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authorDima Panov <fluffy@FreeBSD.org>2020-11-16 06:14:33 +0000
committerDima Panov <fluffy@FreeBSD.org>2020-11-16 06:14:33 +0000
commitc902b73c7ab1ea4ca90f09672e9473cbbca6e08c (patch)
treeea0f73da55bb8a9b90ad8f23d89d96123d2b432d /games
parentscience/quantum-espresso: Update 6.5 -> 6.6 (diff)
games/ezquake: update to 3.2.2 release
pass maintainership to submitter Release notes: https://github.com/ezQuake/ezquake-source/releases/tag/3.2.2 PR: 251176 Submitted by: vvd@unislabs.com
Notes
Notes: svn path=/head/; revision=555450
Diffstat (limited to 'games')
-rw-r--r--games/ezquake/Makefile90
-rw-r--r--games/ezquake/distinfo11
-rw-r--r--games/ezquake/files/patch-Makefile117
-rw-r--r--games/ezquake/files/patch-Makefile.list20
-rw-r--r--games/ezquake/files/patch-config_manager.c16
-rw-r--r--games/ezquake/files/patch-fs.c91
-rw-r--r--games/ezquake/files/patch-host.c11
-rw-r--r--games/ezquake/files/patch-image.c119
-rw-r--r--games/ezquake/files/patch-q_shared.h20
-rw-r--r--games/ezquake/files/patch-snd_dma.c11
-rw-r--r--games/ezquake/pkg-descr28
-rw-r--r--games/ezquake/pkg-plist366
12 files changed, 150 insertions, 750 deletions
diff --git a/games/ezquake/Makefile b/games/ezquake/Makefile
index 5fd30bf6f073..955cf4778e93 100644
--- a/games/ezquake/Makefile
+++ b/games/ezquake/Makefile
@@ -2,80 +2,38 @@
# $FreeBSD$
PORTNAME= ezquake
-PORTVERSION= 1.9
-PORTREVISION= 10
+PORTVERSION= 3.2.2
+PORTREVISION= 0
PORTEPOCH= 2
CATEGORIES= games
-MASTER_SITES= SF/${PORTNAME}/stable/${PORTVERSION}:ezquake \
- http://www.winimage.com/zLibDll/:minizip
-DISTFILES= ${PORTNAME}_source_${PORTVERSION}.7z:ezquake \
- ${PORTNAME}_linux-x86_${PORTVERSION}${EXTRACT_SUFX}:ezquake \
- unzip101e.zip:minizip
+MASTER_SITES= https://github.com/ezQuake/ezquake-source/archive/ \
+ https://github.com/ezQuake/ezquake-source/releases/download/${PORTVERSION}/
+DISTFILES= ${PORTVERSION}.tar.gz \
+ ${PORTNAME}-ubuntu-${PORTVERSION}-full.tar.gz
+DIST_SUBDIR= ${PORTNAME}
-MAINTAINER= ports@FreeBSD.org
+MAINTAINER= vvd@unislabs.com
COMMENT= Modern QuakeWorld client
-EXTRACT_DEPENDS=${UNZIP_CMD}:archivers/unzip \
- 7z:archivers/p7zip
-LIB_DEPENDS= libexpat.so:textproc/expat2 \
+LIB_DEPENDS= libcurl.so:ftp/curl \
+ libexpat.so:textproc/expat2 \
+ libjansson.so:devel/jansson \
libpcre.so:devel/pcre \
- libpng.so:graphics/png
+ libpng.so:graphics/png \
+ libspeex.so:audio/speex \
+ libspeexdsp.so:audio/speexdsp
-USES= gmake tcl dos2unix
