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-rw-r--r--games/bomberinstinct/files/patch-aa32
1 files changed, 32 insertions, 0 deletions
diff --git a/games/bomberinstinct/files/patch-aa b/games/bomberinstinct/files/patch-aa
new file mode 100644
index 000000000000..994be625b10c
--- /dev/null
+++ b/games/bomberinstinct/files/patch-aa
@@ -0,0 +1,32 @@
+--- Makefile.orig Sun Sep 24 23:50:45 2000
++++ Makefile Thu Sep 28 11:58:34 2000
+@@ -1,7 +1,7 @@
+ VERSION=0.8.21
+
+ #Langue : francais ou english
+-LANGUE=francais
++LANGUE=english
+ #langue=english
+
+ #Cible : Linux ou Windows (ou probablement d'autres mais je n'ai que ceux-là).
+@@ -28,14 +28,15 @@
+ ifeq ($(LOCAL),1)
+ DATADIR = $(HOME)/BomberInstinct
+ else
+- DATADIR = /usr/local/share/BomberInstinct
++ DATADIR = $(PREFIX)/share/BomberInstinct
+ endif
+
+- BINDIR = /usr/local/bin
+- CC = gcc
+- CFLAGS := $(shell sdl-config --cflags) -Wall -O3\
++ BINDIR = $(PREFIX)/bin
++ CC? = gcc
++ CFLAGS_ := $(shell $(SDL_CONFIG) --cflags) -Wall \
+ -D$(CIBLE) -DDIR=\"$(DATADIR)\" -DVERSION=\"$(VERSION)\"
+- LIBS := $(shell sdl-config --libs) -lSDL_mixer -lm #-lSDL_image --static
++ CFLAGS += $(CFLAGS_)
++ LIBS := $(shell $(SDL_CONFIG) --libs) -lSDL_mixer -lsmpeg -lgcc_r -lm #-lSDL_image --static
+ endif
+ OBJS = sprites.o niveaux.o pouvoirs.o evenements.o options.o son.o intro.o SFont/font.o
+ ifeq ($(DEBUG),1)