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-rw-r--r--editors/microsoft-edit/files/patch-src_tui.rs421
1 files changed, 0 insertions, 421 deletions
diff --git a/editors/microsoft-edit/files/patch-src_tui.rs b/editors/microsoft-edit/files/patch-src_tui.rs
deleted file mode 100644
index 14d8bcbac081..000000000000
--- a/editors/microsoft-edit/files/patch-src_tui.rs
+++ /dev/null
@@ -1,421 +0,0 @@
---- src/tui.rs.orig 2025-05-18 18:11:22 UTC
-+++ src/tui.rs
-@@ -640,6 +640,7 @@ impl Tui {
-
- tree,
- last_modal: None,
-+ focused_node: None,
- next_block_id_mixin: 0,
- needs_settling: false,
-
-@@ -653,6 +654,9 @@ impl Tui {
- // out where is to do a binary search of commenting out code in main.rs.
- debug_assert!(ctx.tree.current_node.borrow().stack_parent.is_none());
-
-+ // End the root node.
-+ ctx.block_end();
-+
- // Ensure that focus doesn't escape the active modal.
- if let Some(node) = ctx.last_modal
- && !self.is_subtree_focused(&node.borrow())
-@@ -684,18 +688,8 @@ impl Tui {
- // Remove any unknown nodes from the focus path.
- // It's important that we do this after the tree has been swapped out,
- // so that pop_focusable_node() has access to the newest version of the tree.
-- let focus_path_changed = self.pop_focusable_node(focus_path_pop_min);
-- needs_settling |= focus_path_changed;
-+ needs_settling |= self.pop_focusable_node(focus_path_pop_min);
-
-- // If some elements went away and the focus path changed above, we ignore tab presses.
-- // It may otherwise lead to weird situations where focus moves unexpectedly.
-- if !focus_path_changed
-- && !ctx.input_consumed
-- && let Some(input) = ctx.input_keyboard
-- {
-- needs_settling |= self.move_focus(input);
-- }
--
- // `needs_more_settling()` depends on the current value
- // of `settling_have` and so we increment it first.
- self.settling_have += 1;
-@@ -1213,117 +1207,6 @@ impl Tui {
- last_before != last_after
- }
-
-- // TODO: Move this into `block_end()` and run it whenever the block is a `focus_well`.
-- // It makes no sense otherwise that all input handling occurs in the controls, except for this.
-- fn move_focus(&mut self, input: InputKey) -> bool {
-- if !matches!(input, vk::TAB | SHIFT_TAB | vk::UP | vk::DOWN | vk::LEFT | vk::RIGHT) {
-- return false;
-- }
--
-- let focused_id = self.focused_node_path.last().cloned().unwrap_or(0);
-- let Some(focused) = self.prev_node_map.get(focused_id) else {
-- debug_assert!(false); // The caller should've cleaned up the focus path.
-- return false;
-- };
--
-- let mut focused_start = focused;
-- let mut root = focused;
--
-- // Figure out if we're inside a focus void (a container that doesn't
-- // allow tabbing inside), and in that case, toss the focus to it.
-- //
-- // Also, figure out the container within which the focus must be contained.
-- // This way, tab/shift-tab only moves within the same window.
-- // The ROOT_ID node has no parent, and the others have a float attribute.
-- // If the root is the focused node, it should of course not move upward.
-- loop {
-- let root_node = root.borrow();
-- if root_node.attributes.focus_well {
-- break;
-- }
-- if root_node.attributes.focus_void {
-- focused_start = root;
-- }
-- root = match root_node.parent {
-- Some(parent) => parent,
-- None => break,
-- }
-- }
--
-- let forward;
-- let min_depth;
-- match input {
-- SHIFT_TAB | vk::TAB => {
-- forward = input == vk::TAB;
-- min_depth = usize::MAX;
-- }
-- vk::UP | vk::DOWN => {
-- forward = input == vk::DOWN;
-- min_depth = usize::MAX;
-- }
-- vk::LEFT | vk::RIGHT => {
-- // Find the cell within a row within a table that we're in.
-- // To do so we'll use a circular buffer of the last 3 nodes while we travel up.
-- let mut buf = [None; 3];
-- let mut idx = buf.len() - 1;
-- let mut node = focused_start;
--
-- loop {
-- idx = (idx + 1) % buf.len();
-- buf[idx] = Some(node);
-- if let NodeContent::Table(..) = &node.borrow().content {
-- break;
-- }
-- if ptr::eq(node, root) {
-- return false;
-- }
-- node = match node.borrow().parent {
-- Some(parent) => parent,
-- None => return false,
-- }
-- }
--
-- // The current `idx` points to the table.
-- // The last item is the row.
-- // The 2nd to last item is the cell.
