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authorAlexey Dokuchaev <danfe@FreeBSD.org>2010-08-22 17:19:50 +0000
committerAlexey Dokuchaev <danfe@FreeBSD.org>2010-08-22 17:19:50 +0000
commitc9f0d5f5f4488690fd4fa96ed86d4835755919a4 (patch)
tree9f4992233e551333473c8011dfc7b03fa0a4e8d1 /security
parentAdd gdisk 0.6.9, GPT fdisk. (diff)
Adjust the version range in previous entry: 1.0.1 is also vulnerable, and
fix minor whitespace nit while here.
Notes
Notes: svn path=/head/; revision=259750
Diffstat (limited to 'security')
-rw-r--r--security/vuxml/vuln.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/security/vuxml/vuln.xml b/security/vuxml/vuln.xml
index b658d2d0264a..15f79eecdee8 100644
--- a/security/vuxml/vuln.xml
+++ b/security/vuxml/vuln.xml
@@ -39,7 +39,7 @@ Note: Please add new entries to the beginning of this file.
<affects>
<package>
<name>openttd</name>
- <range><gt>1.0.1</gt><lt>1.0.3</lt></range>
+ <range><ge>1.0.1</ge><lt>1.0.3</lt></range>
</package>
</affects>
<description>
@@ -50,7 +50,7 @@ Note: Please add new entries to the beginning of this file.
in the next game tick and an client joins the server can get into
an infinite loop. With the default settings triggering this bug
is difficult (if not impossible), however the larger value of
- the "frame_freq" setting is easier it is to trigger the bug. </p>
+ the "frame_freq" setting is easier it is to trigger the bug.</p>
</blockquote>
</body>
</description>