-DOS2UNIX_GLOB= *.[ch] Makefile*
-USE_CSTD= gnu89
+USES= gl gmake jpeg sdl tcl
+USE_GL= yes
+USE_SDL= sdl2
MAKE_ENV= TCL_SUFX=${TCL_SHLIB_VER}
.for v in TCL_INCLUDEDIR TCL_LIBDIR DATADIR
MAKE_ENV+= ${v}="${${v}}"
.endfor
-WRKSRC= ${WRKDIR}/${PORTNAME}_${PORTVERSION:S/.//}_stable_sources
-
-OPTIONS_MULTI= OUTPUT
-OPTIONS_MULTI_OUTPUT= X11 OPENGL
-OPTIONS_DEFINE= OPTIMIZED_CFLAGS
-OPTIONS_DEFAULT= OPENGL X11 OPTIMIZED_CFLAGS
-OPTIONS_SUB= yes
-
-OPENGL_USES= gl jpeg
-OPENGL_USE= GL=yes
-
-X11_USES= xorg
-X11_USE= XORG=xxf86dga
-
-BROKEN_powerpc= Does not install on powerpc: signal 2
-
-# Fix with clang11
-CFLAGS+= -fcommon
-
-DEPRECATED= Unmaintained and dead upstream, does not build with -fno-common (llvm 11)
-EXPIRATION_DATE=2021-04-01
+WRKSRC= ${WRKDIR}/${PORTNAME}-source-${PORTVERSION}
.include "${.CURDIR}/../quake-data/Makefile.include"
-.include <bsd.port.pre.mk>
-
-.if ${PORT_OPTIONS:MOPENGL}
-ALL_TARGET+= glx
-.endif
-
-.if ${PORT_OPTIONS:MX11}
-ALL_TARGET+= x11
-.endif
-
-.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
-MAKE_ENV+= USE_OPTIMIZED_CFLAGS=YES
-.else
-MAKE_ENV+= USE_OPTIMIZED_CFLAGS=NO
-.endif
-
-do-extract:
- @${MKDIR} ${WRKDIR}
- @cd ${WRKDIR} && \
- ${UNZIP_CMD} -qo ${DISTDIR}/${DISTFILES:C/:.*//:M*.zip} && \
- ${TAR} zxf ${DISTDIR}/${DISTFILES:C/:.*//:M*.tar.gz} && \
- 7z x ${DISTDIR}/${DISTFILES:C/:.*//:M*.7z} >/dev/null
- @${LN} -s ${WRKSRC}/libs/asmlib.h ${WRKSRC}
-
post-patch:
@${REINPLACE_CMD} -e 's|libtcl\.so|libtcl${TCL_VER:S/.//}|' \
${WRKSRC}/embed_tcl.h
@@ -83,13 +41,7 @@ post-patch:
do-install:
@${MKDIR} ${STAGEDIR}${DATADIR}
(cd ${WRKDIR} && ${COPYTREE_SHARE} "ezquake qw" ${STAGEDIR}${DATADIR})
-.if ${PORT_OPTIONS:MOPENGL}
- ${INSTALL_PROGRAM} ${WRKSRC}/release/ezquake-gl.glx \
- ${STAGEDIR}${PREFIX}/bin/ezquake-glx
-.endif
-.if ${PORT_OPTIONS:MX11}
- ${INSTALL_PROGRAM} ${WRKSRC}/release/ezquake.x11 \
- ${STAGEDIR}${PREFIX}/bin/ezquake-x11
-.endif
+ ${INSTALL_PROGRAM} ${WRKSRC}/ezquake-freebsd \
+ ${STAGEDIR}${PREFIX}/bin/ezquake
-.include <bsd.port.post.mk>
+.include <bsd.port.mk>
diff --git a/games/ezquake/distinfo b/games/ezquake/distinfo
index dcd15f550028..fe82bca8bade 100644
--- a/games/ezquake/distinfo
+++ b/games/ezquake/distinfo
@@ -1,6 +1,5 @@
-SHA256 (ezquake_source_1.9.7z) = cb1acf57c4dd963cb47ce73b7f400d403637c187063c6754879a39fc9126948e
-SIZE (ezquake_source_1.9.7z) = 7059379
-SHA256 (ezquake_linux-x86_1.9.tar.gz) = 2e65c1632bedbf8382870d79ba7dc1ee76d2371e03943da9cd57f2c4e5ac1dcb
