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author | Stefan Schlosser <bsdcode@disroot.org> | 2024-08-14 22:06:03 +0300 |
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committer | Vladimir Druzenko <vvd@FreeBSD.org> | 2024-08-14 22:06:03 +0300 |
commit | ceee4b76d252715f6552a57c0612a16a8e2272aa (patch) | |
tree | b378f70f264d0a6eec11344bef38e94d1d965d6f /www/py-google-api-python-client | |
parent | devel/py-coverage: Update to 7.6.1 (diff) |
emulators/ares: New port: open-source multi-system emulator with focus on accuracy and preservation
ares is an open-source multi-system emulator with a focus on accuracy and
preservation. It is a descendant of the emulators higan and bsnes. It's source
code is structured to be maximally readable and self-documenting.
ares supports the following systems: Arcade, WonderSwan, WonderSwan Color,
Pocket Challenge V2, ColecoVision, PC-Engine / TurboGrafx, SuperGrafx, My
Vision, NES / Famicom, Famicom Disk System, SNES / Super Famicom, Satellaview,
Sufami Turbo, Nintendo 64, Nintendo 64DD, Game Boy, Game Boy Color, Game Boy
Advance, SG-1000, Master System / Mark III, Mega Drive / Genesis, Mega CD, 32X,
Game Gear, Neo Geo Pocket, Neo Geo Pocket Color.
ares has experimental support for the following systems: Atari 2600, MSX, MSX2,
PC-Engine CD / TurboGrafx CD, ZX Spectrum, Neo Geo (AES/MVS), PlayStation.
ares has all the features one would expect from a great emulator system: native
multi-platform UI, dynamic rate control, save states, run-ahead, rewind and
fast-forward, pixel shaders, color correction, input multi-mapping, debugger.
ares uses librashader for it's pixel shader engine. This means it is highly
compatible with existing slang shaders, e.g. the slang-shaders from libretro.
https://ares-emu.net/
PR: 280527
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