* emulators/wine: Pare down pkg-messageGerald Pfeifer2021-10-221-2/+0
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* emulators/wine: Move the new scripts into files/Gerald Pfeifer2021-07-263-0/+71
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* emulators/wine: Update to Wine 6.0.1Gerald Pfeifer2021-07-261-26/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move from the Wine 5.0 release serious to the Wine 6.0 series and specifically Wine 6.0.1. This represents another year of development effort and over 8,300 individual changes. It contains a large number of improvements. Areas of major changes are: - Core modules in PE format. - Vulkan backend for WineD3D. - DirectShow and Media Foundation support. - Text console redesign. In terms of packaging changes are moderate this time: - As in case of 8c03aa8bb14df712154cfb84506b6501b58caee6 which has sat with wine-devel for eight months remove files/patch-dlls_kernel32_Makefile.in which is not needed any longer. - Our special dependency emulators/wine-gecko goes to version 2.47.2 and emulators/wine-mono to version 5.1.1. - The GLU library is not used any longer. Extensive release notes are at https://www.winehq.org/announce/6.0 and https://www.winehq.org/announce/6.0.1 . PR: 257284
* emulators/wine: Update to Wine 5.0.5Gerald Pfeifer2021-07-261-14/+0
| | | | | This (only) fixes the regression I found and reported against Wine 5.0.4, obsoleting our temporary patch files/patch-dlls_qcap_v4l.c.
* The update to Wine 5.0.4 brought a potential build problem dependingGerald Pfeifer2021-03-291-0/+14
| | | | | | | | | | | | | | on options chosen and packages installed (or not). Temporarily add a patch files/patch-dlls_qcap_v4l.c to resolve problems where v4l (multimedia/libv4l) is used when present, even if explicitly disabled during ./configure. PR: 254601 Submitted by: Felix Palmen <felix@palmen-it.de> Notes: svn path=/head/; revision=569523
* Update from Wine 4.0.3 and the Wine 4.0 release series to Wine 5.0.Gerald Pfeifer2020-01-314-83/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This represents a year of development effort with over 7,400 individual changes. This port and the wine-devel port have been in sync as closely as possible, and this update is mostly copying over from the -devel port minus support for the Wine Staging patchset (and STAGING option). Highlights of this new release include built-in modules in PE format, multi-monitor support, Vulkan 1.1 support, and an XAudio2 reimplementation. This also comes with updates of the emulators/wine-gecko and emulators/wine-mono ports to match their -devel counterparts: version 2.47.1 for wine-gecko and version 4.9.4 for wine-mono. And we "lose" four local patches that got integrated or became obsolete upstream. The following is a more detailed list extracted from the extensive release notes: == Graphics - Multiple display adapters and monitors are properly supported, including dynamic configuration changes. - The Vulkan driver supports up to version 1.1.126 of the Vulkan spec. - The WindowsCodecs library is able to convert more bitmap formats, including palette-indexed formats. == Direct3D - Fullscreen Direct3D applications inhibit the screensaver. - DXGI swapchain presents inform the application when the corresponding window is minimized. This typically allows applications to reduce CPU usage while minimized, and is in some cases required to allow the application window to be restored again. - Switching between fullscreen and windowed modes using the standard Alt+Enter combination is implemented for DXGI applications. - The following features are implemented for Direct3D 12 applications: - Switching between fullscreen and windowed. - Changing display modes. - Scaled presents. - Swap intervals. These features were previously already implemented for earlier versions of the Direct3D API. - The handling of various edge cases is improved. Among others: - Out of range reference values for the alpha and stencil tests. - Sampling 2D resources with 3D samplers and vice versa. - Drawing with mapped textures and buffers. - Usage of invalid DirectDraw clipper objects. - Creating Direct3D devices on invalid Windows, like the desktop window. - Viewports with a minimum Z larger than or equal to the maximum Z. - Resources bound through both shader-resource views and render-target or depth-stencil views at the same time. - Blits between formats with and without alpha components. Since well-behaved applications don't rely on these edge cases, they typically only affect one or two applications each. There are nevertheless quite a number of them. - Dirty texture regions are tracked more accurately for Direct3D 8 and 9 texture uploads. - Uploads of S3TC-compressed 3D textures require less address space. Since 3D textures can be potentially large, and address space exhaustion is a concern for 32-bit applications, S3TC-compressed 3D textures are uploaded per-slice, instead of in a single upload. - The ID3D11Multithread interface is implemented. - Various lighting calculation fixes and improvements for older DirectDraw applications have been made. - Limited