diff options
Diffstat (limited to 'games/quake2-3zb2/files/patch-bot.c')
-rw-r--r-- | games/quake2-3zb2/files/patch-bot.c | 230 |
1 files changed, 230 insertions, 0 deletions
diff --git a/games/quake2-3zb2/files/patch-bot.c b/games/quake2-3zb2/files/patch-bot.c new file mode 100644 index 000000000000..62f22da35692 --- /dev/null +++ b/games/quake2-3zb2/files/patch-bot.c @@ -0,0 +1,230 @@ +--- ./bot.c.orig Sat Dec 30 19:09:03 2006 ++++ ./bot.c Sat Dec 30 19:09:23 2006 +@@ -297,3 +297,227 @@ + return vecsyaw; + } + ++//======================================================== ++//============= BOT TALKING/TAUNTING ROUTINES ============ ++//======================================================== ++//===================================================== ++// Returns Player with Highest Score. ++//===================================================== ++ ++edict_t *BestScoreEnt(void) { ++ ++ edict_t *bestplayer=NULL; ++ int i, bestscore=-999; ++ edict_t *ent; ++ ++ // Search thru all clients ++ for(i=0;i < game.maxclients; i++) { ++ ent=g_edicts+i+1; ++// if (!G_EntExists(ent)) continue; ++ if (ent->client->resp.score > bestscore) { ++ bestplayer=ent; // Found one! ++ bestscore=ent->client->resp.score; ++ } ++ } ++ return bestplayer; ++} ++ ++ ++ ++//======================================================= ++// Taunt your victim! Called from ClientObituary().. ++//======================================================= ++void bTaunt(edict_t *bot, edict_t *other) { ++ ++ if ((rand()%5) >= 2) ++ return; ++ ++ if (level.time < bot->last_taunt) ++ return; ++ ++ // If killed enemy then Taunt them!! ++ if ((other->client) && (random() < 0.4)) ++ switch (rand()%4) { ++ case 0: // flipoff ++ bot->s.frame = FRAME_flip01-1; ++ bot->client->anim_end = FRAME_flip12; ++ break; ++ case 1: // salute ++ bot->s.frame = FRAME_salute01-1; ++ bot->client->anim_end = FRAME_salute11; ++ break; ++ case 2: // taunt ++ bot->s.frame = FRAME_taunt01-1; ++ bot->client->anim_end = FRAME_taunt17; ++ break; ++ case 3: // point ++ bot->s.frame = FRAME_point01-1; ++ bot->client->anim_end = FRAME_point12; ++ break; ++ } ++ ++// Taunt victim but not too often.. ++ bot->last_taunt = level.time + 60 + 35; ++} ++ ++ ++//======================================================== ++void bFakeChat(edict_t *bot) { ++ ++ gclient_t *bclient=bot->client; ++ ++ if (random() < .1) ++ gi.bprintf(PRINT_CHAT, "%s: Bunch of Chicken Shits!\n", bclient->pers.netname); ++ else if (random() < .2) ++ gi.bprintf(PRINT_CHAT, "%s: Tu madre!!!\n", bclient->pers.netname); ++ else if (random() < .3) ++ gi.bprintf(PRINT_CHAT, "%s: Who wants a piece of me?\n", bclient->pers.netname); ++ else if (random() < .4) ++ gi.bprintf(PRINT_CHAT, "%s: Where'd everybody go?\n", bclient->pers.netname); ++ else if (random() < .5) ++ gi.bprintf(PRINT_CHAT, "%s: Yeee pendejos venid por mi! pateare vuestro gordo culo\n", bclient->pers.netname); ++ else ++ gi.bprintf(PRINT_CHAT, "%s: Kickin' Ass!\n", bclient->pers.netname); ++ ++// Random chats between 2 minutes and 10 minutes ++ bot->last_chat = level.time + 120 + (60*(rand()%8)); ++} ++ ++ ++ ++ ++ ++//======================================================== ++// Insult the player that the bot just fragged... ++//======================================================== ++void bInsult(edict_t *bot, edict_t *loser) { ++ ++ gclient_t *bclient=bot->client; ++ gclient_t *lclient=loser->client; ++ ++ if ((rand()%5) > 3) ++ return; ++ ++ if (level.time < bot->last_insult) ++ return; ++ ++ if (bclient->resp.score < lclient->resp.score) { ++ ++ if (bclient->resp.score < lclient->resp.score - 20) { ++ if (random() < .1) ++ gi.bprintf(PRINT_CHAT, "%s: Heh... I'm all luck, %s\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .2) ++ gi.bprintf(PRINT_CHAT, "%s: WHEW! Finally got ya, %s!