summaryrefslogtreecommitdiff
path: root/math
diff options
context:
space:
mode:
authorDmitry Sivachenko <demon@FreeBSD.org>2012-08-03 15:13:10 +0000
committerDmitry Sivachenko <demon@FreeBSD.org>2012-08-03 15:13:10 +0000
commitc04020ecee647f62ebc23524b546387dbf08fa85 (patch)
treee0a5156752e04db7a2ac489ed6ff88c06f124f75 /math
parent- Fix LATEST_LINK (diff)
OpenGL Mathematics (GLM) is a header only C++ mathematics library for
graphics software based on the OpenGL Shading Language (GLSL) specification. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
Notes
Notes: svn path=/head/; revision=301955
Diffstat (limited to 'math')
-rw-r--r--math/Makefile1
-rw-r--r--math/glm/Makefile23
-rw-r--r--math/glm/distinfo2
-rw-r--r--math/glm/pkg-descr18
-rw-r--r--math/glm/pkg-plist228
5 files changed, 272 insertions, 0 deletions
diff --git a/math/Makefile b/math/Makefile
index 46758dbc3b45..dd0294daea28 100644
--- a/math/Makefile
+++ b/math/Makefile
@@ -128,6 +128,7 @@
SUBDIR += giacxcas
SUBDIR += givaro
SUBDIR += glgraph
+ SUBDIR += glm
SUBDIR += glpk
SUBDIR += gmm++
SUBDIR += gmp
diff --git a/math/glm/Makefile b/math/glm/Makefile
new file mode 100644
index 000000000000..d484cfbb21a2
--- /dev/null
+++ b/math/glm/Makefile
@@ -0,0 +1,23 @@
+# New ports collection makefile for: glm
+# Date created: Aug 03 2012
+# Whom: demon@FreeBSD.org
+#
+# $FreeBSD$
+#
+
+PORTNAME= glm
+PORTVERSION= 0.9.3.4
+CATEGORIES= math graphics
+MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
+MASTER_SITE_SUBDIR= ogl-math/${PORTNAME}-${PORTVERSION}
+
+MAINTAINER= demon@FreeBSD.org
+COMMENT= C++ mathematics library for software based on the OpenGL GLSL
+
+USE_ZIP= yes
+NO_BUILD= yes
+
+do-install:
+ cd ${WRKSRC} && ${FIND} glm -print -depth | ${CPIO} -pdm ${PREFIX}/include/
+
+.include <bsd.port.mk>
diff --git a/math/glm/distinfo b/math/glm/distinfo
new file mode 100644
index 000000000000..01913796c99b
--- /dev/null
+++ b/math/glm/distinfo
@@ -0,0 +1,2 @@
+SHA256 (glm-0.9.3.4.zip) = 0646b29718cf3ad2ee9c4c9dcb2d5b1d9b483fc0b71764e93b369934203d90ce
+SIZE (glm-0.9.3.4.zip) = 6371127
diff --git a/math/glm/pkg-descr b/math/glm/pkg-descr
new file mode 100644
index 000000000000..511e33ef47aa
--- /dev/null
+++ b/math/glm/pkg-descr
@@ -0,0 +1,18 @@
+OpenGL Mathematics (GLM) is a header only C++ mathematics library for
+graphics software based on the OpenGL Shading Language (GLSL) specification.
+
+GLM provides classes and functions designed and implemented with the same
+naming conventions and functionalities than GLSL so that when a programmer
+knows GLSL, he knows GLM as well which makes it really easy to use.
+
+This project isn't limited to GLSL features. An extension system, based on
+the GLSL extension conventions, provides extended capabilities: matrix
+transformations, quaternions, half-based types, random numbers, procedural
+noise functions, etc...
+
+This library works perfectly with OpenGL but it also ensures interoperability
+with third party libraries and SDKs. It is a good candidate for software
+rendering (Raytracing / Rasterisation), image processing, physic simulations
+and any context that requires a simple and convenient mathematics library.