support for blits across swapchains is implemented. - More shader reflection APIs are implemented. - The wined3d CPU blitter can handle compressed source resources. Support for compressed destination resources was already implemented in a previous release. - The Direct3D graphics card database recognizes more graphics cards. - New HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys: - "shader_backend" (REG_SZ) The shader backend to use. Possible values are "glsl" (default) for GLSL, "arb" for ARB vertex/fragment programs and "none" to disable shader support. - "strict_shader_math" (REG_DWORD) Enable (0x1) or disable (0x0, default) stricter translation of Direct3D shaders, potentially at a performance cost. This currently only makes a difference with the default GLSL shader backend in combination with the proprietary NVIDIA drivers. - Deprecated HKEY_CURRENT_USER\Software\Wine\Direct3D registry key: - "UseGLSL" This has been superseded by the "shader_backend" setting above. == D3DX - Support for compressing textures using S3TC-compression. - Various operations, like e.g. texture fills, on unmappable surfaces are implemented more correctly. Previously their implementation relied on the underlying Direct3D implementation not enforcing mapping restrictions. - Various improvements and fixes have been made to the effect framework. == Kernel - Most of the functions that used to be in Kernel32 are moved to KernelBase, to follow the architecture of recent Windows versions. - Libraries of the wrong 32/64-bitness are ignored when found in the search path, to enable loading the correct one if it's found further in the path. - Kernel objects are better emulated for device drivers that expect to manipulate objects from the kernel side. - The kernel-level synchronization objects like spin locks, fast mutexes, remove locks, and resource variables are implemented. - The system battery state is properly reported to applications. == User interface - Minimized windows are displayed using their title bar instead of the old Windows 3.1-style icons. - The new button styles Split Buttons and Command Links are implemented. - The Edit control sets margins correctly also for CJK fonts. == Desktop integration - Symbolic links to the corresponding Unix directories are created for the 'Downloads' and 'Templates' folders. == Input devices - Plug & Play device drivers can be installed and loaded on startup. - Game controllers are better supported, including proper support for hat switch, wheel, gas and brake controls. == .NET - The Mono engine is updated to version 4.9.4, including parts of the Windows Presentation Foundation (WPF) framework. - The Gecko and Mono add-ons support shared installation, where the files are used directly from a global location under /usr/share/wine instead of being copied into every new prefix. == Internet and networking - The Gecko engine is refreshed to support recent toolchains. - A number of new HTML APIs are implemented. - MSHTML supports some SVG elements. - Error object and exception propagation are supported in VBScript. - A number of VBScript builtin functions are implemented. - JScript EcmaScript compliant mode supports more features. - JScript and VBScript script objects expose type info interfaces. - The HTTP proxy configuration can be retrieved through DHCP. - Passport HTTP redirects are supported. - The HTTP service and corresponding client-side library (HTTPAPI) are partially implemented. == Cryptography - ECC (elliptic-curve) keys are supported when using GnuTLS. - Importing keys and certificates from PFX blobs is implemented. - The PBKDF2 key derivation algorithm is supported. == Text and fonts - OpenType positioning features are supported in DirectWrite, and enabled for Latin script by default, including kerning. - Font data access is made safer by validating the various data tables before using them. - DirectWrite interfaces are updated to a recent SDK, implementing some of the latest API additions. == Audio / Video - The XAudio2 libraries are reimplemented to use the external FAudio library, for better compatibility. - The Media Foundation libraries are fleshed out, including: - Support for builtin and user async work queues. - Ability to submit periodic callbacks, waiting, scheduled, and regular work items, with support for item priority. - Support for media event queues. - Various core API to handle media type objects, stream and presentation descriptors, object attributes, byte stream objects, samples and buffers. - Initial Source Resolver implementation. - Initial implementation of Source Reader API. - Implementation for Sample Grabber object. - Core support for building topology objects. - Builtin presentation clock implementation, started implementing Media Session functionality. - The video capture filter has been ported to use v4l2 instead of the deprecated v4l1 API, allowing the use of some cameras which do not support v4l1. - Support for YUV to RGB translation and reading from v4l2 devices using mmap() has been removed; we now depend on libv4l2 for both of these things. - The builtin AVI, MPEG-I, and WAVE decoders have