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-rw-r--r--cad/gmsh/files/patch-contrib_domhex_BackgroundMesh2D.cpp110
1 files changed, 0 insertions, 110 deletions
diff --git a/cad/gmsh/files/patch-contrib_domhex_BackgroundMesh2D.cpp b/cad/gmsh/files/patch-contrib_domhex_BackgroundMesh2D.cpp
deleted file mode 100644
index 2863634a8f85..000000000000
--- a/cad/gmsh/files/patch-contrib_domhex_BackgroundMesh2D.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
---- contrib/domhex/BackgroundMesh2D.cpp.orig 2024-03-29 22:06:54 UTC
-+++ contrib/domhex/BackgroundMesh2D.cpp
-@@ -490,9 +490,9 @@ void frameFieldBackgroundMesh2D::computeCrossField(
- v[1] = (*it)->lines[i]->getVertex(1);
- SPoint2 p1, p2;
- reparamMeshEdgeOnFace(v[0], v[1], face, p1, p2);
-- Pair<SVector3, SVector3> der = face->firstDer((p1 + p2) * .5);
-- SVector3 t1 = der.first();
-- SVector3 t2 = der.second();
-+ std::pair<SVector3, SVector3> der = face->firstDer((p1 + p2) * .5);
-+ SVector3 t1 = der.first;
-+ SVector3 t2 = der.second;
- SVector3 n = crossprod(t1, t2);
- n.normalize();
- SVector3 d1(v[1]->x() - v[0]->x(), v[1]->y() - v[0]->y(),
-@@ -534,21 +534,21 @@ void frameFieldBackgroundMesh2D::eval_crossfield(doubl
- STensor3 &cf)
- {
- double quadAngle = angle(u, v);
-- Pair<SVector3, SVector3> dirs =
-+ std::pair<SVector3, SVector3> dirs =
- compute_crossfield_directions(u, v, quadAngle);
-- SVector3 n = crossprod(dirs.first(), dirs.second());
-+ SVector3 n = crossprod(dirs.first, dirs.second);
-
- for(int i = 0; i < 3; i++) {
-- cf(i, 0) = dirs.first()[i];
-- cf(i, 1) = dirs.second()[i];
-+ cf(i, 0) = dirs.first[i];
-+ cf(i, 1) = dirs.second[i];
- cf(i, 2) = n[i];
- }
-
- // SVector3 t1,t2,n;
- // GFace *face = dynamic_cast<GFace*>(gf);
-- // Pair<SVector3, SVector3> der = face->firstDer(SPoint2(u,v));
-- // SVector3 s1 = der.first();
-- // SVector3 s2 = der.second();
-+ // std::pair<SVector3, SVector3> der = face->firstDer(SPoint2(u,v));
-+ // SVector3 s1 = der.first;
-+ // SVector3 s2 = der.second;
- // n = crossprod(s1,s2);
- // n.normalize();
- // s1.normalize();
-@@ -642,12 +642,12 @@ void frameFieldBackgroundMesh2D::exportCrossField(cons
- double angle_current = angle(v);
- GPoint p = get_GPoint_from_MVertex(v);
- for(int i = 0; i < 2; i++) {
-- Pair<SVector3, SVector3> dirs = compute_crossfield_directions(
-+ std::pair<SVector3, SVector3> dirs = compute_crossfield_directions(
- v->x(), v->y(), angle_current + deltas[i]);
- fprintf(f, "VP(%g,%g,%g) {%g,%g,%g};\n", p.x(), p.y(), p.z(),
-- dirs.first()[0], dirs.first()[1], dirs.first()[2]);
-+ dirs.first[0], dirs.first[1], dirs.first[2]);
- fprintf(f, "VP(%g,%g,%g) {%g,%g,%g};\n", p.x(), p.y(), p.z(),
-- dirs.second()[0], dirs.second()[1], dirs.second()[2]);
-+ dirs.second[0], dirs.second[1], dirs.second[2]);
- }
- }
- fprintf(f, "};\n");
-@@ -656,7 +656,7 @@ void frameFieldBackgroundMesh2D::exportCrossField(cons
-
- // returns the cross field as a pair of othogonal vectors (NOT in parametric
- // coordinates, but real 3D coordinates)
--Pair<SVector3, SVector3>
-+std::pair<SVector3, SVector3>
- frameFieldBackgroundMesh2D::compute_crossfield_directions(double u, double v,
- double angle_current)
- {
-@@ -664,12 +664,12 @@ frameFieldBackgroundMesh2D::compute_crossfield_directi
- GFace *face = dynamic_cast<GFace *>(gf);
- if(!face) {
- Msg::Error("Entity is not a face in background mesh");
-- return Pair<SVector3, SVector3>(SVector3(), SVector3());
-+ return std::pair<SVector3, SVector3>(SVector3(), SVector3());
- }
-
-- Pair<SVector3, SVector3> der = face->firstDer(SPoint2(u, v));
-- SVector3 s1 = der.first();
-- SVector3 s2 = der.second();
-+ std::pair<SVector3, SVector3> der = face->firstDer(SPoint2(u, v));
-+ SVector3 s1 = der.first;
-+ SVector3 s2 = der.second;
- SVector3 n = crossprod(s1, s2);
- n.normalize();
-
-@@ -687,8 +687,8 @@ frameFieldBackgroundMesh2D::compute_crossfield_directi
- SVector3 t2 = crossprod(n, t1);
- t2.normalize();
-
-- return Pair<SVector3, SVector3>(SVector3(t1[0], t1[1], t1[2]),
-- SVector3(t2[0], t2[1], t2[2]));
-+ return std::pair<SVector3, SVector3>(SVector3(t1[0], t1[1], t1[2]),
-+ SVector3(t2[0], t2[1], t2[2]));
- }
-
- bool frameFieldBackgroundMesh2D::compute_RK_infos(double u, double v, double x,
-@@ -711,9 +711,9 @@ bool frameFieldBackgroundMesh2D::compute_RK_infos(doub
- return false;
- }
-
-- Pair<SVector3, SVector3> der = face->firstDer(SPoint2(u, v));
-- SVector3 s1 = der.first();
-- SVector3 s2 = der.second();
-+ std::pair<SVector3, SVector3> der = face->firstDer(SPoint2(u, v));
-+ SVector3 s1 = der.first;
-+ SVector3 s2 = der.second;
- SVector3 n = crossprod(s1, s2);
- n.normalize();
- SVector3 basis_u = s1;