diff options
Diffstat (limited to 'emulators/sdlmame-devel')
-rw-r--r-- | emulators/sdlmame-devel/Makefile | 57 | ||||
-rw-r--r-- | emulators/sdlmame-devel/distinfo | 3 | ||||
-rw-r--r-- | emulators/sdlmame-devel/files/patch-makefile | 83 | ||||
-rw-r--r-- | emulators/sdlmame-devel/files/pkg-message.in | 13 | ||||
-rw-r--r-- | emulators/sdlmame-devel/files/sdlmame.in | 16 | ||||
-rw-r--r-- | emulators/sdlmame-devel/pkg-descr | 17 | ||||
-rw-r--r-- | emulators/sdlmame-devel/pkg-plist | 30 |
7 files changed, 0 insertions, 219 deletions
diff --git a/emulators/sdlmame-devel/Makefile b/emulators/sdlmame-devel/Makefile deleted file mode 100644 index 1be57e0d3130..000000000000 --- a/emulators/sdlmame-devel/Makefile +++ /dev/null @@ -1,57 +0,0 @@ -# New ports collection makefile for: sdlmame -# Date created: 2007-01-10 -# Whom: alepulver -# -# $FreeBSD$ -# - -PORTNAME= sdlmame -PORTVERSION= 0.124 -CATEGORIES= emulators -MASTER_SITES= ftp://ftp.alepulver.com.ar/distfiles/ -DISTNAME= ${PORTNAME}${PORTVERSION:S/.//} - -MAINTAINER= alepulver@FreeBSD.org -COMMENT= SDL port of the popular MAME (Multi Arcade Machine Emulator) - -USE_ZIP= yes -USE_XORG= xext xrender xinerama xi -USE_GL= gl -USE_GMAKE= yes -MAKE_ENV= PTHREAD_LIBS="${PTHREAD_LIBS}" -USE_SDL= sdl -MAKEFILE= makefile - -SUB_FILES= ${PORTNAME} pkg-message - -do-install: - ${INSTALL_SCRIPT} ${WRKDIR}/${PORTNAME} ${PREFIX}/bin - ${MKDIR} ${PREFIX}/libexec/sdlmame -.for f in obj/sdl/mame/build/file2str obj/sdl/mame/build/png2bdc mame \ - testkeys romcmp chdman jedutil makemeta regrep srcclean - ${INSTALL_PROGRAM} ${WRKSRC}/${f} ${PREFIX}/libexec/sdlmame -.endfor - ${MKDIR} ${DATADIR} - ${INSTALL_DATA} ${WRKSRC}/ui.bdf ${DATADIR} - ${CP} -R ${WRKSRC}/keymaps ${DATADIR} -.if !defined(NOPORTDOCS) - ${MKDIR} ${DOCSDIR} - ${INSTALL_DATA} ${WRKSRC}/*.txt ${DOCSDIR} - ${CP} -R ${WRKSRC}/docs ${DOCSDIR} -.endif - -post-install: - @${ECHO_CMD} - @${CAT} ${PKGMESSAGE} - @${ECHO_CMD} - -.include <bsd.port.pre.mk> - -# In FreeBSD 5.x fails to build due to an internal compiler error. Using the -# version 3.4 from ports which probably fixes this error requires a hack to -# get around bsd.gcc.mk handling, so use a higher version than in base system. -.if ${OSVERSION} < 600000 -USE_GCC= 4.2+ -.endif - -.include <bsd.port.post.mk> diff --git a/emulators/sdlmame-devel/distinfo b/emulators/sdlmame-devel/distinfo deleted file mode 100644 index 61dd51b0fd87..000000000000 --- a/emulators/sdlmame-devel/distinfo +++ /dev/null @@ -1,3 +0,0 @@ -MD5 (sdlmame0124.zip) = f436c418afd98d2c666cd27856f9902e -SHA256 (sdlmame0124.zip) = b0f993878b7ad72fa8905701a40ce631a6500774b11011711003c4101ab2ed54 -SIZE (sdlmame0124.zip) = 16248845 diff --git a/emulators/sdlmame-devel/files/patch-makefile b/emulators/sdlmame-devel/files/patch-makefile deleted file mode 100644 index 9305af94f296..000000000000 --- a/emulators/sdlmame-devel/files/patch-makefile +++ /dev/null @@ -1,83 +0,0 @@ ---- ./makefile.orig 2008-02-28 12:45:21.000000000 -0200 -+++ ./makefile 2008-04-21 16:24:53.000000000 -0300 -@@ -104,11 +104,13 @@ - # uncomment next line to include the internal profiler - # PROFILER = 1 - -+ifeq ($(ARCH),i386) - # uncomment next line to use DRC MIPS3 engine - X86_MIPS3_DRC = 1 - - # uncomment next line to use DRC PowerPC engine - X86_PPC_DRC = 1 -+endif - - # uncomment next line to build using unix-style libsdl on Mac OS X - # (vs. the native framework port). Normal users should not enable this. -@@ -121,7 +123,9 @@ - #------------------------------------------------- - - # uncomment next line if you are building for a 64-bit target --# PTR64 = 1 -+ifeq ($(ARCH),amd64) -+PTR64 = 1 -+endif - - # uncomment next line if you are building for a big-endian target - # BIGENDIAN = 1 -@@ -198,8 +202,8 @@ - - # compiler, linker and utilities - AR = @ar --CC = @gcc --LD = @gcc -+CC := @$(CC) -+LD = @$(CC) - MD = -mkdir$(EXE) - RM = @rm -f - -@@ -223,7 +227,7 @@ - endif - - # fullname is prefix+name+suffix+debugsuffix --FULLNAME = $(PREFIX)$(NAME)$(SUFFIX)$(DEBUGSUFFIX) -+FULLNAME = $(NAME) - - # add an EXE suffix to get the final emulator name - EMULATOR = $(FULLNAME)$(EXE) -@@ -293,7 +297,7 @@ - #------------------------------------------------- - - # we compile to C89 standard with GNU extensions --CFLAGS = -std=gnu89 -+CFLAGS += -std=gnu89 - - # this speeds it up a bit by piping between the preprocessor/compiler/assembler - CFLAGS += -pipe -@@ -331,9 +335,6 @@ - # and make all errors into warnings - ifneq ($(OPTIMIZE),0) - CFLAGS += $(ARCHOPTS) -fno-strict-aliasing --ifneq ($(TARGETOS),os2) --CFLAGS += -Werror --endif - endif - - # if symbols are on, make sure we have frame pointers -@@ -358,6 +359,7 @@ - -I$(SRC)/lib/util \ - -I$(SRC)/osd \ - -I$(SRC)/osd/$(OSD) \ -+ -I$(LOCALBASE)/include - - - -@@ -370,7 +372,7 @@ - LDFLAGS = - ifneq ($(TARGETOS),macosx) - ifneq ($(TARGETOS),os2) --LDFLAGS = -Wl,--warn-common -+LDFLAGS = -Wl,--warn-common $(PTHREAD_LIBS) -L$(LOCALBASE)/lib - endif - endif - LDFLAGSEMULATOR = diff --git a/emulators/sdlmame-devel/files/pkg-message.in b/emulators/sdlmame-devel/files/pkg-message.in deleted file mode 100644 index 3290fa533a30..000000000000 --- a/emulators/sdlmame-devel/files/pkg-message.in +++ /dev/null @@ -1,13 +0,0 @@ -============================================================================== - -SDLMAME has been installed. - -The MAME tools are installed in "%%PREFIX%%/libexec/sdlmame" -to avoid conflicting with other MAME ports. - -A wrapper script "sdlmame" has been installed. It creates a "~/.sdlmame" -directory mirroring the directory tree under "%%DATADIR%%" -when you run it for the first time, and starts the program from there. So -place all MAME files (e.g. ROMs, cheats, etc.) in "~/.sdlmame". - -============================================================================== diff --git a/emulators/sdlmame-devel/files/sdlmame.in b/emulators/sdlmame-devel/files/sdlmame.in deleted file mode 100644 index 099cea29a2f8..000000000000 --- a/emulators/sdlmame-devel/files/sdlmame.in +++ /dev/null @@ -1,16 +0,0 @@ -#!