been removed; we now depend on GStreamer or the Mac QuickTime Toolkit to decode such media files. - Some more VMR7 configuration APIs are implemented. - The sound drivers support per-channel volume adjustments. == Internationalization - Unicode character tables are based on version 12.1.0 of the standard. - Unicode normalization is implemented. - The geographic region id is automatically set in the registry based on the current locale. It can be modified if necessary under HKEY_CURRENT_USER\Control Panel\International\Geo. - The Sinhalese and Asturian locales are supported. - Codepage 28601 (Latin/Thai) is supported. == RPC/COM - The typelib marshaller supports complex structs and arrays. - There is an initial implementation of the Windows Script runtime library. - There is an initial implementation of the Microsoft ActiveX Data Objects (ADO) library. == Installers - Microsoft Installer (MSI) Patch Files are supported. - The WUSA tool (Windows Update Standalone Installer) supports installing .MSU update files. == PE modules - The actual PE binaries are copied into the Wine prefix instead of the fake DLL files. This makes the prefix look more like a real Windows installation, at the cost of some extra disk space. - Modules that have been converted to PE can use standard wide-char C functions, as well as wide-char character constants like L"abc". This makes the code easier to read. - Not all modules have been converted to PE yet; this is an ongoing process that will continue during the Wine 5.x development series. == Development tools / Winelib - The Visual Studio remote debugger can be used to debug applications running under Wine. - The Debug Engine library (DBGENG) is partially implemented. - The Resource Compiler and IDL Compiler support a '--sysroot' option to allow locating header files in cross-compile environments. - Winegcc supports the options '--target', '--wine-objdir', '--winebuild' and '-fuse-ld' that make it easier to use as a cross-compiler, or with custom toolchains. - The wine/unicode.h header is no longer available to applications, since the functions will ultimately be removed and replaced by the standard C runtime wide character functions. == Build infrastructure - The 'fastcall' calling convention is supported in spec files. It uses the correct name mangling for Windows builds. - A '-import' entry point flag is supported in spec files, to mark functions that need a hotpatch code prefix to be generated for their import thunks. - Winebuild supports a '--builtin' option to add a special signature to PE binaries to mark them as Wine builtins. == Builtin applications - The CHCP tool is implemented. It allows setting the console codepage. - The MSIDB tool is implemented. It allows manipulating MSI databases. == Performance improvements - The various time functions use higher performance system clocks if available, to reduce the overhead in the rendering loop of many games. - File lookups take advantage of the ext4 filesystem case folding support if it's enabled on the directory being searched. - No-data style listboxes (LBS_NODATA) have better performance for large numbers of items. - Slim Reader/Writer locks, keyed events, and condition variables use futexes on Linux to avoid wineserver round trips. == New external dependencies - The FAudio library is used to implement XAudio2. - The Inotify library is used for file change notifications on BSD platforms. - The Video4Linux version 2 library is used instead of version 1. Notes: svn path=/head/; revision=524678
* Explain why this patch currently only is part of emulators/wine and notGerald Pfeifer2019-09-121-0/+3
| | | | | | | | emulators/wine-devel (any longer) and should disappear from the former with the next major version upgrade. Notes: svn path=/head/; revision=511875
* Convert to UCL & cleanup pkg-message (categories e-g)Mathieu Arnold2019-08-131-0/+6
| | | | Notes: svn path=/head/; revision=508837
* Add a comment explaining that files/patch-libinotify is not necessary forGerald Pfeifer2019-07-031-0/+4
| | | | | | | Wine 4.7 and later (and Wine 5.0) any longer and shall be removed then. Notes: svn path=/head/; revision=505719
* Update to the Wine 2.0.2 maintenance which mostly fixes bugs (62 asGerald Pfeifer2017-07-211-0/+1
| | | | | | | | | | | filed in the upstream bug tracker). Sort ONLY_FOR_ARCHS. Pet portlint as far as files/patch-dlls_iphlpapi_ipstats.c goes. Notes: svn path=/head/; revision=446304
* Make it compilable on FreeBSD 12 after struct inpcb and struct tcpcb wereGleb Smirnoff2017-03-211-0/+46
| | | | | | | stopped being exported. Notes: svn path=/head/; revision=436573