-- let Some(row) = buf[(idx + 3 - 1) % buf.len()] else {
-- return false;
-- };
-- let Some(cell) = buf[(idx + 3 - 2) % buf.len()] else {
-- return false;
-- };
--
-- root = row;
-- focused_start = cell;
-- forward = input == vk::RIGHT;
-- min_depth = root.borrow().depth;
-- }
-- _ => return false,
-- }
--
-- let mut focused_next = focused_start;
-- Tree::visit_all(root, focused_start, forward, |node| {
-- let n = node.borrow();
-- if ptr::eq(node, root) {
-- VisitControl::Continue
-- } else if n.attributes.focusable && !ptr::eq(node, focused_start) {
-- focused_next = node;
-- VisitControl::Stop
-- } else if n.attributes.focus_void || n.depth >= min_depth {
-- VisitControl::SkipChildren
-- } else {
-- VisitControl::Continue
-- }
-- });
--
-- if ptr::eq(focused_next, focused_start) {
-- false
-- } else {
-- Tui::build_node_path(Some(focused_next), &mut self.focused_node_path);
-- true
-- }
-- }
--
- // Scroll the focused node(s) into view inside scrollviews
- fn scroll_to_focused(&mut self) -> bool {
- let focused_id = self.focused_node_path.last().cloned().unwrap_or(0);
-@@ -1375,6 +1258,7 @@ pub struct Context<'a, 'input> {
-
- tree: Tree<'a>,
- last_modal: Option<&'a NodeCell<'a>>,
-+ focused_node: Option<&'a NodeCell<'a>>,
- next_block_id_mixin: u64,
- needs_settling: bool,
-
-@@ -1484,8 +1368,83 @@ impl<'a> Context<'a, '_> {
- /// Ends the current UI block, returning to its parent container.
- pub fn block_end(&mut self) {
- self.tree.pop_stack();
-+ self.block_end_move_focus();
- }
-
-+ fn block_end_move_focus(&mut self) {
-+ // At this point, it's more like "focus_well?" instead of "focus_well!".
-+ let focus_well = self.tree.last_node;
-+
-+ // Remember the focused node, if any, because once the code below runs,
-+ // we need it for the `Tree::visit_all` call.
-+ if self.is_focused() {
-+ self.focused_node = Some(focus_well);
-+ }
-+
-+ // Filter down to nodes that are focus wells and contain the focus.
-+ // They're basically the "tab container".
-+ if !focus_well.borrow().attributes.focus_well {
-+ return;
-+ }
-+
-+ // The mere fact that there's a `focused_node` indicates that we're the
-+ // first `block_end()` call that's a focus well and also contains the focus.
-+ let Some(focused) = self.focused_node else {
-+ return;
-+ };
-+
-+ // Filter down to Tab/Shift+Tab inputs.
-+ if self.input_consumed {
-+ return;
-+ }
-+ let Some(input) = self.input_keyboard else {
-+ return;
-+ };
-+ if !matches!(input, SHIFT_TAB | vk::TAB) {
-+ return;
-+ }
-+
-+ let forward = input == vk::TAB;
-+ let mut focused_start = focused;
-+ let mut focused_next = focused;
-+
-+ // We may be in a focus void right now (= doesn't want to be tabbed into),
-+ // so first we must go up the tree until we're outside of it.
-+ loop {
-+ if ptr::eq(focused_start, focus_well) {
-+ // If we hit the root / focus well, we weren't in a focus void,
-+ // and can reset `focused_before` to the current focused node.
-+ focused_start = focused;
-+ break;
-+ }
-+
-+ focused_start = focused_start.borrow().parent.unwrap();
-+ if focused_start.borrow().attributes.focus_void {
-+ break;
-+ }
-+ }
-+
-+ Tree::visit_all(focus_well, focused_start, forward, |node| {
-+ let n = node.borrow();
-+ if n.attributes.focusable && !ptr::eq(node, focused_start) {
-+ focused_next = node;
-+ VisitControl::Stop
-+ } else if n.attributes.focus_void {
-+ VisitControl::SkipChildren
-+ } else {
-+ VisitControl::Continue
-+ }
-+ });
-+
-+ if ptr::eq(focused_next, focused_start) {
-+ return;
-+ }
-+
-+ Tui::build_node_path(Some(focused_next), &mut self.tui.focused_node_path);
-+ self.set_input_consumed();
-+ self.needs_rerender();
-+ }
-+
- /// Mixes in an extra value to the next UI block's ID for uniqueness.
- /// Use this when you build a list of items with the same classname.
- pub fn next_block_id_mixin(&mut self, id: u64) {
-@@ -1796,6 +1755,8 @@ impl<'a> Context<'a, '_> {
- debug_assert!(matches!(parent.content, NodeContent::Table(_)));
-
- self.block_end();
-+ self.table_end_row();
-+
- self.next_block_id_mixin(parent.child_count as u64);
- }
- }
-@@ -1803,6 +1764,10 @@ impl<'a> Context<'a, '_> {
- self.block_begin("row");
- }
-
-+ fn table_end_row(&mut self) {
-+ self.table_row_move_focus();
-+ }
-+
- /// Ends the current table block.
- pub fn table_end(&mut self) {
- let current_node = self.tree.current_node.borrow();
-@@ -1811,11 +1776,136 @@ impl<'a> Context<'a, '_> {
- // current_node will refer to the table. Otherwise, it'll refer to the current row.
