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author | Edwin Groothuis <edwin@FreeBSD.org> | 2004-12-26 22:08:06 +0000 |
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committer | Edwin Groothuis <edwin@FreeBSD.org> | 2004-12-26 22:08:06 +0000 |
commit | 0b25d3a09c8b945486349f60e1f3e276c0f252d7 (patch) | |
tree | 4b9f7b111eb6e0ba5672d3955e4ea6b438b22d07 /net-mgmt/apan | |
parent | Welcome to the second epoch bump of devel/sdl12 due to compilation (diff) |
Update to version 0.11.5
I was working and fixing some of the bug some people reported to me. This
includes some problem which made it almost impossible to run the game in
Local Networks.. a incident in the code made it that direct connections
wasn't working and people behind a firewall could play without any
problems..
Changes:
- Fixed: Multiplayer more as three players could not play.
There was a bug in the automatic firewall detection.
- Added: Show a simple information of what keys are used in
the multiplayer screen.
- Chagned: In Singleplayer you can select now 0 AI Players.
- Fixed: Teamdata (as Names and Colors) will be send over the network.
- Fixed: udp_send: bad file error fixed, in single mode we was
still sending the quit information to all clients.
- Fixed: Alot other strange network bugs. I.e. the rejoin part
and that the server can leave part was not right.
Notes
Notes:
svn path=/head/; revision=125245
Diffstat (limited to 'net-mgmt/apan')
0 files changed, 0 insertions, 0 deletions