* Update from the 1.8 release series to Wine 2.0.Gerald Pfeifer2017-02-031-5/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This represents over a year of development effort and around 6600 individual changes. Support for Microsoft Office 2013 is a major highlight, and it contains improvements across the board, as well as support for many new applications and games. == Text and fonts - More DirectWrite features are implemented, including: - Drawing of underlines. - Renderer sees drawing effect associated with text segment. - Support for color fonts in COLR/CPAL format. - Initial font fallback support, builtin data for some of CJK ranges. - Support for Wine-specific font replacement registry settings. - Improved font metrics resolution in case of incomplete or ambiguous font data. - Support for EUDC font collection based on current registry settings. - Font embedding in PDF files is supported. - The RichEdit control supports bulleted and numbered lists. - Bold glyphs can be synthesized also for bitmap fonts. - Character tables are based on version 9.0.0 of the Unicode Standard. == Graphics - Window, bitmap and GDI DC render targets are implemented in Direct2D. - A wide range of optimizations make the DIB engine noticeably faster. - GDI graphic paths are reimplemented for better compatibility; they are also supported with enhanced metafiles. - Gradients are supported in GDI enhanced metafiles. - Metafiles are better supported in GdiPlus. == User interface - Clipboard support is reimplemented for better compatibility; copy & paste of HTML text is also improved. Drag & drop works more smoothly. - In desktop mode, the taskbar displays running applications and allows switching between them. - Version 4 of the system tray notification protocol is implemented. - In desktop mode, some less common display resolutions like 640x400 and 1280x960 are supported. - More user interface elements scale correctly with high-DPI screens. == Direct3D - More Direct3D 10 and 11 features are implemented, including: - Several more shader model 4 and 5 shader instructions. - Several more resource formats. - Integer vertex shader inputs. - Typeless resources. - sRGB read/write support. - Depth and stencil clears. - Depth-only draws. - Array textures. - Index buffer offsets. - Unordered access views. - Primitive restart. - The WineD3D graphics card database recognizes more graphics cards. When available, the GLX_MESA_query_renderer GLX extension is used to provide more accurate information about the graphics card. - The (system) memory layout of texture resources more closely matches Windows. This affects applications that write beyond the bounds of a MIP-level, like for example League of Legends. - The implementation of non-maskable multisample anti-aliasing is more correct. In particular, when the ARB_internalformat_query extension is available, only quality levels corresponding to specific sample counts supported by the OpenGL implementation are reported to the application. Previously, reporting a large number of non-maskable multisample anti-aliasing quality levels would break some applications. - Direct3D 11 feature levels are supported. - Retrieving a GDI device context from DXGI surfaces is implemented. This is used for rendering to DXGI surfaces using GDI. - More DXGI swapchain methods are implemented, particularly those relating to switching display modes and switching to and from fullscreen. - When ARB_clip_control and ARB_viewport_array are both supported, position fixups are slightly more efficient. - The APPLE_client_storage extension is no longer used. It caused more problems than it solved. - New HKCU\Software\Wine\Direct3D registry keys: - "CheckFloatConstants" (REG_SZ). Setting this to "enabled" enables additional run-time bounds checking on relatively addressed shader constant access. This helps some (broken) applications, but comes at a performance cost. - "MaxShaderModelHS", "MaxShaderModelDS" and "MaxShaderModelCS" (REG_DWORD). These limit the maximum supported shader model for hull, domain, and compute shaders respectively, analogous to the existing "MaxShaderModelVS", "MaxShaderModelGS", "MaxShaderModelPS" keys. Note that these shader types are new in shader model 5, so setting this to anything lower than 5 will effectively disable them. - "SampleCount" (REG_DWORD). Setting this registry key will force the multisample anti-aliasing sample count to the specified value for swapchain render targets. This allows anti-aliasing to be forced on applications that do not otherwise support anti-aliasing themselves, but may have no effect or break the application depending on the specific application. == DirectDraw - Retrieving a GDI device context from a DirectDraw surface is implemented in a more accurate way. In particular, retrieving a GDI device context for a "client memory" surface will retrieve a GDI device context that's backed by that same client memory. - A number of fixes related to vertex transformation in early DirectDraw versions have been made. == D3DX - The support for the D3DX 9 effect framework is more complete, in particular: - There is initial support for preshaders. - Many more effect states are correctly applied. - D3DX 10 and 11 asynchronous data loaders are implemented. - The d3dx9 DLLs no longer forward to d3dx9_36, but are built from the same source instead. - The d3dcompiler DLLs no longer forward to d3dcompiler_43, but are built from the same source instead. == Sound and video - GStreamer version 1.0 is supported for audio and video streams. - DirectSound supports downmixing from 5.1 and 4.0 formats to stereo. == Internet and