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authorEdwin Groothuis <edwin@FreeBSD.org>2005-11-24 02:46:04 +0000
committerEdwin Groothuis <edwin@FreeBSD.org>2005-11-24 02:46:04 +0000
commitdffe8871092c6f7ca0f05ab8cf37b9b06ec64bfa (patch)
tree03c55c2879df6cdf53f2d4f8f77f4bc71d75805a /graphics/crystalentitylayer
parent- Detonate this abandonware in two months (diff)
[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of Crystal Space 3D Engine
Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages WWW: http://sourceforge.net/projects/cel/ PR: ports/89470 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Notes
Notes: svn path=/head/; revision=149255
Diffstat (limited to 'graphics/crystalentitylayer')
-rw-r--r--graphics/crystalentitylayer/Makefile79
-rw-r--r--graphics/crystalentitylayer/distinfo3
-rw-r--r--graphics/crystalentitylayer/pkg-descr5
-rw-r--r--graphics/crystalentitylayer/pkg-plist791
4 files changed, 878 insertions, 0 deletions
diff --git a/graphics/crystalentitylayer/Makefile b/graphics/crystalentitylayer/Makefile
new file mode 100644
index 000000000000..1d876e767278
--- /dev/null
+++ b/graphics/crystalentitylayer/Makefile
@@ -0,0 +1,79 @@
+# New ports collection makefile for: Crystal Entity Layer
+# Date created: 2005-10-02
+# Whom: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
+#
+# $FreeBSD$
+#
+
+PORTNAME= crystalentitylayer
+PORTVERSION= 0.99
+CATEGORIES= graphics
+MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
+MASTER_SITE_SUBDIR= cel
+DISTNAME= cel-pseudo-stable-2005-09-03
+
+MAINTAINER= acardenas@bsd.org.pe
+COMMENT= CEL is a layer that sits on top of Crystal Space 3D Engine
+
+BUILD_DEPENDS= jam:${PORTSDIR}/devel/jam \
+ cs-config:${PORTSDIR}/graphics/crystalspace
+
+USE_X_PREFIX= yes
+USE_BZIP2= yes
+GNU_CONFIGURE= yes
+USE_REINPLACE= yes
+
+LDFLAGS= -L${LOCALBASE}/lib -L${X11BASE}/lib
+CPPFLAGS= -I${LOCALBASE}/include -I${X11BASE}/include
+CONFIGURE_ARGS+= --with-cs-prefix=${X11BASE}
+MAKE_ENV= CC="${CC}" CFLAGS="${CFLAGS} ${CXX}" LDFLAGS="${LDFLAGS}" CPPFLAGS="${CPPFLAGS}"
+DOCSDIR?= share/doc/cel-${PORTVERSION}
+DATADIR?= share/cel
+PLIST_SUB+= DOCSDIR=${DOCSDIR} \
+ DATADIR=${DATADIR}
+WRKSRC= ${WRKDIR}/cel
+
+OPTIONS= DEBUG "Build with debugging information" off \
+ PYTHON "Python Behaviour Layer" on \
+ CPPUNIT "The C++ Unit Test Library" on \
+ BFD "Universal BFD library from the GNU binutils" on
+
+.include <bsd.port.pre.mk>
+
+.if!defined(WITHOUT_DEBUG)
+CONFIGURE_ARGS+= --enable-debug=yes
+.else
+CONFIGURE_ARGS+= --enable-debug=no
+.endif
+
+.if!defined(WITHOUT_PYTHON)
+USE_PYTHON= yes
+.include <${PORTSDIR}/Mk/bsd.python.mk>
+.else
+CONFIGURE_ARGS+= --without-python
+.endif
+
+.if!defined(WITHOUT_CPPUNIT)
+LIB_DEPENDS+= cppunit-1.10:${PORTSDIR}/devel/cppunit
+.else
+CONFIGURE_ARGS+= --without-cppunit
+.endif
+
+.if!defined(WITHOUT_BFD)
+BUILD_DEPENDS+= ${LOCALBASE}/lib/libbfd.a:${PORTSDIR}/devel/libbfd
+.else
+CONFIGURE_ARGS+= --without-bfd
+.endif
+
+post-configure:
+.if defined(NOPORTDOCS)
+ @${REINPLACE_CMD} -e 61d ${WRKSRC}/Jamfile
+.endif
+
+do-build:
+ @cd ${WRKSRC} && jam -q
+
+do-install:
+ @cd ${WRKSRC} && jam install
+
+.include <bsd.port.post.mk>
diff --git a/graphics/crystalentitylayer/distinfo b/graphics/crystalentitylayer/distinfo
new file mode 100644
index 000000000000..e128bc97d912
--- /dev/null
+++ b/graphics/crystalentitylayer/distinfo
@@ -0,0 +1,3 @@
+MD5 (cel-pseudo-stable-2005-09-03.tar.bz2) = 2002121be8d11652c8d99e3942ea8e09
+SHA256 (cel-pseudo-stable-2005-09-03.tar.bz2) = b05b84183ec85b3e0f61a80506ca4697309b17bf12a73814a45fdd792ea6eeca
+SIZE (cel-pseudo-stable-2005-09-03.tar.bz2) = 2293896
diff --git a/graphics/crystalentitylayer/pkg-descr b/graphics/crystalentitylayer/pkg-descr
new file mode 100644
index 000000000000..7176e4a2ff79
--- /dev/null
+++ b/graphics/crystalentitylayer/pkg-descr
@@ -0,0 +1,5 @@
+Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space.