-SIZE (ezquake_linux-x86_1.9.tar.gz) = 19193980
-SHA256 (unzip101e.zip) = 383cc51f505d996a39efe135a57057bdfc817855259c29092bddba9b4fde5dbd
-SIZE (unzip101e.zip) = 40925
+TIMESTAMP = 1605410491
+SHA256 (ezquake/3.2.2.tar.gz) = 2ca2c455bcdd4cd7c3ac95fa87a8a4e3463aa86a5dbe0fd18576f8d9790425fa
+SIZE (ezquake/3.2.2.tar.gz) = 5759652
+SHA256 (ezquake/ezquake-ubuntu-3.2.2-full.tar.gz) = ef594c51b210fb0e534fbd1c46b63a011f473a8f942cda7802289568dd41fefe
+SIZE (ezquake/ezquake-ubuntu-3.2.2-full.tar.gz) = 19076430
diff --git a/games/ezquake/files/patch-Makefile b/games/ezquake/files/patch-Makefile
index 688c4222c643..a2bf147c34bb 100644
--- a/games/ezquake/files/patch-Makefile
+++ b/games/ezquake/files/patch-Makefile
@@ -1,104 +1,19 @@
---- Makefile.orig 2014-04-13 13:48:18.000000000 +0200
-+++ Makefile 2014-04-13 13:49:38.000000000 +0200
-@@ -6,7 +6,7 @@
-
- # compilation tool and detection of targets/achitecture
- _E = @
--CC = gcc
-+CC ?= gcc
- CC_BASEVERSION = $(shell $(CC) -dumpversion | sed -e 's/\..*//g')
-
- # TYPE = release debug
-@@ -19,17 +19,6 @@
- ARCH = $(shell uname -m | sed -e 's/i.86/x86/g' -e 's/Power Macintosh/ppc/g')
- OS = $(shell uname -s | tr A-Z a-z)
-
--# add special architecture based flags
--ifeq ($(ARCH),x86_64)
-- ARCH_CFLAGS = -mtune=nocona -mmmx -msse -msse2 -m64
--endif
--ifeq ($(ARCH),x86)
-- ARCH_CFLAGS = -march=i686 -mtune=generic -mmmx -Did386
--endif
--ifeq ($(ARCH),ppc)
-- ARCH_CFLAGS = -arch ppc -faltivec -maltivec -mcpu=7450 -mtune=7450 -mpowerpc -mpowerpc-gfxopt
--endif
--
- ifeq ($(OS),linux)
- DEFAULT_TARGET = glx
- OS_GL_CFLAGS = -DWITH_DGA -DWITH_EVDEV -DWITH_VMODE
-@@ -55,19 +44,19 @@
- # Directories for object files #
- ################################
-
--GLX_DIR = $(TYPE)-$(ARCH)/glx
--X11_DIR = $(TYPE)-$(ARCH)/x11
--SVGA_DIR = $(TYPE)-$(ARCH)/svga
--MAC_DIR = $(TYPE)-$(ARCH)/mac
-+GLX_DIR = $(TYPE)/glx
-+X11_DIR = $(TYPE)/x11
-+SVGA_DIR = $(TYPE)/svga
-+MAC_DIR = $(TYPE)/mac
-
- ################
- # Binary files #
- ################
-
--GLX_TARGET = $(TYPE)-$(ARCH)/ezquake-gl.glx
--X11_TARGET = $(TYPE)-$(ARCH)/ezquake.x11
--SVGA_TARGET = $(TYPE)-$(ARCH)/ezquake.svga
--MAC_TARGET = $(TYPE)-$(ARCH)/ezquake-gl.mac
-+GLX_TARGET = $(TYPE)/ezquake-gl.glx
-+X11_TARGET = $(TYPE)/ezquake.x11
-+SVGA_TARGET = $(TYPE)/ezquake.svga
-+MAC_TARGET = $(TYPE)/ezquake-gl.mac
- QUAKE_DIR="/opt/quake/"
-
- ################
-@@ -89,7 +78,8 @@
- # -DWITH_MPD for mpd MP3 player support
- # -DWITH_WINAMP for winamp MP3 player support
