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-rw-r--r--games/openomf/files/patch-src_resources_pathmanager.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/games/openomf/files/patch-src_resources_pathmanager.c b/games/openomf/files/patch-src_resources_pathmanager.c
index 7e9ec87edaed..365a06c92ef9 100644
--- a/games/openomf/files/patch-src_resources_pathmanager.c
+++ b/games/openomf/files/patch-src_resources_pathmanager.c
@@ -1,16 +1,16 @@
--- src/resources/pathmanager.c.orig 2016-01-10 17:37:25 UTC
+++ src/resources/pathmanager.c
-@@ -85,11 +85,11 @@ int pm_init() {
- local_path_build(RESOURCE_PATH, bin_base_dir, "resources\\");
- local_path_build(PLUGIN_PATH, bin_base_dir, "plugins\\");
+@@ -133,6 +133,13 @@ int pm_init() {
+ local_path_build(RESOURCE_PATH, bin_base_dir, "../share/games/openomf/");
+ local_path_build(SHADER_PATH, bin_base_dir, "../share/games/openomf/shaders/");
m_ok = 1;
-- } else if(!strcasecmp(SDL_GetPlatform(), "Linux")) {
-+ } else if(!strcasecmp(SDL_GetPlatform(), "FreeBSD")) {
- // on linux, the resources will be in ../share/games/openomf, relative to the binary
- // so if openomf is installed to /usr/local/bin,
- // the resources will be in /usr/local/share/games/openomf
-- local_path_build(RESOURCE_PATH, bin_base_dir, "../share/games/openomf/");
-+ local_path_build(RESOURCE_PATH, %%PREFIX%%, "/share/openomf/");
- local_path_build(PLUGIN_PATH, bin_base_dir, "../lib/openomf/");
- m_ok = 1;
- } else if(!strcasecmp(SDL_GetPlatform(), "Mac OS X")) {
++ } else if(strcmp(SDL_GetPlatform(), "FreeBSD") == 0) {
++ // on FreeBSD, the resources will be in ../share/openomf, relative to the binary
++ // so if openomf is installed to %%PREFIX%%/bin,
++ // the resources will be in %%PREFIX%%/share/openomf
++ local_path_build(RESOURCE_PATH, bin_base_dir, "../share/openomf/");
++ local_path_build(SHADER_PATH, bin_base_dir, "../share/openomf/shaders/");
++ m_ok = 1;
+ } else if(strcmp(SDL_GetPlatform(), "Mac OS X") == 0) {
+ // on OSX, GetBasePath returns the 'Resources' directory
+ // if run from an app bundle, so we can use this as-is