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authorStefan Schlosser <bsdcode@disroot.org>2024-08-14 22:06:03 +0300
committerVladimir Druzenko <vvd@FreeBSD.org>2024-08-14 22:06:03 +0300
commitceee4b76d252715f6552a57c0612a16a8e2272aa (patch)
treeb378f70f264d0a6eec11344bef38e94d1d965d6f /www/py-google-api-python-client
parentdevel/py-coverage: Update to 7.6.1 (diff)
emulators/ares: New port: open-source multi-system emulator with focus on accuracy and preservation
ares is an open-source multi-system emulator with a focus on accuracy and preservation. It is a descendant of the emulators higan and bsnes. It's source code is structured to be maximally readable and self-documenting. ares supports the following systems: Arcade, WonderSwan, WonderSwan Color, Pocket Challenge V2, ColecoVision, PC-Engine / TurboGrafx, SuperGrafx, My Vision, NES / Famicom, Famicom Disk System, SNES / Super Famicom, Satellaview, Sufami Turbo, Nintendo 64, Nintendo 64DD, Game Boy, Game Boy Color, Game Boy Advance, SG-1000, Master System / Mark III, Mega Drive / Genesis, Mega CD, 32X, Game Gear, Neo Geo Pocket, Neo Geo Pocket Color. ares has experimental support for the following systems: Atari 2600, MSX, MSX2, PC-Engine CD / TurboGrafx CD, ZX Spectrum, Neo Geo (AES/MVS), PlayStation. ares has all the features one would expect from a great emulator system: native multi-platform UI, dynamic rate control, save states, run-ahead, rewind and fast-forward, pixel shaders, color correction, input multi-mapping, debugger. ares uses librashader for it's pixel shader engine. This means it is highly compatible with existing slang shaders, e.g. the slang-shaders from libretro. https://ares-emu.net/ PR: 280527
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