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-PhysicsFS is a library to provide abstract access to various archives.
-It is intended for use in video games, and the design was somewhat
-inspired by Quake 3's file subsystem. The programmer defines a "write
-directory" on the physical filesystem. No file writing done through the
-PhysicsFS API can leave that write directory, for security. For example,
-an embedded scripting language cannot write outside of this path if it
-uses PhysFS for all of its I/O, which means that untrusted scripts can
-run more safely. Symbolic links can be disabled as well, for added
-safety. For file reading, the programmer lists directories and archives
-that form a "search path". Once the search path is defined, it becomes
-a single, transparent hierarchical filesystem. This makes for easy
-access to ZIP files in the same way as you access a file directly on the
-disk, and it makes it easy to ship a new archive that will override a
-previous archive on a per-file basis. Finally, PhysicsFS gives you
-platform-abstracted means to determine if CD-ROMs are available, the
-user's home directory, where in the real filesystem your program is
-running, etc.
-
-WWW: http://icculus.org/physfs/