diff options
author | Kirill Ponomarev <krion@FreeBSD.org> | 2004-07-13 08:33:57 +0000 |
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committer | Kirill Ponomarev <krion@FreeBSD.org> | 2004-07-13 08:33:57 +0000 |
commit | e2ca6bea49eef37b38c7d98b702dd449492b4b8e (patch) | |
tree | 2f117f6da1ebdb7dc6b8cfdccf8fa7a8fcfa5212 /graphics/Makefile | |
parent | - Patch out $ python - print site.sitedirs invocation. According to perky: (diff) |
Add cal3d 0.9.1,
Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent. It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.
Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.
The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.
PR: ports/68954
Submitted by: Stefan Walter <sw@gegenunendlich.de>
Notes
Notes:
svn path=/head/; revision=113534
Diffstat (limited to 'graphics/Makefile')
-rw-r--r-- | graphics/Makefile | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/graphics/Makefile b/graphics/Makefile index f7854c8b1891..7ccc878c0791 100644 --- a/graphics/Makefile +++ b/graphics/Makefile @@ -32,6 +32,7 @@ SUBDIR += bmeps SUBDIR += bugle SUBDIR += cadubi + SUBDIR += cal3d SUBDIR += camediaplay SUBDIR += cbview SUBDIR += chbg |