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-rw-r--r--games/pysycache/files/patch-pysyclick.py154
1 files changed, 0 insertions, 154 deletions
diff --git a/games/pysycache/files/patch-pysyclick.py b/games/pysycache/files/patch-pysyclick.py
deleted file mode 100644
index 3dc3c185be3b..000000000000
--- a/games/pysycache/files/patch-pysyclick.py
+++ /dev/null
@@ -1,154 +0,0 @@
---- pysyclick.py Wed Feb 15 17:23:28 2006
-+++ pysyclick.py Sun Feb 26 23:52:12 2006
-@@ -66,7 +66,7 @@
- if os.path.isfile(filetmp) == True:
- self.image, self.rect = datas.load_png(dirname, filename)
- else :
-- self.image, self.rect = datas.load_png('images', 'vide-off.png')
-+ self.image, self.rect = datas.load_png('%%DATADIR%%/images', 'vide-off.png')
- self.imagename = filename
- self.rect.left = 712
- self.rect.top = 50 + 51 * id
-@@ -99,7 +99,7 @@
-
- #chargement du dessin servant de cache
- filename = os.path.join(directory, GImgBackground)
-- ImgFond, background_rect = datas.load_image('themes-click', filename )
-+ ImgFond, background_rect = datas.load_image('%%DATADIR%%/themes-click', filename )
-
- #on copie ce cache sur l'image de fond
- screen = pygame.display.get_surface()
-@@ -127,15 +127,15 @@
- """ Change logo of a theme """
- if const.GIdxThemes == 999999:
- #tous les themes
-- filename = os.path.join(const.GRepPysycache, 'images', 'logo.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'logo.png')
- else:
- #un theme particulier
-- filename = os.path.join(const.GRepPysycache, 'themes-click', GLstThemesClick[const.GIdxThemes], 'logo.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-click', GLstThemesClick[const.GIdxThemes], 'logo.png')
-
- if os.path.isfile(filename) == True:
- imgtmp = pygame.image.load(filename)
- else:
-- filename = os.path.join(const.GRepPysycache, 'images', 'logo.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'logo.png')
- imgtmp = pygame.image.load(filename)
-
- #mise a jour de l'image du theme
-@@ -181,7 +181,7 @@
- pho = Photo()
- lig = lig.split('-')
- (shortname, extension) = os.path.splitext(lig[0])
-- pho.chemin = os.path.join(const.GRepPysycache, 'themes-click', themename, lig[0])
-+ pho.chemin = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-click', themename, lig[0])
- pho.miniature = shortname #nom (sans extension de la miniature)
- pho.id = cpt - 1
- pho.left = int(lig[1]) + const.MARGELEFT
-@@ -207,7 +207,7 @@
- for pho in const.GTabPhotos:
- for img in GLstImgPhotos.sprites() :
- if img.id == pho.id :
-- filename = os.path.join(const.GRepPysycache, 'themes-click', GLstThemesClick[const.GIdxThemes], pho.miniature + '-off.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-click', GLstThemesClick[const.GIdxThemes], pho.miniature + '-off.png')
- imgtmp = pygame.image.load(filename)
- screen.blit(Gbackground_image, (img.rect.left, img.rect.top), (0, 0, 96, 50))
- img.image.blit(imgtmp, (0, 0), (0, 0, 96, 50))
-@@ -226,7 +226,7 @@
- """ Find all definition files of a theme directoy """
-
- #-------------------------- definition files -------------------------------
-- filtre = os.path.join(const.GRepPysycache, 'themes-click', themename, '*.dfg')
-+ filtre = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-click', themename, '*.dfg')
-
- #vider
- cptliste = 0
-@@ -307,9 +307,9 @@
- if const.GTypeSouris == 0:
- #on est actuellement en appareil photo normal et on passe en mode couleur
- if const.GWithSound == 1:
-- datas.load_sound('sounds', 'photo-beep0.ogg')
