diff options
Diffstat (limited to 'games/crossfire-client/files/patch-ak')
-rw-r--r-- | games/crossfire-client/files/patch-ak | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/games/crossfire-client/files/patch-ak b/games/crossfire-client/files/patch-ak deleted file mode 100644 index 6b90de63dca3..000000000000 --- a/games/crossfire-client/files/patch-ak +++ /dev/null @@ -1,31 +0,0 @@ -Date: Sun, 3 Nov 96 08:03:51 EST -From: "Brian Thomas" <thomas@astro.psu.edu> -Message-Id: <9611031303.AA04680@zaphod.astro.psu.edu> -Subject: CF: skill status upon login - - It is possible right now for a player to log - back into a game and have 2 skills readied - (applied!). This can confuse the code, and - cause problems for a while. This patch - fixes that. - - -b.t. - -*** server/skill_util.c.orig Tue Oct 29 05:57:46 1996 ---- server/skill_util.c Sun Nov 3 07:57:20 1996 -*************** -*** 877,886 **** ---- 880,891 ---- - return 0; - } - } - /* Ok, create linked list and link the associated skills to exp objects */ - for(i=0;i<sk_index;i++) { -+ /* for startup, lets unapply all skills */ -+ if(QUERY_FLAG(sk_ob[i],FLAG_APPLIED)) CLEAR_FLAG(sk_ob[i],FLAG_APPLIED); - #ifdef LINKED_SKILL_LIST - objectlink *obl; - obl = (objectlink *) malloc(sizeof(objectlink)); - obl->ob=sk_ob[i]; - obl->id=sk_ob[i]->stats.sp; - |