networking - The Web Services API is supported. The XML reader and writer are implemented, along with support for serializing many common data types. Basic support for making SOAP calls is also included. This enables Microsoft Office 2013 online activation. - The Gecko engine is updated to the version from Firefox 47. - IDN name resolution is supported. - Various SHA hashes are supported using GnuTLS. - Looking up the host address prioritizes non-loopback interfaces, which fixes a number of networked games. - XML writing is faster for large files. - Winsock supports the IP_DONTFRAGMENT socket option. - Long URLs are handled correctly. - JavaScript performance is improved. JSON is also supported. == Internationalization - There is proper support for the Persian locale. - Uniscribe better supports right-to-left languages. - Japanese Hiragana, Katakana and full-width/half-width character mapping is implemented. == 64-bit support - The Mono engine has 64-bit support. - C++ exceptions are handled correctly on x86-64, including nested exceptions and collided unwinds. - The debug registers are supported on x86-64. == Built-in applications - The 'winebrowser' helper application supports multiple arguments to invoke the host browser or mailer. - The 'reg' command-line registry utility supports the 'query' command, all registry data types, and has more robust command line handling. - The 'winhlp32' help viewer properly displays tables and images. - The 'wineconsole' tool better supports East-Asian fonts. Color handling is also improved. == Kernel - A new driver architecture is in place for supporting HID devices. This follows the Windows model, with platform-specific bus drivers and HID minidrivers. It will be used in future releases to unify support for HID devices, and potentially also for USB device support. - Loading multiple kernel drivers inside the same user-mode process is supported. This is used for HID drivers. - A directory cache is implemented, to allow returning files in the expected order and avoid relying on platform-specific system calls. - Many more API Set libraries (the oddly-named api-ms-win-* dlls) are implemented. - Interrupt 0x2d (used for debugger checks) is emulated. == Miscellaneous - Read interval timeouts are supported for serial ports. - Variables starting with 'QT_' are filtered from the Unix environment since they may have unwanted effects on Qt-based Windows applications. - Support for joystick button mapping and force feedback effects is improved. - Many stream classes are implemented in MSVCIRT, the old I/O stream C++ runtime. - Windows Management Instrumentation (WMI) implements some more WBEM classes. - Most remaining OpenMP functions are implemented. - Uninstallation support in MSI is improved. == Configuration changes - A number of DLLs are now built separately from a common source, instead of forwarding to a master DLL. This means that native DLL overrides need to be set on the specific version of the DLL being loaded, instead of the master one. This applies to the d3dx9_*, d3dcompiler_*, xaudio2_*, xapofx1_* and x3daudio1_* DLLs. Notes: svn path=/head/; revision=433262
* Depend on emulators/wine-gecko instead of emulators/wine-gecko-develGerald Pfeifer2016-02-052-0/+2
| | | | | | | | | | | when option GECKO is set. Bump PORTREVISION accordingly. Pet overeager portlint (when it comes to patch format). Notes: svn path=/head/; revision=408274
* Update from the stable 1.6 releases series of Wine to Wine 1.8 and theGerald Pfeifer2016-01-051-0/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1.8 release series. This represents 17 months of development and around 13,000 individual changes. This port now also supports amd64. It generally syncs with the emulators/wine-devel port (from where we have been syncing various packaging changes over time), now configures --without-gettext in addition to --without-gettextpo and still refers to emulators/wine-gecko-devel and emulators/wine-mono-devel for the time being, but remains without a dependency on sysutils/prelink. At a more detailed level, changes include: == Text and fonts - DirectWrite is implemented, and works for a number of applications. Functionality includes: - Font file loading from system or custom font collections. - Building font families by combining similar font faces. - Font matching algorithm using weight/width/slope model. - Basic text layout support. - Bi-directional level resolution and line breaks resolution. - GDI interoperability API, including rendering to DIB section base target. - Rendering to arbitrary target with generic rendering interface. - Generating black&white and grayscale alpha bitmaps. - Bold glyphs can be synthesized for outline fonts. - Multiple replacements can be specified for a single font by using a multi-string entry under HKCU\Software\Wine\Fonts\Replacements. - Vertical text uses the Unicode data tables for more accurate character ranges support. - Character tables are based on version 8.0.0 of the Unicode Standard. - The built-in Wingdings font contains more glyphs. - Unicode bracketing pairs are supported in Uniscribe. - The RichEdit