-+ datas.load_sound('%%DATADIR%%/sounds', 'photo-beep0.ogg')
-
-- filename = os.path.join(const.GRepPysycache, 'images', 'souris0.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'souris0.png')
- souristmp = pygame.image.load(filename)
- colsvg = GMaSouris.get_at((0,0))
- GMaSouris.fill(colsvg)
-@@ -327,7 +327,7 @@
- pass
- else:
- #on est en appareil photo en couleur : on passe a normal
-- filename = os.path.join(const.GRepPysycache, 'images', 'souris1.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'souris1.png')
- souristmp = pygame.image.load(filename)
- colsvg = GMaSouris.get_at((0,0))
- GMaSouris.fill(colsvg)
-@@ -420,14 +420,14 @@
- #mise a jour du dessin representant la photo prise
- for img in GLstImgPhotos.sprites() :
- if img.id == car.id :
-- filename = os.path.join(const.GRepPysycache, 'themes-click', GLstThemesClick[const.GIdxThemes], car.miniature + '-on.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-click', GLstThemesClick[const.GIdxThemes], car.miniature + '-on.png')
- imgtmp = pygame.image.load(filename)
- screen.blit(Gbackground_image, (img.rect.left, img.rect.top), (0, 0, 96, 50))
- img.image.blit(imgtmp, (img.rect.left, img.rect.top), (0, 0, 96, 50))
- img.image = imgtmp
- break
-
-- datas.load_sound('sounds', 'photo-click.ogg');
-+ datas.load_sound('%%DATADIR%%/sounds', 'photo-click.ogg');
-
- #on affiche la photo
- screen.blit(Gbackground_image, (0,0))
-@@ -493,7 +493,7 @@
- # cursor = cursor[0], (cursor[0][0] / 2, cursor[0][1] / 2), cursor[2], cursor[3]
- # pygame.mouse.set_cursor(cursor[0], (0, 0), cursor[2], cursor[3])
-
-- filename = os.path.join(const.GRepPysycache, 'images', 'souris1.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'souris1.png')
- GMaSouris = pygame.image.load(filename)
- GMaSouris_position = GMaSouris.get_rect()
- GMaSouris_position.left = const.GPosDepX
-@@ -501,7 +501,7 @@
- const.Gtypsouris = 0
-
- #------------------ transition vers le jeu ------------------------
-- Gbackground_image, background_rect = datas.load_image('images', 'fond-click.bmp')
-+ Gbackground_image, background_rect = datas.load_image('%%DATADIR%%/images', 'fond-click.bmp')
- for i in range(300):
- screen.blit(Gbackground_image, (0, i), (0, i, 800, 1))
- screen.blit(Gbackground_image, (0, 600 - i), (0, 600 - i, 800, 1))
-@@ -527,11 +527,11 @@
- GLstFicConfig = []
-
- #----------------- rechercher les themes disponibles -----------------------
-- repertoire = os.path.join(const.GRepPysycache, 'themes-click')
-+ repertoire = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-click')
- GLstThemesClick = []
- for nom in os.listdir(repertoire):
- #ne prendre que les repertoires
-- isrep = os.path.join(const.GRepPysycache, 'themes-click', nom)
-+ isrep = os.path.join(const.GRepPysycache, '%%DATADIR%%/themes-click', nom)
- if os.path.isdir(isrep):
- GLstThemesClick.append(nom)
-
-@@ -576,7 +576,7 @@
-
- #on affiche l'image de gagne
- screen = pygame.display.get_surface()
-- imggagne, imgfin_rect = datas.load_png('images', 'gagne.png')
-+ imggagne, imgfin_rect = datas.load_png('%%DATADIR%%/images', 'gagne.png')
- screen.blit(imggagne, (100, 40))
- LstBtn.draw(screen)
- GLstImgPhotos.draw(screen)
-@@ -602,7 +602,7 @@
- RAZMiniatures()
-
- #on remet la souris en normal
-- filename = os.path.join(const.GRepPysycache, 'images', 'souris1.png')
-+ filename = os.path.join(const.GRepPysycache, '%%DATADIR%%/images', 'souris1.png')
- souristmp = pygame.image.load(filename)
- colsvg = GMaSouris.get_at((0,0))
- GMaSouris.fill(colsvg)