- PRJ_CFLAGS = -DWITH_ZLIB -DWITH_PNG -DEMBED_TCL -DJSS_CAM -DWITH_ZIP -DWITH_FTE_VFS
--BASE_CFLAGS = -pipe -Wall -funsigned-char $(ARCH_CFLAGS) $(PRJ_CFLAGS) -I./libs
-+BASE_CFLAGS := $(CFLAGS) -pipe -Wall -funsigned-char $(ARCH_CFLAGS) $(PRJ_CFLAGS) `pcre-config --cflags` -I$(TCL_INCLUDEDIR) -I.. -DQ1DIR='"$(Q1DIR)"' -DDATADIR='"$(DATADIR)"'
-+
-
-
- ########################
-@@ -112,7 +102,9 @@
-
- ########################
-
-+ifeq ($(USE_OPTIMIZED_CFLAGS),YES)
- RELEASE_CFLAGS = -O2 -fno-strict-aliasing -ffast-math -funroll-loops
-+endif
- DEBUG_CFLAGS = -ggdb
-
- # opengl builds
-@@ -125,13 +117,13 @@
- endif
-
- ifeq ($(TYPE),release)
--LDFLAGS = -lm -lpthread
-+LDFLAGS = -lm -pthread
+--- Makefile.orig
++++ Makefile
+@@ -89,6 +89,7 @@
+ SDL2_LIBS ?= $(shell sdl2-config --libs)
+
+ CFLAGS_c += $(BUILD_DEFS) $(VER_DEFS) $(PATH_DEFS) $(SDL2_CFLAGS) -DNDEBUG -DJSS_CAM -DUSE_PR2 -DWITH_NQPROGS -DUSE_SDL2 -DWITH_ZIP
++CFLAGS_c += -DQ1DIR='"$(Q1DIR)"' -DDATADIR='"$(DATADIR)"'
+ LIBS_c += $(SDL2_LIBS)
+
+ # built-in requirements
+@@ -379,7 +380,7 @@
+ ifdef CONFIG_WINDOWS
+ TARG_c := ezquake.exe
else
--LDFLAGS = -ggdb -lm -lpthread
-+LDFLAGS = -ggdb -lm -pthread
+- TARG_c := ezquake-$(LSYS)-$(CPU)
++ TARG_c := ezquake-$(LSYS)
endif
--COMMON_LIBS = libs/$(LIB_PREFIX)/minizip.a libs/$(LIB_PREFIX)/libpng.a libs/$(LIB_PREFIX)/libz.a libs/$(LIB_PREFIX)/libpcre.a libs/$(LIB_PREFIX)/libexpat.a libs/$(LIB_PREFIX)/libtcl.a
--GL_LIBS = libs/$(LIB_PREFIX)/libjpeg.a
-+COMMON_LIBS = -lm -lpng -lz `pcre-config --libs` `glib-config --libs` -lexpat -ltcl$(TCL_SUFX)
-+GL_LIBS = -ljpeg
-
- ifeq ($(OS),freebsd)
- X11BASE ?= /usr/X11R6
-@@ -149,7 +141,7 @@
- GLX_C_OBJS = $(addprefix $(GLX_DIR)/, $(addsuffix .o, $(GLX_C_FILES)))
- GLX_S_OBJS = $(addprefix $(GLX_DIR)/, $(addsuffix .o, $(GLX_S_FILES)))
- GLX_CFLAGS = $(CFLAGS) $(GLCFLAGS)
--GLX_LDFLAGS = $(LDFLAGS) -lGL -lXxf86dga -lXxf86vm
-+GLX_LDFLAGS = $(LDFLAGS) -lGL -lXxf86dga -lXxf86vm -lX11
-
- glx: _DIR = $(GLX_DIR)
- glx: _OBJS = $(GLX_C_OBJS) $(GLX_S_OBJS) $(COMMON_LIBS) $(GL_LIBS)
+ all: $(TARG_c)
diff --git a/games/ezquake/files/patch-Makefile.list b/games/ezquake/files/patch-Makefile.list
deleted file mode 100644
index 70eadcf1669b..000000000000
--- a/games/ezquake/files/patch-Makefile.list
+++ /dev/null
@@ -1,20 +0,0 @@
---- Makefile.list.orig 2008-04-27 17:51:56.000000000 -0300
-+++ Makefile.list 2008-04-29 22:32:27.000000000 -0300
-@@ -137,7 +137,8 @@
- q_shared \
- version \
- zone \
-- zone2
-+ zone2 \
-+ ../unzip ../ioapi