+
+WWW: http://glm.g-truc.net/
diff --git a/math/glm/pkg-plist b/math/glm/pkg-plist
new file mode 100644
index 000000000000..c314c6699d33
--- /dev/null
+++ b/math/glm/pkg-plist
@@ -0,0 +1,228 @@
+include/glm/CMakeLists.txt
+include/glm/core/_detail.hpp
+include/glm/core/_fixes.hpp
+include/glm/core/_swizzle.hpp
+include/glm/core/_swizzle_func.hpp
+include/glm/core/_vectorize.hpp
+include/glm/core/dummy.cpp
+include/glm/core/func_common.hpp
+include/glm/core/func_common.inl
+include/glm/core/func_exponential.hpp
+include/glm/core/func_exponential.inl
+include/glm/core/func_geometric.hpp
+include/glm/core/func_geometric.inl
+include/glm/core/func_integer.hpp
+include/glm/core/func_integer.inl
+include/glm/core/func_matrix.hpp
+include/glm/core/func_matrix.inl
+include/glm/core/func_noise.hpp
+include/glm/core/func_noise.inl
+include/glm/core/func_packing.hpp
+include/glm/core/func_packing.inl
+include/glm/core/func_trigonometric.hpp
+include/glm/core/func_trigonometric.inl
+include/glm/core/func_vector_relational.hpp
+include/glm/core/func_vector_relational.inl
+include/glm/core/hint.hpp
+include/glm/core/intrinsic_common.hpp
+include/glm/core/intrinsic_common.inl
+include/glm/core/intrinsic_exponential.hpp
+include/glm/core/intrinsic_exponential.inl
+include/glm/core/intrinsic_geometric.hpp
+include/glm/core/intrinsic_geometric.inl
+include/glm/core/intrinsic_matrix.hpp
+include/glm/core/intrinsic_matrix.inl
+include/glm/core/intrinsic_trigonometric.hpp
+include/glm/core/intrinsic_trigonometric.inl
+include/glm/core/intrinsic_vector_relational.hpp
+include/glm/core/intrinsic_vector_relational.inl
+include/glm/core/setup.hpp
+include/glm/core/type.hpp
+include/glm/core/type_float.hpp
+include/glm/core/type_gentype.hpp
+include/glm/core/type_gentype.inl
+include/glm/core/type_half.hpp
+include/glm/core/type_half.inl
+include/glm/core/type_int.hpp
+include/glm/core/type_mat.hpp
+include/glm/core/type_mat.inl
+include/glm/core/type_mat2x2.hpp
+include/glm/core/type_mat2x2.inl
+include/glm/core/type_mat2x3.hpp
+include/glm/core/type_mat2x3.inl
+include/glm/core/type_mat2x4.hpp
+include/glm/core/type_mat2x4.inl
+include/glm/core/type_mat3x2.hpp
+include/glm/core/type_mat3x2.inl
+include/glm/core/type_mat3x3.hpp
+include/glm/core/type_mat3x3.inl
+include/glm/core/type_mat3x4.hpp
+include/glm/core/type_mat3x4.inl
+include/glm/core/type_mat4x2.hpp
+include/glm/core/type_mat4x2.inl
+include/glm/core/type_mat4x3.hpp
+include/glm/core/type_mat4x3.inl
+include/glm/core/type_mat4x4.hpp
+include/glm/core/type_mat4x4.inl
+include/glm/core/type_size.hpp
+include/glm/core/type_vec.hpp
+include/glm/core/type_vec.inl
+include/glm/core/type_vec1.hpp
+include/glm/core/type_vec1.inl
+include/glm/core/type_vec2.hpp
+include/glm/core/type_vec2.inl
+include/glm/core/type_vec3.hpp
+include/glm/core/type_vec3.inl
+include/glm/core/type_vec4.hpp
+include/glm/core/type_vec4.inl
+include/glm/ext.hpp
+include/glm/glm.hpp
+include/glm/gtc/half_float.hpp
+include/glm/gtc/half_float.inl
+include/glm/gtc/matrix_access.hpp
+include/glm/gtc/matrix_access.inl
+include/glm/gtc/matrix_integer.hpp
+include/glm/gtc/matrix_inverse.hpp
+include/glm/gtc/matrix_inverse.inl
+include/glm/gtc/matrix_transform.hpp
+include/glm/gtc/matrix_transform.inl
+include/glm/gtc/noise.hpp
+include/glm/gtc/noise.inl
+include/glm/gtc/quaternion.hpp
+include/glm/gtc/quaternion.inl
+include/glm/gtc/random.hpp
+include/glm/gtc/random.inl
+include/glm/gtc/swizzle.hpp
+include/glm/gtc/swizzle.inl
+include/glm/gtc/type_precision.hpp
+include/glm/gtc/type_precision.inl
+include/glm/gtc/type_ptr.hpp
+include/glm/gtc/type_ptr.inl
+include/glm/gtx/associated_min_max.hpp
+include/glm/gtx/associated_min_max.inl
+include/glm/gtx/bit.hpp
+include/glm/gtx/bit.inl
+include/glm/gtx/closest_point.hpp
+include/glm/gtx/closest_point.inl
+include/glm/gtx/color_cast.hpp
+include/glm/gtx/color_cast.inl
+include/glm/gtx/color_space.hpp