\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .3) ++ gi.bprintf(PRINT_CHAT, "%s: I...I killed %s? I...don't remember... it all happened so fast!\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .4) ++ gi.bprintf(PRINT_CHAT, "%s: Only pussies on this server!\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .5) ++ gi.bprintf(PRINT_CHAT, "%s: Sure, I'm losing by a ton, but does that mean I suck? Probably.\n", bclient->pers.netname); ++ else ++ gi.bprintf(PRINT_CHAT, "%s: Not bad for a beginner, eh %s?\n", bclient->pers.netname, lclient->pers.netname); ++ } ++ else if (bclient->resp.score < lclient->resp.score - 10) { ++ ++ if (random() < .1) ++ gi.bprintf(PRINT_CHAT, "%s: Well, %s, what can I say? You're good... but not good enough\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .2) ++ gi.bprintf(PRINT_CHAT, "%s: I'll get you %s, and your little dog, too\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .3) ++ gi.bprintf(PRINT_CHAT, "%s: Oh, I get how you play now, %s... you're mine.\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .4) ++ gi.bprintf(PRINT_CHAT, "%s: What's that, %s? Do I smell smoke?\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .5) ++ gi.bprintf(PRINT_CHAT, "%s: Oops! Sorry %s, You REALLY suck!\n", bclient->pers.netname, lclient->pers.netname); ++ else ++ gi.bprintf(PRINT_CHAT, "%s: YEAH BABY, YEAH!\n", bclient->pers.netname); ++ } ++ else if (bclient->resp.score < lclient->resp.score - 5) { ++ if (random() < .1) ++ gi.bprintf(PRINT_CHAT, "%s: Ok, %s, I'm back on track now\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .2) ++ gi.bprintf(PRINT_CHAT, "%s: You aren't gonna win THAT easy, %s.\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .3) ++ gi.bprintf(PRINT_CHAT, "%s: Umm, ok %s, I'd appreciate it if you could not bleed on my clothes next time.\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .4) ++ gi.bprintf(PRINT_CHAT, "%s: You might wanna get that fixed, %s\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .5) ++ gi.bprintf(PRINT_CHAT, "%s: Uh oh... BRB, I have to clean this %s off my shirt before it sets in.\n", bclient->pers.netname, lclient->pers.netname); ++ else ++ gi.bprintf(PRINT_CHAT, "%s: hiiiiiihaaaaaa\n", bclient->pers.netname, lclient->pers.netname); ++ } ++ else { ++ if (random() < .1) ++ gi.bprintf(PRINT_CHAT, "%s: I can still catch up with you, %s, don't get cocky\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .2) ++ gi.bprintf(PRINT_CHAT, "%s: You're alllll mine, %s.\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .3) ++ gi.bprintf(PRINT_CHAT, "%s: Come on, %s, just you and me.\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .4) ++ gi.bprintf(PRINT_CHAT, "%s: The best part of wakin' uuup is %s gibs in your cuuup!\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .5) ++ gi.bprintf(PRINT_CHAT, "%s: Oh my, %s, that didn't look like it felt very nice.\n", bclient->pers.netname, lclient->pers.netname); ++ else ++ gi.bprintf(PRINT_CHAT, "%s: Well, %s, looks like things might even up.\n", bclient->pers.netname, lclient->pers.netname); ++ } ++ } ++ else if (bclient->resp.score > lclient->resp.score) { ++ if (bclient->resp.score > lclient->resp.score + 10) { ++ if (random() < .1) ++ gi.bprintf(PRINT_CHAT, "%s: You're never going to catch up to me, %s. Just give up.