summaryrefslogtreecommitdiff
path: root/games/jetpack/files/patch-aa
diff options
context:
space:
mode:
Diffstat (limited to 'games/jetpack/files/patch-aa')
-rw-r--r--games/jetpack/files/patch-aa64
1 files changed, 0 insertions, 64 deletions
diff --git a/games/jetpack/files/patch-aa b/games/jetpack/files/patch-aa
deleted file mode 100644
index 0f84c1a77b58..000000000000
--- a/games/jetpack/files/patch-aa
+++ /dev/null
@@ -1,64 +0,0 @@
-From: dan@netlabs.com (Daniel Ketcham)
-Newsgroups: comp.sources.games.bugs
-Subject: Re: jetpack out of memory error with no -DBLIT
-Message-ID: <1992Mar27.010041.13217@netlabs.com>
-Date: 27 Mar 92 01:00:41 GMT
-
-In article <328@bain3.bain.oz.au>, callum@bain3.bain.oz.au (Callum Gibson) writes:
-> I compiled jetpack (which was just posted) in the default way with the -DBLIT
-> define in tact. However, the response time was several seconds. I thought
-> I'd try it without the -DBLIT to see if it would speed up. It compiled okay
-> but when run it failed immediately with an out of memory error. I knocked
-> up a little program to read the a.out header and discovered that with -DBLIT
-> the bss (uninitialised data segment) was around 344K but without the BLIT
-> it was 52Mb !!!!! It was obvious now why it ran out.
-
-The problem seems to be in that there is an array of around 10,000 elements
-that has as one of its elements an array of (you guessed it) 10,000! ints.
-I looked at the code a little and came up with the following patch.
-Running with this patch I had no problem.
-
-Dan Ketcham
-
-*** erase.c.orig Wed Mar 25 17:19:41 1992
---- erase.c Thu Mar 26 11:19:35 1992
-***************
-*** 11,16 ****
---- 11,17 ----
-
- #ifndef BLIT
-
-+ #define MAXTOUCH 10
- #define MAXOBJECTS 6+MAXLINES+MAXFIREBALLS+MAXSWEEPERS+MAXFUELPODS+MAXGUARDS+MAXHIGHSCORES/5
-
- /* Structure for eraseable zones that minimize flicker
-***************
-*** 19,25 ****
- int type, num;
- int x, y, w, h;
- int numtouch;
-! int touch[MAXOBJECTS];
- int erased, drawn;
- };
-
---- 20,26 ----
- int type, num;
- int x, y, w, h;
- int numtouch;
-! int touch[MAXTOUCH];
- int erased, drawn;
- };
-
-***************
-*** 57,62 ****
---- 58,67 ----
- if(zone_intersect(numzones,j)) {
- zones[j].touch[zones[j].numtouch] = numzones;
- zones[j].numtouch++;
-+ if (zones[j].numtouch == MAXTOUCH) {
-+ zones[j].numtouch = -1;
-+ printf("Reached maxtouch for zone %d\n", numzones);
-+ }
- break;
- }
- }