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Diffstat (limited to 'www/librewolf/files/patch-bug1504834_comment10')
-rw-r--r-- | www/librewolf/files/patch-bug1504834_comment10 | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/www/librewolf/files/patch-bug1504834_comment10 b/www/librewolf/files/patch-bug1504834_comment10 new file mode 100644 index 000000000000..2d584adb17ef --- /dev/null +++ b/www/librewolf/files/patch-bug1504834_comment10 @@ -0,0 +1,36 @@ +https://bugzilla.mozilla.org/show_bug.cgi?id=1504834#c10 +https://bug1504834.bmoattachments.org/attachment.cgi?id=9111147 +mozilla-bmo1504834-part4.patch + +# HG changeset patch +# Parent 46ea866ca3acb8bb5e1709ceb799b9c94f591dec +Problem description: Tab-titles that are too long to fit into a tab get faded out. + On big endian this is broken and instead of fading out, the + tab gets white and the font transparent, leading to an unreadable + tab-title +Solution: This is not a real solution, but a hack. The real solution would have been + to byte-swap the correct buffer, but I could not find it. + So the next best thing is to deactivate the fading-effect. Now all tab-titles + are readable, albeit not as pretty to look at as they could be. +Side-effects: I have not yet found an unwanted side-effect. + +diff --git gfx/2d/DrawTargetSkia.cpp gfx/2d/DrawTargetSkia.cpp +index 6bbef8d..161b96f 100644 +--- gfx/2d/DrawTargetSkia.cpp ++++ gfx/2d/DrawTargetSkia.cpp +@@ -1903,6 +1903,14 @@ void DrawTargetSkia::PushLayerWithBlend(bool aOpaque, Float aOpacity, + SkCanvas::kPreserveLCDText_SaveLayerFlag | + (aCopyBackground ? SkCanvas::kInitWithPrevious_SaveLayerFlag : 0)); + ++#if MOZ_BIG_ENDIAN() ++ // Pushing a layer where an aMask is defined produces wrong output. ++ // We _should_ endian swap the data, but I couldn't find a workable way to do so ++ // Therefore I deactivate those layers in the meantime. ++ // The result is: Tab-titles that are longer than the available space should be faded out. ++ // The fading doesn't work, so we deactivate the fading-effect here. ++ if (!aMask) ++#endif + mCanvas->saveLayer(saveRec); + + SetPermitSubpixelAA(aOpaque); + |