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authorPav Lucistnik <pav@FreeBSD.org>2005-09-18 21:19:46 +0000
committerPav Lucistnik <pav@FreeBSD.org>2005-09-18 21:19:46 +0000
commitbdd5b1bf197e3250f4aeace796d3d293f7a2a419 (patch)
tree2f66a17817ffbd3c4c0ed66c5e1184d17a6943ab /graphics/fracplanet
parent- Update to 1.5.11 (diff)
Fracplanet is an application to generate random planets and terrain
with oceans, mountains, icecaps and rivers. Parameters are specified interactively and the results displayed using OpenGL. The generated objects can be dumped in Pov-Ray format. PR: ports/86275 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Notes
Notes: svn path=/head/; revision=143105
Diffstat (limited to 'graphics/fracplanet')
-rw-r--r--graphics/fracplanet/Makefile54
-rw-r--r--graphics/fracplanet/distinfo2
-rw-r--r--graphics/fracplanet/files/patch-fracplanet.pro32
-rw-r--r--graphics/fracplanet/pkg-descr9
4 files changed, 97 insertions, 0 deletions
diff --git a/graphics/fracplanet/Makefile b/graphics/fracplanet/Makefile
new file mode 100644
index 000000000000..c374a02bbba8
--- /dev/null
+++ b/graphics/fracplanet/Makefile
@@ -0,0 +1,54 @@
+# New ports collection makefile for: fracplanet
+# Date created: 15 Sep 2005
+# Whom: Igor Pokrovsky <ip@doom.homeunix.org>
+#
+# $FreeBSD$
+#
+
+PORTNAME= fracplanet
+PORTVERSION= 0.2.0
+CATEGORIES= graphics
+MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
+MASTER_SITE_SUBDIR= ${PORTNAME}
+
+MAINTAINER= ip@doom.homeunix.org
+COMMENT= An interactive generator of planets and terrain
+
+BUILD_DEPENDS= qmake:${PORTSDIR}/devel/qmake
+
+USE_REINPLACE= yes
+USE_GL= yes
+USE_QT_VER= 3
+USE_X_PREFIX= yes
+MAKE_ENV= QTDIR="${X11BASE}" QMAKESPEC="${QMAKESPEC}" VERSION_NUMBER="${PORTVERSION}"
+WRKSRC= ${WRKDIR}/${PORTNAME}
+
+QMAKE?= ${LOCALBASE}/bin/qmake
+QMAKESPEC?= ${LOCALBASE}/share/qt/mkspecs/freebsd-g++
+
+PLIST_FILES= bin/${PORTNAME}
+PORTDOCS= fracplanet.htm fracplanet.css
+
+.include <bsd.port.pre.mk>
+
+.if ${OSVERSION} < 500000
+BROKEN= "Does not build on FreeBSD 4.x"
+.endif
+
+post-patch:
+ @${REINPLACE_CMD} -e \
+ 's|%%PREFIX%%|${PREFIX}|g; s|%%DOCSDIR%%|${DOCSDIR}|g' \
+ ${WRKSRC}/${PORTNAME}.pro
+
+do-configure:
+ cd ${WRKSRC} && ${SETENV} ${MAKE_ENV} ${QMAKE}
+
+do-install:
+ ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin
+
+.ifndef (NOPORTDOCS)
+ ${MKDIR} ${DOCSDIR}
+ ${INSTALL_MAN} ${PORTDOCS:S|^|${WRKSRC}/|} ${DOCSDIR}
+.endif
+
+.include <bsd.port.post.mk>
diff --git a/graphics/fracplanet/distinfo b/graphics/fracplanet/distinfo
new file mode 100644
index 000000000000..34eb67f21c43
--- /dev/null
+++ b/graphics/fracplanet/distinfo
@@ -0,0 +1,2 @@
+MD5 (fracplanet-0.2.0.tar.gz) = 16c2a59fc1614f1f1c69eff16d10a39e
+SIZE (fracplanet-0.2.0.tar.gz) = 68440
diff --git a/graphics/fracplanet/files/patch-fracplanet.pro b/graphics/fracplanet/files/patch-fracplanet.pro
new file mode 100644
index 000000000000..4d0350ba7f0b
--- /dev/null
+++ b/graphics/fracplanet/files/patch-fracplanet.pro
@@ -0,0 +1,32 @@
+--- fracplanet.pro.orig
++++ fracplanet.pro
+@@ -1,15 +1,15 @@
+ TEMPLATE = app
+
+ # append debug or release
+-CONFIG+= qt opengl debug # release
++CONFIG+= qt opengl release # debug
+
+ #######################################
+ # Installation
+
+ INSTALLS += executable documentation
+-executable.path = /usr/local/bin
++executable.path = %%PREFIX%%/bin
+ executable.files = fracplanet
+-documentation.path = /usr/local/share/doc/fracplanet
++documentation.path = %%DOCSDIR%%
+ documentation.files = fracplanet.htm fracplanet.css
+
+ ##################
+@@ -17,8 +17,8 @@
+ # Now leaving these ON for general distribution
+ # -funroll-loops unproven
+
+-QMAKE_CXXFLAGS_RELEASE -= -O2
+-QMAKE_CXXFLAGS_RELEASE += -O3 -fomit-frame-pointer -ffast-math
++#QMAKE_CXXFLAGS_RELEASE -= -O2
++#QMAKE_CXXFLAGS_RELEASE += -O3 -fomit-frame-pointer -ffast-math
+
+ ##################
+ # Architecture specific optimisations
diff --git a/graphics/fracplanet/pkg-descr b/graphics/fracplanet/pkg-descr
new file mode 100644
index 000000000000..47e60b1719c7
--- /dev/null
+++ b/graphics/fracplanet/pkg-descr
@@ -0,0 +1,9 @@
+Fracplanet is an application to generate random planets and terrain
+with oceans, mountains, icecaps and rivers. Parameters are specified
+interactively and the results displayed using OpenGL. The generated
+objects can be dumped in Pov-Ray format.
+
+WWW: http://www.bottlenose.demon.co.uk/share/fracplanet
+
+- Igor Pokrovsky
+ip@doom.homeunix.org