+include/glm/gtx/color_space.inl
+include/glm/gtx/color_space_YCoCg.hpp
+include/glm/gtx/color_space_YCoCg.inl
+include/glm/gtx/compatibility.hpp
+include/glm/gtx/compatibility.inl
+include/glm/gtx/component_wise.hpp
+include/glm/gtx/component_wise.inl
+include/glm/gtx/constants.hpp
+include/glm/gtx/constants.inl
+include/glm/gtx/epsilon.hpp
+include/glm/gtx/epsilon.inl
+include/glm/gtx/euler_angles.hpp
+include/glm/gtx/euler_angles.inl
+include/glm/gtx/extend.hpp
+include/glm/gtx/extend.inl
+include/glm/gtx/extented_min_max.hpp
+include/glm/gtx/extented_min_max.inl
+include/glm/gtx/fast_exponential.hpp
+include/glm/gtx/fast_exponential.inl
+include/glm/gtx/fast_square_root.hpp
+include/glm/gtx/fast_square_root.inl
+include/glm/gtx/fast_trigonometry.hpp
+include/glm/gtx/fast_trigonometry.inl
+include/glm/gtx/gradient_paint.hpp
+include/glm/gtx/gradient_paint.inl
+include/glm/gtx/handed_coordinate_space.hpp
+include/glm/gtx/handed_coordinate_space.inl
+include/glm/gtx/inertia.hpp
+include/glm/gtx/inertia.inl
+include/glm/gtx/int_10_10_10_2.hpp
+include/glm/gtx/int_10_10_10_2.inl
+include/glm/gtx/integer.hpp
+include/glm/gtx/integer.inl
+include/glm/gtx/intersect.hpp
+include/glm/gtx/intersect.inl
+include/glm/gtx/log_base.hpp
+include/glm/gtx/log_base.inl
+include/glm/gtx/matrix_cross_product.hpp
+include/glm/gtx/matrix_cross_product.inl
+include/glm/gtx/matrix_interpolation.hpp
+include/glm/gtx/matrix_interpolation.inl
+include/glm/gtx/matrix_major_storage.hpp
+include/glm/gtx/matrix_major_storage.inl
+include/glm/gtx/matrix_operation.hpp
+include/glm/gtx/matrix_operation.inl
+include/glm/gtx/matrix_query.hpp
+include/glm/gtx/matrix_query.inl
+include/glm/gtx/mixed_product.hpp
+include/glm/gtx/mixed_product.inl
+include/glm/gtx/multiple.hpp
+include/glm/gtx/multiple.inl
+include/glm/gtx/noise.hpp
+include/glm/gtx/noise.inl
+include/glm/gtx/norm.hpp
+include/glm/gtx/norm.inl
+include/glm/gtx/normal.hpp
+include/glm/gtx/normal.inl
+include/glm/gtx/normalize_dot.hpp
+include/glm/gtx/normalize_dot.inl
+include/glm/gtx/number_precision.hpp
+include/glm/gtx/number_precision.inl
+include/glm/gtx/ocl_type.hpp
+include/glm/gtx/ocl_type.inl
+include/glm/gtx/optimum_pow.hpp
+include/glm/gtx/optimum_pow.inl
+include/glm/gtx/orthonormalize.hpp
+include/glm/gtx/orthonormalize.inl
+include/glm/gtx/perpendicular.hpp
+include/glm/gtx/perpendicular.inl
+include/glm/gtx/polar_coordinates.hpp
+include/glm/gtx/polar_coordinates.inl
+include/glm/gtx/projection.hpp
+include/glm/gtx/projection.inl
+include/glm/gtx/quaternion.hpp
+include/glm/gtx/quaternion.inl
+include/glm/gtx/random.hpp
+include/glm/gtx/random.inl
+include/glm/gtx/raw_data.hpp
+include/glm/gtx/raw_data.inl
+include/glm/gtx/reciprocal.hpp
+include/glm/gtx/reciprocal.inl
+include/glm/gtx/rotate_vector.hpp
+include/glm/gtx/rotate_vector.inl
+include/glm/gtx/simd_mat4.hpp
+include/glm/gtx/simd_mat4.inl
+include/glm/gtx/simd_vec4.hpp
+include/glm/gtx/simd_vec4.inl
+include/glm/gtx/spline.hpp
+include/glm/gtx/spline.inl
+include/glm/gtx/std_based_type.hpp
+include/glm/gtx/std_based_type.inl
+include/glm/gtx/string_cast.hpp
+include/glm/gtx/string_cast.inl
+include/glm/gtx/transform.hpp
+include/glm/gtx/transform.inl
+include/glm/gtx/transform2.hpp
+include/glm/gtx/transform2.inl
+include/glm/gtx/ulp.hpp
+include/glm/gtx/ulp.inl
+include/glm/gtx/unsigned_int.hpp
+include/glm/gtx/unsigned_int.inl
+include/glm/gtx/vec1.hpp
+include/glm/gtx/vec1.inl
+include/glm/gtx/vector_access.hpp
+include/glm/gtx/vector_access.inl
+include/glm/gtx/vector_angle.hpp
+include/glm/gtx/vector_angle.inl
+include/glm/gtx/vector_query.hpp
+include/glm/gtx/vector_query.inl
+include/glm/gtx/verbose_operator.hpp
+include/glm/gtx/verbose_operator.inl
+include/glm/gtx/wrap.hpp
+include/glm/gtx/wrap.inl
+include/glm/virtrev/xstream.hpp
+@dirrm include/glm/virtrev
+@dirrm include/glm/gtx
+@dirrm include/glm/gtc
+@dirrm include/glm/core
+@dirrm include/glm