\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .2) ++ gi.bprintf(PRINT_CHAT, "%s: Hey %s, have you tried reading one of those ""DeathMatch for Dummies"" books? HeeeeHaaaaa\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .3) ++ gi.bprintf(PRINT_CHAT, "%s: Oh %s, you make me feel so... alive!\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .4) ++ gi.bprintf(PRINT_CHAT, "%s: Me? Using a bot? No way %s, I'm all skill!\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .5) ++ gi.bprintf(PRINT_CHAT, "%s: Hey %s, are you letting your mom play again?\n", bclient->pers.netname, lclient->pers.netname); ++ else ++ gi.bprintf(PRINT_CHAT, "%s: You do know there's an autorun option, don't you?\n", bclient->pers.netname, lclient->pers.netname); ++ } ++ else if (bclient->resp.score > lclient->resp.score + 5) { ++ if (random() < .1) ++ gi.bprintf(PRINT_CHAT, "%s: HeeeeHaaaaa\n", bclient->pers.netname); ++ else if (random() < .2) ++ gi.bprintf(PRINT_CHAT, "%s: Don't feel bad %s, you just aren't gifted like me\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .3) ++ gi.bprintf(PRINT_CHAT, "%s: Come on %s, don't give up now!\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .4) ++ gi.bprintf(PRINT_CHAT, "%s: I think you just need to practice more, %s. muhhhhaahhhaaa\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .5) ++ gi.bprintf(PRINT_CHAT, "%s: I just want you to know that I think you're taking this beating very well, %s\n", bclient->pers.netname, lclient->pers.netname); ++ else ++ gi.bprintf(PRINT_CHAT, "%s: Is that freshly cooked whupass I smell, %s?\n", bclient->pers.netname, lclient->pers.netname); } ++ else { ++ if (random() < .1) ++ gi.bprintf(PRINT_CHAT, "%s: Come on, %s, ajajajaaaaaaja I can take you\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .2) ++ gi.bprintf(PRINT_CHAT, "%s: You're goin' down, %s.\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .3) ++ gi.bprintf(PRINT_CHAT, "%s: Oh, so %s, you want some?\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .4) ++ gi.bprintf(PRINT_CHAT, "%s: That's right %s, you know who yo daddy is\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .5) ++ gi.bprintf(PRINT_CHAT, "%s: Better get that taken care of, %s. It could get infected.\n", bclient->pers.netname, lclient->pers.netname); ++ else ++ gi.bprintf(PRINT_CHAT, "%s: Don't ya just love it?\n", bclient->pers.netname, lclient->pers.netname); } ++ } ++ else { ++ if (random() < .1) ++ gi.bprintf(PRINT_CHAT, "%s: Oh look, a tie! Well %s, we'll just have to fix that!\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .2) ++ gi.bprintf(PRINT_CHAT, "%s: Time to pay your pimp, %s\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .3) ++ gi.bprintf(PRINT_CHAT, "%s: Come on %s, it's time to ride daddy's rocket\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .4) ++ gi.bprintf(PRINT_CHAT, "%s: Look %s, we're tied... want me to fix that? Ok then!\n", bclient->pers.netname, lclient->pers.netname); ++ else if (random() < .5) ++ gi.bprintf(PRINT_CHAT, "%s: Damn %s, I thought you were better than this\n", bclient->pers.netname, lclient->pers.netname); ++ else ++ gi.bprintf(PRINT_CHAT, "%s: Alright, %s, I'm not showing any mercy this time.\n", bclient->pers.netname, lclient->pers.netname); ++ } ++ ++// Next insult between 30 sec and 5 minutes ++ bot->last_insult = level.time + 30 + (60*(rand()%5)); ++} |