diff options
author | Alexey Dokuchaev <danfe@FreeBSD.org> | 2010-08-22 17:19:50 +0000 |
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committer | Alexey Dokuchaev <danfe@FreeBSD.org> | 2010-08-22 17:19:50 +0000 |
commit | c9f0d5f5f4488690fd4fa96ed86d4835755919a4 (patch) | |
tree | 9f4992233e551333473c8011dfc7b03fa0a4e8d1 /security | |
parent | Add gdisk 0.6.9, GPT fdisk. (diff) |
Adjust the version range in previous entry: 1.0.1 is also vulnerable, and
fix minor whitespace nit while here.
Notes
Notes:
svn path=/head/; revision=259750
Diffstat (limited to 'security')
-rw-r--r-- | security/vuxml/vuln.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/security/vuxml/vuln.xml b/security/vuxml/vuln.xml index b658d2d0264a..15f79eecdee8 100644 --- a/security/vuxml/vuln.xml +++ b/security/vuxml/vuln.xml @@ -39,7 +39,7 @@ Note: Please add new entries to the beginning of this file. <affects> <package> <name>openttd</name> - <range><gt>1.0.1</gt><lt>1.0.3</lt></range> + <range><ge>1.0.1</ge><lt>1.0.3</lt></range> </package> </affects> <description> @@ -50,7 +50,7 @@ Note: Please add new entries to the beginning of this file. in the next game tick and an client joins the server can get into an infinite loop. With the default settings triggering this bug is difficult (if not impossible), however the larger value of - the "frame_freq" setting is easier it is to trigger the bug. </p> + the "frame_freq" setting is easier it is to trigger the bug.</p> </blockquote> </body> </description> |