diff options
Diffstat (limited to 'games/pysycache/files/patch-pysymove.py')
-rw-r--r-- | games/pysycache/files/patch-pysymove.py | 162 |
1 files changed, 0 insertions, 162 deletions
diff --git a/games/pysycache/files/patch-pysymove.py b/games/pysycache/files/patch-pysymove.py deleted file mode 100644 index fb9d48eba473..000000000000 --- a/games/pysycache/files/patch-pysymove.py +++ /dev/null @@ -1,162 +0,0 @@ ---- pysymove.py Wed Feb 15 17:23:28 2006 -+++ pysymove.py Mon Feb 27 00:02:12 2006 -@@ -134,7 +134,7 @@ - - #chargement du dessin servant de cache - filename = os.path.join(directory, 'cache', imgcache) -- GCacheImage, background_rect = datas.load_image('themes-move', filename) -+ GCacheImage, background_rect = datas.load_image('%%DATADIR%%/themes-move', filename) - - #on copie ce cache sur l'image de fond - screen = pygame.display.get_surface() -@@ -150,7 +150,7 @@ - - #chargement du dessin a trouver - filename = os.path.join(directory, imgdessous) -- GImageATrouver, background_rect = datas.load_image('themes-move', filename) -+ GImageATrouver, background_rect = datas.load_image('%%DATADIR%%/themes-move', filename) - - #redessin de la souris a sa position - GMaSouris_position.left = const.GPosDepX -@@ -193,15 +193,15 @@ - """ Change logo of a theme """ - if const.GIdxThemes == 999999: - #tous les themes -- filename = os.path.join(const.GRepPysycache, 'images', 'logo.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'logo.png') - else: - #un theme particulier -- filename = os.path.join(const.GRepPysycache, 'themes-move', GLstThemesMove[const.GIdxThemes], 'logo.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-move', GLstThemesMove[const.GIdxThemes], 'logo.png') - - if os.path.isfile(filename) == True: - imgtmp = pygame.image.load(filename) - else: -- filename = os.path.join(const.GRepPysycache, 'images', 'logo.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'logo.png') - imgtmp = pygame.image.load(filename) - - #mise a jour de l'image du theme -@@ -225,10 +225,10 @@ - def ChangeTypeJeu(): - """ Change mode of a theme """ - if const.GModeJeu == MODENORMAL: -- filename = os.path.join(const.GRepPysycache, 'images', 'mode0.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'mode0.png') - elif const.GModeJeu == MODEFANTOM: -- filename = os.path.join(const.GRepPysycache, 'images', 'mode1.png') -- else: filename = os.path.join(const.GRepPysycache, 'images', 'mode2.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'mode1.png') -+ else: filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'mode2.png') - - if os.path.isfile(filename) == True: - imgtmp = pygame.image.load(filename) -@@ -253,7 +253,7 @@ - def LoadListImage(themename): - """ Find all available pictures of a theme directory """ - -- filtre = os.path.join(const.GRepPysycache, 'themes-move', themename, '*.dfg') -+ filtre = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-move', themename, '*.dfg') - - #vider - GLstImage[:] = [] -@@ -286,12 +286,12 @@ - if len(lig) == 0: - continue - #fichier de cache -- nomcache = os.path.join(const.GRepPysycache, 'themes-move', themename, 'cache', lig[0]) -+ nomcache = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-move', themename, 'cache', lig[0]) - if os.path.isfile(nomcache): - lstcache.append(lig[0]) - - #fichier de son -- nomcache = os.path.join('themes-move', themename, 'cache', lig[1]) -+ nomcache = os.path.join('%%DATADIR%%/themes-move', themename, 'cache', lig[1]) - lstsndcache.append(nomcache) - else: - print "error in definition file : cache file ", nomcache, " doesn't exist" -@@ -356,7 +356,7 @@ - pygame.display.flip() - - #on joue la musique -- datas.load_sound('sounds', 'fantom.wav') -+ datas.load_sound('%%DATADIR%%/sounds', 'fantom.wav') - - break - return 1 -@@ -401,7 +401,7 @@ - const.GNbCarreau = const.GNbCarreau - 1 - - #on joue la musique -- datas.load_sound('sounds', 'pop.ogg') -+ datas.load_sound('%%DATADIR%%/sounds', 'pop.ogg') - - break - -@@ -483,11 +483,11 @@ - if const.GTailleCarreau == CARREAUSMALL + 1: - const.GTailleCarreau = CARREAUBIG - if const.GTailleCarreau == CARREAUBIG: -- filename = os.path.join(const.GRepPysycache, 'images', 'btn-size1.