control uses Uniscribe for more accurate text rendering. == Graphics - Direct2D is supported. This includes: - DXGI surface and WIC bitmap render targets. - Geometries defined by straight lines and cubic Bézier curves. - Drawing text. - Bitmaps. - Solid color brushes and bitmap brushes. - Opacity brushes. - PNG files can be encoded in interlaced mode. - Gamma information can be loaded from PNG files. - Animated GIFs are correctly supported in GdiPlus. == Direct3D - Direct3D 11 is supported, to about the same level as Direct3D 10. - Simple applications using Direct3D 10 are supported. There are still many unimplemented features. Direct3D 10 requires support for at least OpenGL 3.2 and GLSL 1.50. Changes include: - Several resource update operations are implemented. - Many more shader model 4 opcode are recognized. - Constant buffers are supported. - The various resource views are implemented. - The various state objects are implemented. - Stateblocks are implemented. - A number of new DXGI 1.1 interfaces are implemented. This benefits Direct3D 10 and 11 applications. - Direct3D applications correctly minimize and restore the display mode on focus loss. - Fixed function vertex blending is implemented. This requires GLSL support. - Per-vertex point sizes are supported. This requires GLSL support. - The wined3d graphics card database recognizes more graphics cards. The graphics card detection code is simplified and improved. More reasonable fallbacks are picked for unrecognized graphics cards. - On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or GL_EXT_texture_mirror_clamp are used to implement the "mirror once" texture addressing mode. - GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed vertices with disabled z-buffering. This helps older graphics cards that can't correctly implement GL_ARB_depth_clamp. - On drivers that support it, GL_ARB_blend_func_extended is used to implement the D3DBLEND_SRCALPHASAT blend factor. - On drivers that support it, GL_ARB_sampler_objects is used to apply sampler states independently of the texture object they apply to. This helps applications that bind the same texture to multiple texture stages, but with different sampler states. - On drivers that support it, GL_EXT_texture_snorm is used to support signed (normalized) texture formats. These are typically used for bump mapping. Previously these formats required either GL_NV_texture_shader, or fixups when loading and using them. - On drivers that support is, GL_ARB_timer_query is used to support Direct3D 9 timestamp queries. - Texture format restrictions are more strictly enforced. This allows applications to fall back to a different format instead of continuing with broken rendering. - Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported. - Color keyed blits can be done by the graphics card. Previously these needed to be done by the CPU. - NV12 surfaces are supported. This is used by some applications for playing back video. - ATI1N textures and surfaces are supported, in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is supported, lighting for Direct3D 1-3 is more correct. However, for most application the difference will only be very slight. - The IDirect3DSwapChain9Ex interface is supported. - OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL command submission (known as "CSMT") have been added, however that work is not finished yet. == DirectDraw - SetCooperativeLevel() works better, affecting DirectDraw exclusive mode in particular. - DirectDraw surface flipping is more correct. This affects applications that use more than 1 back buffer in particular. - DirectDraw palette handling is better supported. This mostly affects older applications using 8-bpp display modes (but not exclusively.) - "Client memory" surfaces are better supported, in particular related to the handling of pitch and texture compression. == Audio and video - A Pulse Audio driver is implemented. It is selected automatically when Pulse Audio is running. - 5.1 surround sound is supported in DirectSound. Stereo is the default, but other speaker configurations can be set through the Audio tab in Winecfg. - XAudio2 is implemented, based on the OpenAL Soft library. - The OpenAL library defaults to the native version. - The Video Mixing Renderer version 7 is implemented. - AVI file encoding and compression is implemented. == Kernel - Wine can be configured to report the Windows version as 'Windows 8.1' and 'Windows 10'. - Keyed event synchronization objects are implemented. - The "init once" synchronization mechanism is supported. - Condition variables are implemented. - Slim Reader/Writer locks are implemented. - Activation contexts are used for loading DLLs, type libraries, and COM classes, avoiding the need for explicit registration. - Windows devices support read and write operations in addition to I/O controls. They can be remapped directly to existing Unix devices. - Thread local storage is supported in dynamically loaded libraries. - Process jobs are implemented. - The Task Scheduler service is implemented. - The UTF-7 encoding is supported. - ATL thunk emulation supports