-
- GL_C_FILES := \
- collision \
-@@ -195,7 +196,6 @@
- in_linux \
- keymap_x11 \
- localtime_linux \
-- snd_alsa \
- snd_linux \
- snd_oss \
- sys_linux
diff --git a/games/ezquake/files/patch-config_manager.c b/games/ezquake/files/patch-config_manager.c
index 10691df54d2f..a8101f526004 100644
--- a/games/ezquake/files/patch-config_manager.c
+++ b/games/ezquake/files/patch-config_manager.c
@@ -1,11 +1,11 @@
---- config_manager.c.orig 2008-04-27 17:51:52.000000000 -0300
-+++ config_manager.c 2008-05-06 15:02:46.000000000 -0300
+--- config_manager.c.orig
++++ config_manager.c
@@ -68,7 +68,7 @@
- cvar_t cfg_save_userinfo = {"cfg_save_userinfo", "2"};
- cvar_t cfg_save_onquit = {"cfg_save_onquit", "0"};
+ cvar_t cfg_save_cmdline = {"cfg_save_cmdline", "1"};
+ cvar_t cfg_backup = {"cfg_backup", "0"};
cvar_t cfg_legacy_exec = {"cfg_legacy_exec", "1"};
--cvar_t cfg_legacy_write = {"cfg_legacy_write", "0"};
-+cvar_t cfg_legacy_write = {"cfg_legacy_write", "1"};
+-cvar_t cfg_use_home = {"cfg_use_home", "0"};
++cvar_t cfg_use_home = {"cfg_use_home", "1"};
+ cvar_t cfg_use_gamedir = {"cfg_use_gamedir", "0"};
- cvar_t cfg_save_cvars = {"cfg_save_cvars", "1"};
- cvar_t cfg_save_aliases = {"cfg_save_aliases", "1"};
+ /************************************ DUMP FUNCTIONS ************************************/
diff --git a/games/ezquake/files/patch-fs.c b/games/ezquake/files/patch-fs.c
index 42c4ad1d4693..d8996840c962 100644
--- a/games/ezquake/files/patch-fs.c
+++ b/games/ezquake/files/patch-fs.c
@@ -1,40 +1,65 @@
---- fs.c.orig 2008-04-27 17:51:50.000000000 -0300
-+++ fs.c 2008-05-06 20:22:16.000000000 -0300
-@@ -1022,6 +1022,8 @@
- FS_AddGameDirectory(com_basedir, dir);
- }
- #else
-+ FS_AddGameDirectory(va("%s/%s", Q1DIR, dir), FS_LOAD_FILE_ALL);
-+ FS_AddGameDirectory(va("%s/%s", DATADIR, dir), FS_LOAD_FILE_ALL);
- FS_AddGameDirectory(va("%s/%s", com_basedir, dir), FS_LOAD_FILE_ALL);
- if (*com_homedir) {
- FS_AddHomeDirectory(va("%s/%s", com_homedir, dir), FS_LOAD_FILE_ALL);
-@@ -1095,7 +1097,7 @@
+--- fs.c.orig
++++ fs.c
+@@ -63,6 +63,8 @@
+ char com_homedir[MAX_PATH]; // something really long C:/Documents and Settings/qqshka
+ char userdirfile[MAX_OSPATH] = {0};
+ char com_userdir[MAX_OSPATH] = {0};
++char com_q1dir[MAX_OSPATH]; // /usr/local/share/quake
++char com_datadir[MAX_OSPATH]; // /usr/local/share/ezquake
+ int userdir_type = -1;
+
+ searchpath_t *fs_searchpaths = NULL;
+@@ -616,6 +618,12 @@
+ // Flush all data, so it will be forced to reload.
