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authorEdwin Groothuis <edwin@FreeBSD.org>2004-12-26 22:08:06 +0000
committerEdwin Groothuis <edwin@FreeBSD.org>2004-12-26 22:08:06 +0000
commit0b25d3a09c8b945486349f60e1f3e276c0f252d7 (patch)
tree4b9f7b111eb6e0ba5672d3955e4ea6b438b22d07 /net-mgmt/scli
parentWelcome to the second epoch bump of devel/sdl12 due to compilation (diff)
Update to version 0.11.5
I was working and fixing some of the bug some people reported to me. This includes some problem which made it almost impossible to run the game in Local Networks.. a incident in the code made it that direct connections wasn't working and people behind a firewall could play without any problems.. Changes: - Fixed: Multiplayer more as three players could not play. There was a bug in the automatic firewall detection. - Added: Show a simple information of what keys are used in the multiplayer screen. - Chagned: In Singleplayer you can select now 0 AI Players. - Fixed: Teamdata (as Names and Colors) will be send over the network. - Fixed: udp_send: bad file error fixed, in single mode we was still sending the quit information to all clients. - Fixed: Alot other strange network bugs. I.e. the rejoin part and that the server can leave part was not right.
Notes
Notes: svn path=/head/; revision=125245
Diffstat (limited to 'net-mgmt/scli')
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