a wider range of possible instructions. - Process and thread affinity is supported even with a large number of processors. - Dynamic DST (Daylight Saving Time) is supported through the registry. Timezone data is updated for a number of timezones. - USER_SHARED_DATA access is emulated on x86-64 platforms. - The new thread pool API is supported. - OpenMP (parallel programming API) is implemented. - Preliminary support for HID devices is implemented, but it's not enabled yet. == User interface - There is an optional Start Menu in desktop mode, that can be enabled on a per-desktop basis by setting "EnableShell" to "Y" under HKCU\Software\Wine\Explorer\Desktops\<name>. - The standard Open File dialog supports a drop-down menu for file manipulations. - 'My Documents' links to the XDG 'Documents' folder if it exists. - Many more shell Known Folders are supported. - Scrollbar theming is implemented. Theming of other controls also works better. - The Toolbar common control can save and restore its state. == X11 driver - X Drag & Drop protocol version 5 is supported. - Flashing a window caption is implemented in the X11 driver using the NET_WM_STATE_DEMANDS_ATTENTION style. == OLE / COM - OLE Storage files support file locking, and sizes larger than 4 GB. - Type libraries are registered correctly on 64-bit setups. - 32-bit type libraries can be loaded from 64-bit programs. - The OLE data cache supports DIB images. - The RPC interface to control Windows services is compatible with the native version. - OLE Accessible Objects are implemented for better accessibility support. == Internet and networking - The Gecko engine is updated to the version from Firefox 40. Many more objects and properties are implemented in MSHTML. - Internet proxies can be configured automatically. - RPC over HTTP supports the NTLM and Negotiate authentication schemes. - The Web Services API is partially implemented. - Download of Gecko and Mono add-ons can be canceled from the progress dialog. - Conditional compilation is supported in JavaScript. - Arrays, math functions, and exception unwinding are implemented in VBScript. - Remote network shares can be configured using Samba's NetAPI library. - The Packet Capture DLL is implemented. - Network interface change notifications are implemented. - IPv6 DNS addresses are supported in IphlpAPI. - The Deflate content encoding is supported in Wininet. - The TransmitFile API is implemented in Windows Sockets. - The BITS file transfer service is better supported. == Printing - Vertical text is supported when printing through the PostScript driver. - The PostScript driver generates standard glyph names when possible. - Monochrome printers are better supported, in particular when printing color images. - Collation is supported in the PostScript driver. == Miscellaneous - Windows Management Instrumentation (WMI) implements several more WBEM system classes. - Applying installation patches is better supported in MSI. - Hyperlink controls are supported in installers. - More recent versions of the C/C++ runtimes are supported, including the new UCRTBASE library. The old MSVCIRT C++ runtime is also partially implemented. - Version 9, 10, and 11 of ATL (Active Template Library) are implemented. - The Windows Scripting Runtime supports many more classes, including file and folder collections and dictionaries. - Writing XML files is implemented. - The Invariant locale is supported. == Built-in applications - The 'taskmgr' application displays whether processes are running under WoW64. - The 'regedit' tool better supports import/export of registry files. - The 'wineconsole' tool supports configuring the insert/overwrite mode in the settings dialog. == Known issues - Since the support for OpenGL core contexts in WineD3D is not complete enough yet, Direct3D 10 and 11 need to be supported in a legacy context / the compatibility profile, which means that they currently don't work on Mesa. - Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with the Alsa audio driver, but it can cause trouble with the Pulse driver. It is recommended to unset the variable. Notes: svn path=/head/; revision=405274
* Update emulators/wine 1.6.2.David Naylor2014-01-181-277/+0
| | | | | | | | | | | | | | ChangeLog: - Color management support updated to liblcms version 2. - Various bug fixes. Changes: - Remove freetype patch, merged upstream. Approved by: gerald (maintainer, implicit) Notes: svn path=/head/; revision=340163
* Add missing components to patch-freetype of emulators/wine.David Naylor2014-01-031-36/+98
| | | | | | | | | | | | | | The patch was missing some changes made to dlls/gdi32/freetype.c. Since the previous patch compiles and that this patch changes what code gets compiled a PORTREVISION is required. Base this patch on upstream commit 67f9b6e3 which simplifies some of the changes to configure. Approved by: gerald (maintainer, implicit) Notes: svn path=/head/; revision=338528
* Fix build for emulators/wine.David Naylor2014-01-021-0/+215
