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-rw-r--r--games/blackjack/files/patch-ad85
1 files changed, 85 insertions, 0 deletions
diff --git a/games/blackjack/files/patch-ad b/games/blackjack/files/patch-ad
new file mode 100644
index 000000000000..924c19d9df1d
--- /dev/null
+++ b/games/blackjack/files/patch-ad
@@ -0,0 +1,85 @@
+--- card.cpp.orig Mon Dec 6 00:45:34 1999
++++ card.cpp Sat Jun 3 02:47:49 2000
+@@ -201,8 +201,8 @@
+ QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE);
+ QBitmap *back_bitmap_p = new QBitmap(logo_width, logo_height, logo_bits,
+ TRUE);
+- QBrush fill(Qt::white);
+- QBrush pattern(Qt::CustomPattern);
++ QBrush fill(white);
++ QBrush pattern(CustomPattern);
+ QPainter painter;
+
+ if ((painter.begin(bitmap_p)) == FALSE) {
+@@ -210,7 +210,7 @@
+ delete (bitmap_p);
+ bitmap_p = NULL;
+ } else {
+- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners
++ QBrush fill_ones(color1); // make a mask so we don't paint the corners
+ painter.setBrush(fill_ones); // make pixmap mask for card
+ painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
+ painter.end();
+@@ -221,7 +221,7 @@
+ delete (pixmap_p);
+ pixmap_p = NULL;
+ } else {
+- painter.setPen(Qt::black);
++ painter.setPen(black);
+
+ if (bitmap_p) // if we made a mask bitmap
+ pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap
+@@ -229,7 +229,7 @@
+ painter.setBrush(fill);
+ painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
+ pattern.setPixmap(*back_bitmap_p);
+- pattern.setColor(Qt::red);
++ pattern.setColor(red);
+ painter.setBrush(pattern); // set up some painter options
+ painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
+ painter.end();
+@@ -255,21 +255,21 @@
+ QColor color;
+ QPixmap *pixmap_p = new QPixmap(CARD_W, CARD_H);
+ QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE);
+- QBrush fill(Qt::white); // make two brushes, fill and no_fill
+- QBrush no_fill(Qt::NoBrush);
++ QBrush fill(white); // make two brushes, fill and no_fill
++ QBrush no_fill(NoBrush);
+ QPainter painter;
+
+ if (_suit == HEART || _suit == DIAMOND)
+- color = Qt::red;
++ color = red;
+ else
+- color = Qt::black;
++ color = black;
+
+ if ((painter.begin(bitmap_p)) == FALSE) {
+ cerr << "card::makePixmap(): Can't open bitmap paint device\n";
+ delete (bitmap_p);
+ bitmap_p = NULL;
+ } else {
+- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners
++ QBrush fill_ones(color1); // make a mask so we don't paint the corners
+ painter.setBrush(fill_ones); // make pixmap mask for card
+ painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
+ painter.end();
+@@ -281,7 +281,7 @@
+ pixmap_p = NULL;
+ } else {
+ painter.setBrush(fill); // set up some painter options
+- painter.setPen(Qt::black);
++ painter.setPen(black);
+
+ if (bitmap_p) // if we made a mask bitmap
+ pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap
+@@ -295,7 +295,7 @@
+ painter.setWorldXForm(FALSE); // disable transformation for now
+
+ painter.setPen(color); // draw rank and suit in corners
+- painter.setBackgroundColor(Qt::white);
++ painter.setBackgroundColor(white);
+ painter.drawPixmap(4, 6, *_rank_bitmaps[_rank]);
+ painter.drawPixmap(4, 23, *_small_suit_bitmaps[_suit]);
+ painter.setWorldXForm(TRUE); // now draw flipped rank and suit