+ Cache_Flush ();
+
++ snprintf(com_q1dir, sizeof(com_q1dir), "%s/%s", Q1DIR, dir);
++ FS_AddGameDirectory(com_q1dir, FS_LOAD_FILE_ALL);
++
++ snprintf(com_datadir, sizeof(com_datadir), "%s/%s", DATADIR, dir);
++ FS_AddGameDirectory(com_datadir, FS_LOAD_FILE_ALL);
++
+ snprintf(com_gamedir, sizeof(com_gamedir), "%s/%s", com_basedir, dir);
+
+ FS_AddGameDirectory(com_gamedir, FS_LOAD_FILE_ALL);
+@@ -699,6 +707,8 @@
+ #elif defined(__linux__)
if (!Sys_fullpath(com_basedir, "/proc/self/exe", sizeof(com_basedir)))
Sys_Error("FS_InitFilesystemEx: Sys_fullpath failed");
- #else
-- com_basedir[0] = 0; // FIXME: MAC / FreeBSD
++#elif defined(__FreeBSD__)
+ snprintf(com_basedir, sizeof(com_basedir), "%s/.ezquake/", getenv("HOME") ? getenv("HOME") : ".");
+ #else
+ com_basedir[0] = 0; // FIXME: MAC / FreeBSD
#endif
-
- // strip ezquake*.exe, we need only path
-@@ -1116,7 +1118,7 @@
- // strlcpy(com_basedir, DATADIR, sizeof(com_basedir) - 1);
- //#else
-
-- Sys_getcwd(com_basedir, sizeof(com_basedir) - 1); // FIXME strlcpy (com_basedir, ".", sizeof(com_basedir)); ?
+@@ -717,12 +727,11 @@
+ strlcpy (com_basedir, COM_Argv(i + 1), sizeof(com_basedir));
+ }
+ else { // made com_basedir equa to cwd
+-//#ifdef __FreeBSD__
+-// strlcpy(com_basedir, DATADIR, sizeof(com_basedir) - 1);
+-//#else
+-
++#ifdef __FreeBSD__
+ snprintf(com_basedir, sizeof(com_basedir), "%s/.ezquake/", getenv("HOME") ? getenv("HOME") : ".");
- //#endif
++#else
+ Sys_getcwd(com_basedir, sizeof(com_basedir) - 1); // FIXME strlcpy (com_basedir, ".", sizeof(com_basedir)); ?
+-//#endif
++#endif
}
-@@ -1176,6 +1178,10 @@
- FS_AddGameDirectory(com_basedir, "ezquake");
- FS_AddGameDirectory(com_basedir, "qw");
- #else
-+ FS_AddGameDirectory(va("%s/%s", Q1DIR, "id1"), FS_LOAD_FILE_ALL);
-+ FS_AddGameDirectory(va("%s/%s", Q1DIR, "qw"), FS_LOAD_FILE_ALL);
-+ FS_AddGameDirectory(va("%s/%s", DATADIR, "ezquake"), FS_LOAD_FILE_ALL);
-+ FS_AddGameDirectory(va("%s/%s", DATADIR, "qw"), FS_LOAD_FILE_ALL);
- FS_AddGameDirectory(va("%s/%s", com_basedir, "id1"), FS_LOAD_FILE_ALL);
- FS_AddGameDirectory(va("%s/%s", com_basedir, "ezquake"), FS_LOAD_FILE_ALL);
- FS_AddGameDirectory(va("%s/%s", com_basedir, "qw"), FS_LOAD_FILE_ALL);
+ for (i = 0; i < (int) strlen(com_basedir); i++)
+@@ -767,6 +776,14 @@
+ }
+
+ // start up with id1 by default
++ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", Q1DIR, "id1");
++ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
++ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", Q1DIR, "qw");
++ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
++ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", DATADIR, "ezquake");
++ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
++ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", DATADIR, "qw");
++ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
+ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", com_basedir, "id1");
+ FS_AddGameDirectory(tmp_path, FS_LOAD_FILE_ALL);
+ snprintf(&tmp_path[0], sizeof(tmp_path), "%s/%s", com_basedir, "ezquake");
diff --git a/games/ezquake/files/patch-host.c b/games/ezquake/files/patch-host.c
new file mode 100644
index 000000000000..c8fb6c227fbd