- if !matches!(current_node.content, NodeContent::Table(_)) {
- self.block_end();
-+ self.table_end_row();
- }
-
- self.block_end(); // table
-+ self.table_end_move_focus();
- }
-
-+ fn table_row_move_focus(&mut self) {
-+ // Filter down to table rows that are focused.
-+ if !self.contains_focus() {
-+ return;
-+ }
-+
-+ // Filter down to left/right inputs.
-+ if self.input_consumed {
-+ return;
-+ }
-+ let Some(input) = self.input_keyboard else {
-+ return;
-+ };
-+ if !matches!(input, vk::LEFT | vk::RIGHT) {
-+ return;
-+ }
-+
-+ let row = self.tree.last_node;
-+ let Some(&focused_cell_id) = self.tui.focused_node_path.get(row.borrow().depth + 1) else {
-+ return;
-+ };
-+
-+ let mut prev_next = NodeSiblings { prev: None, next: None };
-+ let mut focused = None;
-+
-+ // Iterate through the cells in the row, looking for the focused cell.
-+ // Take note of the previous and next focusable cells around the focused one.
-+ for cell in Tree::iterate_siblings(row.borrow().children.first) {
-+ let n = cell.borrow();
-+ if n.id == focused_cell_id {
-+ focused = Some(cell);
-+ } else if n.attributes.focusable {
-+ if focused.is_none() {
-+ prev_next.prev = Some(cell);
-+ } else {
-+ prev_next.next = Some(cell);
-+ break;
-+ }
-+ }
-+ }
-+
-+ if focused.is_none() {
-+ return;
-+ }
-+
-+ let forward = input == vk::RIGHT;
-+ let children_idx = if forward { NodeChildren::FIRST } else { NodeChildren::LAST };
-+ let siblings_idx = if forward { NodeSiblings::NEXT } else { NodeSiblings::PREV };
-+ let Some(focused_next) =
-+ prev_next.get(siblings_idx).or_else(|| row.borrow().children.get(children_idx))
-+ else {
-+ return;
-+ };
-+
-+ Tui::build_node_path(Some(focused_next), &mut self.tui.focused_node_path);
-+ self.set_input_consumed();
-+ self.needs_rerender();
-+ }
-+
-+ fn table_end_move_focus(&mut self) {
-+ // Filter down to table rows that are focused.
-+ if !self.contains_focus() {
-+ return;
-+ }
-+
-+ // Filter down to up/down inputs.
-+ if self.input_consumed {
-+ return;
-+ }
-+ let Some(input) = self.input_keyboard else {
-+ return;
-+ };
-+ if !matches!(input, vk::UP | vk::DOWN) {
-+ return;
-+ }
-+
-+ let table = self.tree.last_node;
-+ if table.borrow().child_count <= 1 {
-+ // If there's just one row, we can't move focus up or down.
-+ return;
-+ }
-+
-+ let Some(&focused_row_id) = self.tui.focused_node_path.get(table.borrow().depth + 1) else {
-+ return;
-+ };
-+
-+ let mut prev_next = NodeSiblings { prev: None, next: None };
-+ let mut focused = None;
-+
-+ // Iterate through the row in the table, looking for the focused row.
-+ // Take note of the previous and next focusable rows around the focused one.
-+ for cell in Tree::iterate_siblings(table.borrow().children.first) {
-+ let n = cell.borrow();
-+ if n.id == focused_row_id {
-+ focused = Some(cell);
-+ } else if n.attributes.focusable {
-+ if focused.is_none() {
-+ prev_next.prev = Some(cell);
-+ } else {
-+ prev_next.next = Some(cell);
-+ break;
-+ }
-+ }
-+ }
-+
-+ if focused.is_none() {
-+ return;
-+ }
-+
-+ let forward = input == vk::DOWN;
-+ let children_idx = if forward { NodeChildren::FIRST } else { NodeChildren::LAST };
-+ let siblings_idx = if forward { NodeSiblings::NEXT } else { NodeSiblings::PREV };
-+ let Some(focused_next) =
-+ prev_next.get(siblings_idx).or_else(|| table.borrow().children.get(children_idx))
-+ else {
-+ return;
-+ };
-+
-+ Tui::build_node_path(Some(focused_next), &mut self.tui.focused_node_path);
-+ self.set_input_consumed();
-+ self.needs_rerender();
-+ }
-+
- /// Creates a simple text label.
- pub fn label(&mut self, classname: &'static str, text: &str) {
- self.styled_label_begin(classname);
-@@ -3312,9 +3402,10 @@ impl<'a> Tree<'a> {
- /// Completes the current node and moves focus to the parent.
- fn pop_stack(&mut self) {
- let current_node = self.current_node.borrow();
-- let stack_parent = current_node.stack_parent.unwrap();
-- self.last_node = self.current_node;
-- self.current_node = stack_parent;
-+ if let Some(stack_parent) = current_node.stack_parent {
-+ self.last_node = self.current_node;
-+ self.current_node = stack_parent;
-+ }
- }
-
- fn iterate_siblings(