diff options
Diffstat (limited to 'www/qt5-webengine/files/sndio_output.h')
-rw-r--r-- | www/qt5-webengine/files/sndio_output.h | 42 |
1 files changed, 18 insertions, 24 deletions
diff --git a/www/qt5-webengine/files/sndio_output.h b/www/qt5-webengine/files/sndio_output.h index 4bc644d9a3ff..ead220ca96e7 100644 --- a/www/qt5-webengine/files/sndio_output.h +++ b/www/qt5-webengine/files/sndio_output.h @@ -12,22 +12,10 @@ #include "base/time/time.h" #include "media/audio/audio_io.h" - namespace media { -class AudioParameters; class AudioManagerBase; -// call-backs invoked from C libraries, thus requiring C linkage -extern "C" { - // Invoked (on the real-time thread) at each sound card clock tick - void sndio_onmove(void *arg, int delta); - // Invoked (on the real-time thread) whenever the volume changes - void sndio_onvol(void *arg, unsigned int vol); - // Real-time thread entry point - void *sndio_threadstart(void *arg); -} - // Implementation of AudioOutputStream using sndio(7) class SndioAudioOutputStream : public AudioOutputStream { public: @@ -37,14 +25,14 @@ class SndioAudioOutputStream : public AudioOutputStream { virtual ~SndioAudioOutputStream(); // Implementation of AudioOutputStream. - virtual bool Open() override; - virtual void Close() override; - virtual void Start(AudioSourceCallback* callback) override; - virtual void Stop() override; - virtual void SetVolume(double volume) override; - virtual void GetVolume(double* volume) override; + bool Open() override; + void Close() override; + void Start(AudioSourceCallback* callback) override; + void Stop() override; + void SetVolume(double volume) override; + void GetVolume(double* volume) override; + void Flush() override; - // C-linkage call-backs are friends to access private data friend void sndio_onmove(void *arg, int delta); friend void sndio_onvol(void *arg, unsigned int vol); friend void *sndio_threadstart(void *arg); @@ -56,22 +44,28 @@ class SndioAudioOutputStream : public AudioOutputStream { kRunning, // Started, device playing kStopWait // Stopping, waiting for the real-time thread to exit }; - // Continuously moves data from the audio bus to the device - void RealTimeThread(void); + + // C-style call-backs + static void OnMoveCallback(void *arg, int delta); + static void OnVolCallback(void *arg, unsigned int vol); + static void* ThreadEntry(void *arg); + + // Continuously moves data from the producer to the device + void ThreadLoop(void); + // Our creator, the audio manager needs to be notified when we close. AudioManagerBase* manager; // Parameters of the source AudioParameters params; // Source stores data here std::unique_ptr<AudioBus> audio_bus; - int bytes_per_frame; // Call-back that produces data to play AudioSourceCallback* source; // Handle of the audio device struct sio_hdl* hdl; // Current state of the stream enum StreamState state; - // High priority thread running RealTimeThread() + // High priority thread running ThreadLoop() pthread_t thread; // Protects vol, volpending and hw_delay pthread_mutex_t mutex; @@ -79,7 +73,7 @@ class SndioAudioOutputStream : public AudioOutputStream { int vol; // Set to 1 if volumes must be refreshed in the realtime thread int volpending; - // Number of bytes buffered in the hardware + // Number of frames buffered in the hardware int hw_delay; // Temporary buffer where data is stored sndio-compatible format char* buffer; |