| | | | | | | | | | | | | With the recent change to print/freetype2 that introduces a new build system building for emulators/wine broke. This break is fixed by back- porting the changes (made upstream) to emulators/wine-devel to support the new build system for print/freetype2. Reported by: pkg-fallout Approved by: gerald (maintainer, implicit) Notes: svn path=/head/; revision=338434
* Unconditionally prevent the detection of libinotify which currentlyGerald Pfeifer2012-07-031-0/+12
| | | | | | | | | | fails the build on FreeBSD. PR: 168617 Reported by: Barbara <barbara.xxx1975@libero.it> Notes: svn path=/head/; revision=300457
* Update to Wine 1.3.21. This includes the following changes:Gerald Pfeifer2011-05-291-18/+0
| | | | | | | | | | | | | | | | - Support for installation rollbacks in MSI. - 8- and 16-bit bitmap formats in the DIB engine. - Fixes in the XInput2 mouse support. - Better support for text shaping in Uniscribe. - Improvements to the Item common dialog. - More MSVC runtime functions. - Various bug fixes. Also force building with OSS support and, look Ma!, no more extra patches for that. Notes: svn path=/head/; revision=274772
* Update to Wine 1.3.20. This includes the following changes:Gerald Pfeifer2011-05-141-46/+10
| | | | | | | | | | | | | | | | | | | | | | - Option to clip the mouse inside fullscreen windows. - Support for persistent HTTP connections. - Initial implementation of the XML writer. - Support for drawing rectangles in the DIB engine. - Volume control in MMDevAPI. - More MSVC runtime functions. - Various bug fixes. Two of my three changes for OSS support have been integrated upstream, only one remains. Only tentatively remove $DATADIR/wine upon deinstallation to allow for the forthcoming wine-gecko port. [1] PR: 156001 [1] Submitted by: David Naylor <naylor.b.david@gmail.com> [1] Notes: svn path=/head/; revision=274078
* Update to Wine 1.3.19. This includes the following changes:Gerald Pfeifer2011-05-081-0/+54
| | | | | | | | | | | | | | | | - New sound driver architecture for MMDevAPI. - Better support for relative mouse events in DInput. - Various improvements in D3DX9. - More MSVC runtime functions. - Various bug fixes. This requires three patches of mine, two submitted upstream so far, to unbreak recent changes around the sound system (bundled into one here). Sort CONFIGURE_ARGS on the way. Notes: svn path=/head/; revision=273759
* Update to Wine 1.3.10. [1][2] This includes the following changes:Gerald Pfeifer2010-12-312-7/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Icons in the "open with" menus. - Man pages for all installed binaries. - Support for schemas in MSXML. - Many installer fixes. - Beginnings of support for ActiveX in built-in browser. - More work on ActiveX support. - Icons on Internet shortcut menu entries. - Standardization of code implementing COM interfaces. - New scheme for auto-generated DLL registrations. - OpenCL library wrapper. - Support for notification balloons in system tray. - Obsolete AudioIO sound driver removed. - Various MSI fixes. - Translation updates. - Various bug fixes. Lots of new man pages. Also, remove references to FreeBSD 6 from pkg-message. [2] PR: 153434 Submitted by: Rusty Nejdl <rnejdl@ringofsaturn.com> [1] Alex Kozlov <spam@rm-rf.kiev.ua> [2] Notes: svn path=/head/; revision=267201
* Replace the partial memory reservation patch by a simpler variation.Gerald Pfeifer2010-09-181-18/+3
| | | | | | | | Submitted by: tijl Tested by: Alex Kozlov <spam@rm-rf.kiev.ua> Notes: svn path=/head/; revision=261367
* Update to Wine 1.1.32. Among others, this includes the following changes:Gerald Pfeifer2009-10-251-31/+0
| | | | | | | | | | | | | - Many crypto fixes (particularly on 64-bit). - Several common controls improvements. - Various HTML support improvements. - More DIB optimizations. - Various bug fixes. An updated patch of mine to address PR 137999 is now included upstream. Notes: svn path=/head/; revision=243293
* Update to Wine 1.1.31. Among others, this includes the following changes:Gerald Pfeifer2009-10-101-0/+31
| | | | | | | | | | | | | | | | | | | | | - Vastly improved monthcal control. - Performance improvements for DIB sections. - Several sound driver fixes. - Beginning of ActiveX support in JScript. - More Direct3D 10 work. - More 16-bit dlls split off to separate modules. - Support for attachments in MAPI. - Various bug fixes. Equally importantly, this finally fixes tools/winebuild for FreeBSD. After my general recognition of FreeBSD has been accepted upstream, this is now only one local patch. [1] PR: 137999 [1] Inspired by: Edward Tomasz Napierala <trasz@FreeBSD.org> [1] Notes: svn path=/head/; revision=242627
* Add a note on KVA_PAGES settings (as recommended by some ZFS tuningGerald Pfeifer2009-04-251-0/+4
| | | | | | | | | | guides) being incompatible with Wine. PR: 123526 Submitted by: Tijl Coosemans <tijl@ulyssis.org> Notes: svn path=/head/; revision=232731
* Make FreeBSD 6.3 the minimum requirement, based on missing fixes inGerald Pfeifer2009-04-091-2/+2
| | | | | | | older versions. Notes: svn path=/head/; revision=231960
* Strongly recommed FreeBSD 7.0 or later; rewrite the entire paragraph a bit.Gerald Pfeifer2009-03-291-2/+3
| | | | Notes: svn path=/head/; revision=231268