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Diffstat (limited to 'games/quake2lnx/files/patch-Makefile')
-rw-r--r--games/quake2lnx/files/patch-Makefile428
1 files changed, 428 insertions, 0 deletions
diff --git a/games/quake2lnx/files/patch-Makefile b/games/quake2lnx/files/patch-Makefile
new file mode 100644
index 000000000000..d7d30abd19f8
--- /dev/null
+++ b/games/quake2lnx/files/patch-Makefile
@@ -0,0 +1,428 @@
+--- Makefile.orig Thu Oct 10 01:08:21 2002
++++ Makefile Tue Jun 17 22:23:11 2003
+@@ -12,28 +12,28 @@
+ # (Note: not all options are available for all platforms).
+ # quake2 (uses OSS for sound, cdrom ioctls for cd audio) is automatically built.
+ # game$(ARCH).so is automatically built.
+-BUILD_SDLQUAKE2=YES # sdlquake2 executable (uses SDL for cdrom and sound)
+-BUILD_SVGA=NO # SVGAlib driver. Seems to work fine.
+-BUILD_X11=YES # X11 software driver. Works somewhat ok.
+-BUILD_GLX=YES # X11 GLX driver. Works somewhat ok.
+-BUILD_FXGL=NO # FXMesa driver. Not tested. (used only for V1 and V2).
+-BUILD_SDL=YES # SDL software driver. Works fine for some people.
+-BUILD_SDLGL=YES # SDL OpenGL driver. Works fine for some people.
+-BUILD_CTFDLL=YES # game$(ARCH).so for ctf
+-BUILD_XATRIX=NO # game$(ARCH).so for xatrix (see README.r for details)
+-BUILD_ROGUE=NO # game$(ARCH).so for rogue (see README.r for details)
+-BUILD_JOYSTICK=YES # build in joystick support
+-BUILD_ARTS=NO # build in support for libaRts sound.
+-BUILD_DEDICATED=NO # build a dedicated quake2 server
+-BUILD_AA=YES # build the ascii soft renderer.
+-BUILD_QMAX=YES # build the fancier GL graphics
++#BUILD_SDLQUAKE2=YES # sdlquake2 executable (uses SDL for cdrom and sound)
++#BUILD_SVGA=NO # SVGAlib driver. Seems to work fine.
++#BUILD_X11=YES # X11 software driver. Works somewhat ok.
++#BUILD_GLX=YES # X11 GLX driver. Works somewhat ok.
++#BUILD_FXGL=NO # FXMesa driver. Not tested. (used only for V1 and V2).
++#BUILD_SDL=YES # SDL software driver. Works fine for some people.
++#BUILD_SDLGL=YES # SDL OpenGL driver. Works fine for some people.
++#BUILD_CTFDLL=YES # game$(ARCH).so for ctf
++#BUILD_XATRIX=NO # game$(ARCH).so for xatrix (see README.r for details)
++#BUILD_ROGUE=NO # game$(ARCH).so for rogue (see README.r for details)
++#BUILD_JOYSTICK=YES # build in joystick support
++#BUILD_ARTS=NO # build in support for libaRts sound.
++#BUILD_DEDICATED=NO # build a dedicated quake2 server
++#BUILD_AA=YES # build the ascii soft renderer.
++#BUILD_QMAX=YES # build the fancier GL graphics
+
+ STATICSDL=NO
+-SDLDIR=/usr/local/lib
++SDLDIR=${PREFIX}/lib
+
+ # Other compile-time options:
+ # Compile with IPv6 (protocol independent API). Tested on FreeBSD
+-HAVE_IPV6=NO
++#HAVE_IPV6=NO
+
+ # (hopefully) end of configurable options
+
+@@ -50,47 +50,11 @@
+ endif
+ endif
+
++CC?=gcc
+
+-# this nice line comes from the linux kernel makefile
+-ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/)
++RELEASE_CFLAGS= $(BASE_CFLAGS) $(OPTIMIZED_CFLAGS)
+
+-ifneq ($(ARCH),i386)
+-ifneq ($(ARCH),axp)
+-ifneq ($(ARCH),ppc)
+-ifneq ($(ARCH),sparc)
+-$(error arch $(ARCH) is currently not supported)
+-endif
+-endif
+-endif
+-endif
+-
+-CC=gcc
+-
+-ifeq ($(ARCH),axp)
+-RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
+- -fomit-frame-pointer -fexpensive-optimizations
+-endif
+-
+-ifeq ($(ARCH),ppc)
+-RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \
+- -fomit-frame-pointer -fexpensive-optimizations
+-endif
+-
+-ifeq ($(ARCH),sparc)
+-RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
+- -fomit-frame-pointer -fexpensive-optimizations
+-endif
+-
+-ifeq ($(ARCH),i386)
+-RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops -malign-loops=2 \
+- -malign-jumps=2 -malign-functions=2 -g
+-# compiler bugs with gcc 2.96 and 3.0.1 can cause bad builds with heavy opts.