/bin/sh -# -# The executable needs to be run from its data directory, and needs to store -# configuration in it. We therefore mirror the data directory hierarchy in -# ~/.sdlmame, and create symlinks to the data files. -# - -if [ ! -d ~/.sdlmame ] -then - cd %%DATADIR%% || exit 1 - find * -type d -exec mkdir -p ~/.sdlmame/{} \; - find * -type f -exec ln -s %%DATADIR%%/{} ~/.sdlmame/{} \; 2>/dev/null -fi - -cd ~/.sdlmame || exit 1 -exec %%PREFIX%%/libexec/sdlmame/mame "$@" diff --git a/emulators/sdlmame-devel/pkg-descr b/emulators/sdlmame-devel/pkg-descr deleted file mode 100644 index b297a4b68fa9..000000000000 --- a/emulators/sdlmame-devel/pkg-descr +++ /dev/null @@ -1,17 +0,0 @@ -SDLMAME is a port of the popular MAME. There are a few principles that guide -it's development: - -1) Run on Linux/Unix, Mac OS X, and other SDL supported operating systems with - as few changes as possible to the base Win32 code. This means we can track - changes faster than larger more conventional ports such as MacMAME, and we - also maintain what I call "Firefox compatibilty" where learning a major app - only needs to be done once per application, and it then applies across many - operating systems. If you can use the command-line Win32 MAME, you already - know how to use SDLMAME on any platform you may encounter it on. - -2) MAME developers are important. By keeping quickly up to date, we make it - easy for people on non-Windows platforms to make and submit changes to the - core MAME code, and we offer native implementations of MAME's multi-window - GUI debugger on both Linux/Unix and Mac OS X. - -WWW: http://rbelmont.mameworld.info/?page_id=163 diff --git a/emulators/sdlmame-devel/pkg-plist b/emulators/sdlmame-devel/pkg-plist deleted file mode 100644 index 911e73cc58b2..000000000000 --- a/emulators/sdlmame-devel/pkg-plist +++ /dev/null @@ -1,30 +0,0 @@ -bin/sdlmame -libexec/sdlmame/chdman -libexec/sdlmame/file2str -libexec/sdlmame/jedutil -libexec/sdlmame/makemeta -libexec/sdlmame/mame -libexec/sdlmame/png2bdc -libexec/sdlmame/regrep -libexec/sdlmame/romcmp -libexec/sdlmame/srcclean -libexec/sdlmame/testkeys -%%PORTDOCS%%%%DOCSDIR%%/SDLMAME.txt -%%PORTDOCS%%%%DOCSDIR%%/docs/license.txt -%%PORTDOCS%%%%DOCSDIR%%/docs/mame.txt -%%PORTDOCS%%%%DOCSDIR%%/docs/newvideo.txt -%%PORTDOCS%%%%DOCSDIR%%/docs/windows.txt -%%PORTDOCS%%%%DOCSDIR%%/docs/config.txt -%%PORTDOCS%%%%DOCSDIR%%/whatsnew.txt -%%DATADIR%%/keymaps/km-be.txt -%%DATADIR%%/keymaps/km-ch.txt -%%DATADIR%%/keymaps/km-de.txt -%%DATADIR%%/keymaps/km-fr-OSX.txt -%%DATADIR%%/keymaps/km-fr.txt -%%DATADIR%%/keymaps/km_it.txt -%%DATADIR%%/ui.bdf -@dirrm %%DATADIR%%/keymaps -@dirrm %%DATADIR%% -%%PORTDOCS%%@dirrm %%DOCSDIR%%/docs -%%PORTDOCS%%@dirrm %%DOCSDIR%% -@dirrm libexec/sdlmame |