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author | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2009-03-07 14:51:39 +0000 |
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committer | Dmitry Marakasov <amdmi3@FreeBSD.org> | 2009-03-07 14:51:39 +0000 |
commit | 464602e87ad7c0635c21a48f7da9c55a49fc04d9 (patch) | |
tree | b62ac21be6c588e3beb88380f133c071b2b89f37 /graphics/nvidia-texture-tools/files/patch-src-nvmath-nvmath.h | |
parent | Update to 1.290 (diff) |
The NVIDIA Texture Tools is a collection of image processing and
texture manipulation tools, designed to be integrated in game tools
and asset conditioning pipelines.
The primary features of the library are mipmap and normal map
generation, format conversion and DXT compression.
DXT compression is based on Simon Brown's squish library. The library
also contains an alternative GPU-accelerated compressor that uses
CUDA and is one order of magnitude faster.
WWW: http://code.google.com/p/nvidia-texture-tools/
Notes
Notes:
svn path=/head/; revision=229634
Diffstat (limited to 'graphics/nvidia-texture-tools/files/patch-src-nvmath-nvmath.h')
-rw-r--r-- | graphics/nvidia-texture-tools/files/patch-src-nvmath-nvmath.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/graphics/nvidia-texture-tools/files/patch-src-nvmath-nvmath.h b/graphics/nvidia-texture-tools/files/patch-src-nvmath-nvmath.h new file mode 100644 index 000000000000..6230ee1a5c8a --- /dev/null +++ b/graphics/nvidia-texture-tools/files/patch-src-nvmath-nvmath.h @@ -0,0 +1,20 @@ +--- src/nvmath/nvmath.h.orig 2008-12-01 11:04:28.000000000 +0300 ++++ src/nvmath/nvmath.h 2009-03-06 22:38:28.000000000 +0300 +@@ -97,7 +97,7 @@ + { + #if NV_OS_WIN32 + return _finite(f) != 0; +-#elif NV_OS_DARWIN ++#elif NV_OS_DARWIN || NV_OS_FREEBSD + return isfinite(f); + #elif NV_OS_LINUX + return finitef(f); +@@ -112,7 +112,7 @@ + { + #if NV_OS_WIN32 + return _isnan(f) != 0; +-#elif NV_OS_DARWIN ++#elif NV_OS_DARWIN || NV_OS_FREEBSD + return isnan(f); + #elif NV_OS_LINUX + return isnanf(f); |