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authorKirill Ponomarev <krion@FreeBSD.org>2004-07-13 08:33:57 +0000
committerKirill Ponomarev <krion@FreeBSD.org>2004-07-13 08:33:57 +0000
commite2ca6bea49eef37b38c7d98b702dd449492b4b8e (patch)
tree2f117f6da1ebdb7dc6b8cfdccf8fa7a8fcfa5212 /graphics/Makefile
parent- Patch out $ python - print site.sitedirs invocation. According to perky: (diff)
Add cal3d 0.9.1,
Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. PR: ports/68954 Submitted by: Stefan Walter <sw@gegenunendlich.de>
Notes
Notes: svn path=/head/; revision=113534
Diffstat (limited to 'graphics/Makefile')
-rw-r--r--graphics/Makefile1
1 files changed, 1 insertions, 0 deletions
diff --git a/graphics/Makefile b/graphics/Makefile
index f7854c8b1891..7ccc878c0791 100644
--- a/graphics/Makefile
+++ b/graphics/Makefile
@@ -32,6 +32,7 @@
SUBDIR += bmeps
SUBDIR += bugle
SUBDIR += cadubi
+ SUBDIR += cal3d
SUBDIR += camediaplay
SUBDIR += cbview
SUBDIR += chbg