+It makes it easier for game developers to create games based on Crystal Space.
+CEL can optionally be used together with Python or other scripting languages
+
+WWW: http://sourceforge.net/projects/cel/
diff --git a/graphics/crystalentitylayer/pkg-plist b/graphics/crystalentitylayer/pkg-plist
new file mode 100644
index 000000000000..78251bd4299e
--- /dev/null
+++ b/graphics/crystalentitylayer/pkg-plist
@@ -0,0 +1,791 @@
+bin/celtst
+bin/mechtest
+bin/bootstrap
+bin/nettest
+bin/cel-config
+bin/cel.cex
+etc/cel/vfs.cfg
+include/cel/behaviourlayer/behave.h
+include/cel/behaviourlayer/bl.h
+include/cel/behaviourlayer/blgen.h
+include/cel/celtool/camera.h
+include/cel/celtool/initapp.h
+include/cel/celtool/persisthelper.h
+include/cel/celtool/stdparams.h
+include/cel/celtool/stdpcimp.h
+include/cel/physicallayer/datatype.h
+include/cel/physicallayer/entity.h
+include/cel/physicallayer/entitytpl.h
+include/cel/physicallayer/facttmpl.h
+include/cel/physicallayer/message.h
+include/cel/physicallayer/nettypes.h
+include/cel/physicallayer/network.h
+include/cel/physicallayer/numreg.h
+include/cel/physicallayer/persist.h
+include/cel/physicallayer/pl.h
+include/cel/physicallayer/propchg.h
+include/cel/physicallayer/propclas.h
+include/cel/physicallayer/propfact.h
+include/cel/propclass/actormove.h
+include/cel/propclass/billboard.h
+include/cel/propclass/camera.h
+include/cel/propclass/chars.h
+include/cel/propclass/colldet.h
+include/cel/propclass/defcam.h
+include/cel/propclass/dynmove.h
+include/cel/propclass/gravity.h
+include/cel/propclass/input.h
+include/cel/propclass/inv.h
+include/cel/propclass/light.h
+include/cel/propclass/linmove.h
+include/cel/propclass/mechcommon.h
+include/cel/propclass/mechenv.h
+include/cel/propclass/mechexploder.h
+include/cel/propclass/mechsteer.h
+include/cel/propclass/mechsys.h
+include/cel/propclass/mechthruster.h
+include/cel/propclass/mesh.h
+include/cel/propclass/meshsel.h
+include/cel/propclass/move.h
+include/cel/propclass/mover.h
+include/cel/propclass/navgraph.h
+include/cel/propclass/newcamera.h
+include/cel/propclass/npcmove.h
+include/cel/propclass/portal.h
+include/cel/propclass/prop.h
+include/cel/propclass/quest.h
+include/cel/propclass/region.h
+include/cel/propclass/simpcam.h
+include/cel/propclass/solid.h
+include/cel/propclass/spawn.h
+include/cel/propclass/test.h
+include/cel/propclass/timer.h
+include/cel/propclass/tooltip.h
+include/cel/propclass/trigger.h
+include/cel/propclass/zone.h
+include/cel/tools/billboard.h
+include/cel/tools/entityloader.h
+include/cel/tools/entitytplloader.h
+include/cel/tools/questmanager.h
+lib/cel/stdphyslayer.so
+lib/cel/stdphyslayer.csplugin
+lib/cel/pfengine.so
+lib/cel/pfengine.csplugin
+lib/cel/pfdefcam.so
+lib/cel/pfdefcam.csplugin
+lib/cel/pfsimpcam.so
+lib/cel/pfsimpcam.csplugin
+lib/cel/pfnewcamera.so
+lib/cel/pfnewcamera.csplugin
+lib/cel/pfinput.so
+lib/cel/pfinput.csplugin
+lib/cel/pfinv.so
+lib/cel/pfinv.csplugin
+lib/cel/pfmesh.so
+lib/cel/pfmesh.csplugin
+lib/cel/pflight.so
+lib/cel/pflight.csplugin