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'btn-size1.png') - elif const.GTailleCarreau == CARREAUNORMAL: -- filename = os.path.join(const.GRepPysycache, 'images', 'btn-size2.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'btn-size2.png') - else: -- filename = os.path.join(const.GRepPysycache, 'images', 'btn-size3.png') -+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'btn-size3.png') - imgtmp = pygame.image.load(filename) - - #mise a jour image taille carreau -@@ -553,12 +553,12 @@ - # cursor = cursor[0], (cursor[0][0] / 2, cursor[0][1] / 2), cursor[2], cursor[3] - # pygame.mouse.set_cursor(cursor[0], (0, 0), cursor[2], cursor[3]) - -- filename = dirname = os.path.join(const.GRepPysycache, 'images', 'souris.png') -+ filename = dirname = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'souris.png') - GMaSouris = pygame.image.load(filename) - GCarre_position = GMaSouris.get_rect() - - #------------------ transition vers le jeu ------------------------ -- Gbackground_image, background_rect = datas.load_image('images', 'fond-move.bmp') -+ Gbackground_image, background_rect = datas.load_image('%%DATADIR%%/images', 'fond-move.bmp') - for i in range(300): - screen.blit(Gbackground_image, (0, i), (0, i, 800, 1)) - screen.blit(Gbackground_image, (0, 600 - i), (0, 600 - i, 800, 1)) -@@ -592,10 +592,10 @@ - GLstSndCache = [] - - #---------------- rechercher les themes disponibles ---------------------- -- repertoire = os.path.join(const.GRepPysycache, 'themes-move') -+ repertoire = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-move') - for nom in os.listdir(repertoire): - #ne prendre que les repertoires -- isrep = os.path.join(const.GRepPysycache, 'themes-move', nom) -+ isrep = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-move', nom) - if os.path.isdir(isrep): - GLstThemesMove.append(nom) - if len(GLstThemesMove) == 1 : -@@ -653,11 +653,11 @@ - if const.GWithSound == 1: - #on joue la musique de l'image - (shortname, extension) = os.path.splitext(GLstImage[const.GIdxImage]) -- music = os.path.join(const.GRepPysycache, 'themes-move', GLstThemesMove[const.GIdxThemes], shortname + '.ogg') -+ music = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-move', GLstThemesMove[const.GIdxThemes], shortname + '.ogg') - if os.path.isfile(music) == True: -- datas.load_sound(os.path.join('themes-move', GLstThemesMove[const.GIdxThemes]), shortname + '.ogg') -+ datas.load_sound(os.path.join('%%DATADIR%%/themes-move', GLstThemesMove[const.GIdxThemes]), shortname + '.ogg') - else: -- datas.load_sound(os.path.join('themes-move', GLstThemesMove[const.GIdxThemes]), shortname + '.wav') -+ datas.load_sound(os.path.join('%%DATADIR%%/themes-move', GLstThemesMove[const.GIdxThemes]), shortname + '.wav') - pygame.time.wait(500) - - #attende de 2 secondes (pour faire voir l'image) -@@ -666,7 +666,7 @@ - #----------------- on affiche l'image de gagne --------------------- - datas.PlayWinnerSound() - -- imggagne, imgfin_rect = datas.load_png('images', 'gagne.png') -+ imggagne, imgfin_rect = datas.load_png('%%DATADIR%%/images', 'gagne.png') - screen.blit(imggagne, (100, 40)) - pygame.display.flip() - |