+-#RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -m486 -ffast-math -funroll-loops \
+-# -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
+-# -malign-jumps=2 -malign-functions=2
+-endif
+-
+-VERSION=3.21+rCVS
++VERSION=3.21+r0.15
+
+ MOUNT_DIR=src
+
+@@ -108,7 +72,7 @@
+ ROGUE_DIR=$(MOUNT_DIR)/rogue
+ NULL_DIR=$(MOUNT_DIR)/null
+
+-BASE_CFLAGS=-Wall -pipe -Dstricmp=strcasecmp
++BASE_CFLAGS=-Wall -pipe -Dstricmp=strcasecmp $(CFLAGS)
+ ifeq ($(HAVE_IPV6),YES)
+ BASE_CFLAGS+= -DHAVE_IPV6 -DHAVE_SIN6_LEN
+ NET_UDP=net_udp6
+@@ -127,7 +91,13 @@
+ BASE_CFLAGS+=$(shell artsc-config --cflags)
+ endif
+
+-ifneq ($(ARCH),i386)
++ifeq ($(ARCH),i386)
++ifneq ($(strip $(NO_X86_ASM)),YES)
++ BASE_CFLAGS+=-Did386
++else
++ BASE_CFLAGS+=-DC_ONLY
++endif
++else
+ BASE_CFLAGS+=-DC_ONLY
+ endif
+
+@@ -144,20 +114,22 @@
+ LDFLAGS+=$(shell artsc-config --libs)
+ endif
+
+-SVGALDFLAGS=-lvga
++SVGALDFLAGS=-L${PREFIX}/lib -lvga
++SVGACFLAGS=-I${PREFIX}/include
+
+-XCFLAGS=-I/usr/X11R6/include
+-XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm
+-AALDFLAGS=-lm -laa
++XCFLAGS=-I${X11BASE}/include
++XLDFLAGS=-L${X11BASE}/lib -lX11 -lXext -lXxf86dga -lXxf86vm
++AACFLAGS=-I${PREFIX}/include
++AALDFLAGS=-L${PREFIX}/lib -laa
+
+-SDLCFLAGS=$(shell sdl-config --cflags)
++SDLCFLAGS=$(shell sdl11-config --cflags)
+ ifeq ($(strip $(STATICSDL)),YES)
+- SDLLDFLAGS += -L/usr/X11R6/lib -Wl,-Bstatic $(SDLDIR)/libSDL.a
++ SDLLDFLAGS += -L${X11BASE}/lib -Wl,-Bstatic $(SDLDIR)/libSDL.a
+ SDLLDFLAGS += $(SDLDIR)/libesd.a $(SDLDIR)/libartsc.a -Wl,-Bdynamic
+ SDLLDFLAGS += -lpthread -lX11 -lXext -lXxf86dga -lXxf86vm -lXv \
+ -lXinerama
+ else
+- SDLLDFLAGS=$(shell sdl-config --libs)
++ SDLLDFLAGS=$(shell sdl11-config --libs)
+ endif
+
+ ifeq ($(strip $(BUILD_JOYSTICK)),YES)
+@@ -168,15 +140,16 @@
+ FXGLLDFLAGS=-L/usr/local/glide/lib -L/usr/X11/lib -L/usr/local/lib \
+ -L/usr/X11R6/lib -lX11 -lXext -lGL -lvga
+
+-GLXCFLAGS=-I/usr/X11R6/include -DOPENGL
+-GLXLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm
++GLXCFLAGS=-I${X11BASE}/include -DOPENGL
++GLXLDFLAGS=-L${X11BASE}/lib -lX11 -lXext -lXxf86dga -lXxf86vm
+
+ SDLGLCFLAGS=$(SDLCFLAGS) -DOPENGL
+ SDLGLLDFLAGS=$(SDLLDFLAGS)
+
+ ifeq ($(strip $(BUILD_QMAX)),YES)
+-GLXLDFLAGS+=-ljpeg
+-SDLGLLDFLAGS+=-ljpeg
++GLXCFLAGS+=-I${PREFIX}/include
++GLXLDFLAGS+=-L${PREFIX}/lib -ljpeg
++SDLGLLDFLAGS+=-L${PREFIX}/lib -ljpeg
+ REF_GL_DIR = $(MOUNT_DIR)/ref_candygl
+ CL_FX = cl_fxmax.c
+ else
+@@ -192,7 +165,7 @@
+ DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
+ DO_DED_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
+ DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
+-DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $<
++DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) $(GLXCFLAGS) -o $@ -c $<
+ DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
+ DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
+
+@@ -202,10 +175,42 @@
+
+ .PHONY : targets build_debug build_release clean clean-debug clean-release clean2
+
+-TARGETS=$(BUILDDIR)/quake2 $(BUILDDIR)/game$(ARCH).$(SHLIBEXT)
++ifeq ($(strip $(BUILD_CLIENT)),YES)
