diff options
Diffstat (limited to 'games/blackjack/files/patch-ad')
-rw-r--r-- | games/blackjack/files/patch-ad | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/games/blackjack/files/patch-ad b/games/blackjack/files/patch-ad new file mode 100644 index 000000000000..924c19d9df1d --- /dev/null +++ b/games/blackjack/files/patch-ad @@ -0,0 +1,85 @@ +--- card.cpp.orig Mon Dec 6 00:45:34 1999 ++++ card.cpp Sat Jun 3 02:47:49 2000 +@@ -201,8 +201,8 @@ + QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE); + QBitmap *back_bitmap_p = new QBitmap(logo_width, logo_height, logo_bits, + TRUE); +- QBrush fill(Qt::white); +- QBrush pattern(Qt::CustomPattern); ++ QBrush fill(white); ++ QBrush pattern(CustomPattern); + QPainter painter; + + if ((painter.begin(bitmap_p)) == FALSE) { +@@ -210,7 +210,7 @@ + delete (bitmap_p); + bitmap_p = NULL; + } else { +- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners ++ QBrush fill_ones(color1); // make a mask so we don't paint the corners + painter.setBrush(fill_ones); // make pixmap mask for card + painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); + painter.end(); +@@ -221,7 +221,7 @@ + delete (pixmap_p); + pixmap_p = NULL; + } else { +- painter.setPen(Qt::black); ++ painter.setPen(black); + + if (bitmap_p) // if we made a mask bitmap + pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap +@@ -229,7 +229,7 @@ + painter.setBrush(fill); + painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); + pattern.setPixmap(*back_bitmap_p); +- pattern.setColor(Qt::red); ++ pattern.setColor(red); + painter.setBrush(pattern); // set up some painter options + painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); + painter.end(); +@@ -255,21 +255,21 @@ + QColor color; + QPixmap *pixmap_p = new QPixmap(CARD_W, CARD_H); + QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE); +- QBrush fill(Qt::white); // make two brushes, fill and no_fill +- QBrush no_fill(Qt::NoBrush); ++ QBrush fill(white); // make two brushes, fill and no_fill ++ QBrush no_fill(NoBrush); + QPainter painter; + + if (_suit == HEART || _suit == DIAMOND) +- color = Qt::red; ++ color = red; + else +- color = Qt::black; ++ color = black; + + if ((painter.begin(bitmap_p)) == FALSE) { + cerr << "card::makePixmap(): Can't open bitmap paint device\n"; + delete (bitmap_p); + bitmap_p = NULL; + } else { +- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners ++ QBrush fill_ones(color1); // make a mask so we don't paint the corners + painter.setBrush(fill_ones); // make pixmap mask for card + painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round); + painter.end(); +@@ -281,7 +281,7 @@ + pixmap_p = NULL; + } else { + painter.setBrush(fill); // set up some painter options +- painter.setPen(Qt::black); ++ painter.setPen(black); + + if (bitmap_p) // if we made a mask bitmap + pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap +@@ -295,7 +295,7 @@ + painter.setWorldXForm(FALSE); // disable transformation for now + + painter.setPen(color); // draw rank and suit in corners +- painter.setBackgroundColor(Qt::white); ++ painter.setBackgroundColor(white); + painter.drawPixmap(4, 6, *_rank_bitmaps[_rank]); + painter.drawPixmap(4, 23, *_small_suit_bitmaps[_suit]); + painter.setWorldXForm(TRUE); // now draw flipped rank and suit |