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-rw-r--r--graphics/libx3dtk/files/patch-src-kernel-base-SFVec3f.cpp117
1 files changed, 117 insertions, 0 deletions
diff --git a/graphics/libx3dtk/files/patch-src-kernel-base-SFVec3f.cpp b/graphics/libx3dtk/files/patch-src-kernel-base-SFVec3f.cpp
new file mode 100644
index 000000000000..eae7510cbd95
--- /dev/null
+++ b/graphics/libx3dtk/files/patch-src-kernel-base-SFVec3f.cpp
@@ -0,0 +1,117 @@
+*** src/kernel/base/SFVec3f.cpp.orig Thu Sep 28 13:02:11 2006
+--- src/kernel/base/SFVec3f.cpp Thu Sep 28 13:02:37 2006
+***************
+*** 69,85 ****
+
+ // operations on vectors
+ //overloading of the operators +, -, *
+! bool X3DTK::operator== (const SFVec3f &v1, const SFVec3f &v2)
+ {
+ return ((v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z));
+ }
+
+! bool X3DTK::operator!= (const SFVec3f &v1, const SFVec3f &v2)
+ {
+ return ((v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z));
+ }
+
+! SFVec3f X3DTK::operator+ (const SFVec3f &v1, const SFVec3f &v2)
+ {
+ SFVec3f res;
+ res.x = v1.x + v2.x;
+--- 69,85 ----
+
+ // operations on vectors
+ //overloading of the operators +, -, *
+! bool operator== (const SFVec3f &v1, const SFVec3f &v2)
+ {
+ return ((v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z));
+ }
+
+! bool operator!= (const SFVec3f &v1, const SFVec3f &v2)
+ {
+ return ((v1.x != v2.x) || (v1.y != v2.y) || (v1.z != v2.z));
+ }
+
+! SFVec3f operator+ (const SFVec3f &v1, const SFVec3f &v2)
+ {
+ SFVec3f res;
+ res.x = v1.x + v2.x;
+***************
+*** 88,94 ****
+ return res;
+ }
+
+! SFVec3f X3DTK::operator- (const SFVec3f &v1, const SFVec3f &v2)
+ {
+ SFVec3f res;
+ res.x = v1.x - v2.x;
+--- 88,94 ----
+ return res;
+ }
+
+! SFVec3f operator- (const SFVec3f &v1, const SFVec3f &v2)
+ {
+ SFVec3f res;
+ res.x = v1.x - v2.x;
+***************
+*** 97,103 ****
+ return res;
+ }
+
+! SFVec3f X3DTK::operator- (const SFVec3f &v)
+ {
+ SFVec3f res;
+ res.x = -v.x;
+--- 97,103 ----
+ return res;
+ }
+
+! SFVec3f operator- (const SFVec3f &v)
+ {
+ SFVec3f res;
+ res.x = -v.x;
+***************
+*** 107,118 ****
+ }
+
+ //scalar product
+! float X3DTK::operator* (const SFVec3f &v1, const SFVec3f &v2)
+ {
+ return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
+ }
+
+! SFVec3f X3DTK::operator* (const float a, const SFVec3f &v)
+ {
+ SFVec3f res;
+ res.x = a * v.x;
+--- 107,118 ----
+ }
+
+ //scalar product
+! float operator* (const SFVec3f &v1, const SFVec3f &v2)
+ {
+ return v1.x * v2.x + v1.y * v2.y + v1.z * v2.z;
+ }
+
+! SFVec3f operator* (const float a, const SFVec3f &v)
+ {
+ SFVec3f res;
+ res.x = a * v.x;
+***************
+*** 122,128 ****
+ }
+
+ //crossproduct
+! SFVec3f X3DTK::crossprod(const SFVec3f &v1, const SFVec3f &v2)
+ {
+ SFVec3f res;
+ res.x = v1.y * v2.z - v1.z * v2.y;
+--- 122,128 ----
+ }
+
+ //crossproduct
+! SFVec3f crossprod(const SFVec3f &v1, const SFVec3f &v2)
+ {
+ SFVec3f res;
+ res.x = v1.y * v2.z - v1.z * v2.y;