++ TARGETS += $(BUILDDIR)/quake2
++endif
++
++ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
++ TARGETS += $(BUILDDIR)/sdlquake2
++endif
++
++ifeq ($(strip $(BUILD_SVGA)),YES)
++ TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT)
++endif
++
++ifeq ($(strip $(BUILD_X11)),YES)
++ TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
++endif
++
++ifeq ($(strip $(BUILD_GLX)),YES)
++ TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
++endif
++
++ifeq ($(strip $(BUILD_SDL)),YES)
++ TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
++endif
++
++ifeq ($(strip $(BUILD_SDLGL)),YES)
++ TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
++endif
++
+ ifeq ($(strip $(BUILD_DEDICATED)),YES)
+ TARGETS += $(BUILDDIR)/q2ded
+ endif
++
++ifeq ($(strip $(BUILD_GAME)),YES)
++ TARGETS += $(BUILDDIR)/game$(ARCH).$(SHLIBEXT)
++endif
++
+ ifeq ($(strip $(BUILD_CTFDLL)),YES)
+ TARGETS += $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT)
+ endif
+@@ -218,126 +223,6 @@
+ TARGETS += $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
+ endif
+
+-ifeq ($(ARCH),axp)
+- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
+- $(warning Warning: SDLQuake2 not supported for $(ARCH))
+- endif
+-
+- ifeq ($(strip $(BUILD_SVGA)),YES)
+- $(warning Warning: SVGAlib support not supported for $(ARCH))
+- endif
+-
+- ifeq ($(strip $(BUILD_X11)),YES)
+- $(warning Warning: X11 support not supported for $(ARCH))
+- endif
+-
+- ifeq ($(strip $(BUILD_GLX)),YES)
+- $(warning Warning: support not supported for $(ARCH))
+- endif
+-
+- ifeq ($(strip $(BUILD_FXGL)),YES)
+- $(warning Warning: FXGL support not supported for $(ARCH))
+- endif
+-
+- ifeq ($(strip $(BUILD_SDL)),YES)
+- $(warning Warning: SDL support not supported for $(ARCH))
+- endif
+-
+- ifeq ($(strip $(BUILD_SDLGL)),YES)
+- $(warning Warning: SDLGL support not supported for $(ARCH))
+- endif
+-endif # ARCH axp
+-
+-ifeq ($(ARCH),ppc)
+- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
+- TARGETS += $(BUILDDIR)/sdlquake2
+- endif
+-
+- ifeq ($(strip $(BUILD_SVGA)),YES)
+- $(warning Warning: SVGAlib support not supported for $(ARCH))
+- endif
+-
+- ifeq ($(strip $(BUILD_X11)),YES)
+- TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
+- endif
+-
+- ifeq ($(strip $(BUILD_GLX)),YES)
+- TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
+- endif
+-
+- ifeq ($(strip $(BUILD_FXGL)),YES)
+- $(warning Warning: FXGL support not supported for $(ARCH))
+- endif
+-
+- ifeq ($(strip $(BUILD_SDL)),YES)
+- TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
+- endif
+-
+- ifeq ($(strip $(BUILD_SDLGL)),YES)
+- TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
+- endif
+-endif # ARCH ppc
+-
+-ifeq ($(ARCH),sparc)
+- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
+- TARGETS += $(BUILDDIR)/sdlquake2
+- endif
+-
+- ifeq ($(strip $(BUILD_SVGA)),YES)
+- $(warning Warning: SVGAlib support not supported for $(ARCH))
+- endif
+-
+- ifeq ($(strip $(BUILD_X11)),YES)
+- TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
+- endif
+-
+- ifeq ($(strip $(BUILD_GLX)),YES)
+- $(warning Warning: GLX support not supported for $(ARCH))