+lib/cel/pfportal.so
+lib/cel/pfmove.so
+lib/cel/pfportal.csplugin
+lib/cel/pfmove.csplugin
+lib/cel/pfdynmove.so
+lib/cel/pfdynmove.csplugin
+lib/cel/pfmechanics.so
+lib/cel/pfmechanics.csplugin
+lib/cel/pftest.so
+lib/cel/pftest.csplugin
+lib/cel/pftools.so
+lib/cel/pftools.csplugin
+lib/cel/pfbillboard.so
+lib/cel/pfbillboard.csplugin
+lib/cel/pfactormove.so
+lib/cel/pfactormove.csplugin
+lib/cel/pfzone.so
+lib/cel/pfzone.csplugin
+lib/cel/pfmover.so
+lib/cel/pfmover.csplugin
+lib/cel/pftrigger.so
+lib/cel/pftrigger.csplugin
+lib/cel/pfquest.so
+lib/cel/pfquest.csplugin
+lib/cel/cpersist.so
+lib/cel/cpersist.csplugin
+lib/cel/xmlpersist.so
+lib/cel/xmlpersist.csplugin
+lib/cel/bltest.so
+lib/cel/bltest.csplugin
+lib/cel/blpython.so
+lib/cel/blpython.csplugin
+lib/cel/blxml.so
+lib/cel/blxml.csplugin
+lib/cel/addon_celentity.so
+lib/cel/addon_celentity.csplugin
+lib/cel/addon_celentitytpl.so
+lib/cel/addon_celentitytpl.csplugin
+lib/cel/addon_questdef.so
+lib/cel/addon_questdef.csplugin
+lib/cel/addon_xmlscripts.so
+lib/cel/addon_xmlscripts.csplugin
+lib/cel/mgr_billboard.so
+lib/cel/mgr_billboard.csplugin
+lib/cel/mgr_quests.so
+lib/cel/mgr_quests.csplugin
+lib/libceltool.a
+%%DOCSDIR%%/history.txt
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+%%DATADIR%%/data/images/slanted_stone.png
+%%DATADIR%%/data/images/table_coffee5.gif
+%%DATADIR%%/data/images/to_the_tavern.jpg
+%%DATADIR%%/data/images/tube_and.png
+%%DATADIR%%/data/images/tube_bluekey.png
+%%DATADIR%%/data/images/tube_greenkey.png
+%%DATADIR%%/data/images/tube_ld.png
+%%DATADIR%%/data/images/tube_lr.png
+%%DATADIR%%/data/images/tube_lrd.png
+%%DATADIR%%/data/images/tube_lru.png
+%%DATADIR%%/data/images/tube_lrud.png
+%%DATADIR%%/data/images/tube_lu.png
+%%DATADIR%%/data/images/tube_lud.png
+%%DATADIR%%/data/images/tube_or.png
+%%DATADIR%%/data/images/tube_power.png
+%%DATADIR%%/data/images/tube_power_25.png
+%%DATADIR%%/data/images/tube_power_50.png
+%%DATADIR%%/data/images/tube_power_75.png
+%%DATADIR%%/data/images/tube_power_full.png
+%%DATADIR%%/data/images/tube_powerbulb.png
+%%DATADIR%%/data/images/tube_rd.png
+%%DATADIR%%/data/images/tube_redkey.png
+%%DATADIR%%/data/images/tube_ru.png
+%%DATADIR%%/data/images/tube_rud.png
+%%DATADIR%%/data/images/tube_ud.png
+%%DATADIR%%/data/images/tube_xor.png
+%%DATADIR%%/data/images/tube_yellowkey.png
+%%DATADIR%%/data/images/white.png
+%%DATADIR%%/data/images/wood_box.png
+%%DATADIR%%/data/images/yellowkey.png
+%%DATADIR%%/data/sounds/sounds_ws.zip
+@dirrm etc/cel
+@dirrm include/cel/behaviourlayer
+@dirrm include/cel/celtool
+@dirrm include/cel/physicallayer
+@dirrm include/cel/propclass
+@dirrm include/cel/tools
+@dirrm include/cel
+@dirrm lib/cel
+@dirrm %%DOCSDIR%%/html/manual
+@dirrm %%DOCSDIR%%/html/api
+@dirrm %%DOCSDIR%%/html
+@dirrm %%DOCSDIR%%
+@dirrm %%DATADIR%%/bindings/python
+@dirrm %%DATADIR%%/bindings
+@dirrm %%DATADIR%%/data/cally
+@dirrm %%DATADIR%%/data/images
+@dirrm %%DATADIR%%/data/sounds
+@dirrm %%DATADIR%%/data
+@dirrm %%DATADIR%%