+- endif
+-
+- ifeq ($(strip $(BUILD_FXGL)),YES)
+- $(warning Warning: FXGL support not supported for $(ARCH))
+- endif
+-
+- ifeq ($(strip $(BUILD_SDL)),YES)
+- TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
+- endif
+-
+- ifeq ($(strip $(BUILD_SDLGL)),YES)
+- $(warning Warning: SDLGL support not supported for $(ARCH))
+- endif
+-endif # ARCH sparc
+-
+-ifeq ($(ARCH),i386)
+- ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
+- TARGETS += $(BUILDDIR)/sdlquake2
+- endif
+-
+- ifeq ($(strip $(BUILD_SVGA)),YES)
+- TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT)
+- endif
+-
+- ifeq ($(strip $(BUILD_X11)),YES)
+- TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
+- endif
+-
+- ifeq ($(strip $(BUILD_GLX)),YES)
+- TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
+- endif
+-
+- ifeq ($(strip $(BUILD_FXGL)),YES)
+- TARGETS += $(BUILDDIR)/ref_gl.$(SHLIBEXT)
+- endif
+-
+- ifeq ($(strip $(BUILD_SDL)),YES)
+- TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
+- endif
+-
+- ifeq ($(strip $(BUILD_SDLGL)),YES)
+- TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
+- endif
+-endif # ARCH i386
+-
+ ifeq ($(strip $(BUILD_AA)),YES)
+ TARGETS += $(BUILDDIR)/ref_softaa.$(SHLIBEXT)
+ endif
+@@ -437,10 +322,11 @@
+ $(BUILDDIR)/client/snd_sdl.o
+
+ ifeq ($(ARCH),i386)
++ifneq ($(strip $(NO_X86_ASM)),YES)
+ QUAKE2_AS_OBJS = \
+ $(BUILDDIR)/client/snd_mixa.o
+ else
+-QUAKE2_AS_OBJS = #blank
++endif
+ endif
+
+ $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS)
+@@ -626,7 +512,7 @@
+ $(BUILDDIR)/ded/q_shlinux.o \
+ $(BUILDDIR)/ded/sys_linux.o \
+ $(BUILDDIR)/ded/glob.o \
+- $(BUILDDIR)/ded/net_udp.o \
++ $(BUILDDIR)/ded/$(NET_UDP).o \
+ $(BUILDDIR)/ded/q_shared.o \
+ $(BUILDDIR)/ded/pmove.o \
+ $(BUILDDIR)/ded/cl_null.o \
+@@ -701,6 +587,9 @@
+ $(BUILDDIR)/ded/net_udp.o : $(LINUX_DIR)/net_udp.c
+ $(DO_DED_CC)
+
++$(BUILDDIR)/ded/net_udp6.o : $(LINUX_DIR)/net_udp6.c
++ $(DO_DED_CC)
++
+ $(BUILDDIR)/ded/cd_null.o : $(NULL_DIR)/cd_null.c
+ $(DO_DED_CC)
+
+@@ -1525,6 +1414,7 @@
+ $(BUILDDIR)/ref_soft/glob.o
+
+ ifeq ($(ARCH),i386)
++ifneq ($(strip $(NO_X86_ASM)),YES)
+ REF_SOFT_OBJS += \
+ $(BUILDDIR)/ref_soft/r_aclipa.o \
+ $(BUILDDIR)/ref_soft/r_draw16.o \
+@@ -1538,6 +1428,7 @@
+ $(BUILDDIR)/ref_soft/r_varsa.o \
+ $(BUILDDIR)/ref_soft/sys_dosa.o
+ endif
++endif
+
+ REF_SOFT_SVGA_OBJS = \
+ $(BUILDDIR)/ref_soft/rw_svgalib.o \
+@@ -1667,10 +1558,10 @@
+ $(DO_SHLIB_AS)
+
+ $(BUILDDIR)/ref_soft/rw_svgalib.o : $(LINUX_DIR)/rw_svgalib.c
+- $(DO_SHLIB_CC)
++ $(DO_SHLIB_CC) $(SVGACFLAGS)
+
+ $(BUILDDIR)/ref_soft/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c
+- $(DO_SHLIB_CC)
++ $(DO_SHLIB_CC) $(SVGACFLAGS)
+
+ $(BUILDDIR)/ref_soft/rw_x11.o : $(LINUX_DIR)/rw_x11.c
+ $(DO_SHLIB_CC) $(XCFLAGS)
+@@ -1679,10 +1570,10 @@
+ $(DO_SHLIB_CC) $(SDLCFLAGS)
+
+ $(BUILDDIR)/ref_soft/rw_aa.o : $(LINUX_DIR)/rw_aa.c
+- $(DO_SHLIB_CC)
++ $(DO_SHLIB_CC) $(AACFLAGS)
+
+ $(BUILDDIR)/ref_soft/rw_in_aa.o : $(LINUX_DIR)/rw_in_aa.c
+- $(DO_SHLIB_CC)
++ $(DO_SHLIB_CC) $(AACFLAGS)
+
+ #############################################################################
+ # REF_GL