--- /dev/null
+++ b/games/ezquake/files/patch-host.c
@@ -0,0 +1,11 @@
+--- host.c.orig
++++ host.c
+@@ -351,7 +351,7 @@
+ SYSINFO_3D_description = Q_strdup(gl_renderer);
+ }
+
+- snprintf(f_system_string, sizeof(f_system_string), "%lluMB", (int)(SYSINFO_memory / 1024LLU / 1024LLU));
++ snprintf(f_system_string, sizeof(f_system_string), "%lluMB", SYSINFO_memory / 1024LLU / 1024LLU);
+
+ if (SYSINFO_processor_description) {
+ strlcat(f_system_string, ", ", sizeof(f_system_string));
diff --git a/games/ezquake/files/patch-image.c b/games/ezquake/files/patch-image.c
deleted file mode 100644
index ebf71794c41b..000000000000
--- a/games/ezquake/files/patch-image.c
+++ /dev/null
@@ -1,119 +0,0 @@
---- image.c.orig 2012-05-03 06:08:56.000000000 +0200
-+++ image.c 2012-05-03 06:20:20.000000000 +0200
-@@ -534,7 +534,7 @@
- static void (*qpng_write_info)(png_structp, png_infop);
- static void (*qpng_read_info)(png_structp, png_infop);
- static void (*qpng_set_expand)(png_structp);
--static void (*qpng_set_gray_1_2_4_to_8)(png_structp);
-+static void (*qpng_set_expand_gray_1_2_4_to_8)(png_structp);
- static void (*qpng_set_palette_to_rgb)(png_structp);
- static void (*qpng_set_tRNS_to_alpha)(png_structp);
- static void (*qpng_set_gray_to_rgb)(png_structp);
-@@ -570,7 +570,7 @@
- {"png_write_info", (void **) &qpng_write_info},
- {"png_read_info", (void **) &qpng_read_info},
- {"png_set_expand", (void **) &qpng_set_expand},
-- {"png_set_gray_1_2_4_to_8", (void **) &qpng_set_gray_1_2_4_to_8},
-+ {"png_set_expand_gray_1_2_4_to_8", (void **) &qpng_set_gray_1_2_4_to_8},
- {"png_set_palette_to_rgb", (void **) &qpng_set_palette_to_rgb},
- {"png_set_tRNS_to_alpha", (void **) &qpng_set_tRNS_to_alpha},
- {"png_set_gray_to_rgb", (void **) &qpng_set_gray_to_rgb},
-@@ -734,7 +734,7 @@
- return NULL;
- }
-
-- if (setjmp(png_ptr->jmpbuf)) {
-+ if (setjmp(png_jmpbuf(png_ptr))) {
- qpng_destroy_read_struct(&png_ptr, &pnginfo, NULL);
- #ifndef WITH_FTE_VFS
- fclose(fin);
-@@ -784,7 +784,7 @@
- }
-
- if (colortype == PNG_COLOR_TYPE_GRAY && bitdepth < 8)
-- qpng_set_gray_1_2_4_to_8(png_ptr);
-+ qpng_set_expand_gray_1_2_4_to_8(png_ptr);
-
- if (qpng_get_valid(png_ptr, pnginfo, PNG_INFO_tRNS))
- qpng_set_tRNS_to_alpha(png_ptr);
-@@ -888,7 +888,7 @@
- return false;
- }
-
-- if (setjmp(png_ptr->jmpbuf)) {
-+ if (setjmp(png_jmpbuf(png_ptr))) {
- qpng_destroy_write_struct(&png_ptr, &info_ptr);
- #ifndef WITH_FTE_VFS
- fclose(fp);
-@@ -983,7 +983,7 @@
- return false;
- }
-
-- if (setjmp(png_ptr->jmpbuf)) {
-+ if (setjmp(png_jmpbuf(png_ptr))) {
- qpng_destroy_write_struct(&png_ptr, &info_ptr);
- #ifndef WITH_FTE_VFS
- fclose(fp);
-@@ -1158,7 +1158,7 @@
-
- // Set the return adress that PNGLib should return to if
- // an error occurs during reading.
-- if (setjmp(png_ptr->jmpbuf))
-+ if (setjmp(png_jmpbuf(png_ptr)))
- {
- png_destroy_read_struct(&png_ptr, &pnginfo, NULL);
- #ifndef WITH_FTE_VFS
-@@ -1233,7 +1233,7 @@
-
- if (colortype == PNG_COLOR_TYPE_GRAY && bitdepth < 8)
- {
-- png_set_gray_1_2_4_to_8(png_ptr);
-+ png_set_expand_gray_1_2_4_to_8(png_ptr);
- }
-
- if (png_get_valid(png_ptr, pnginfo, PNG_INFO_tRNS))
-@@ -1281,7 +1281,7 @@
- if (!png_get_hIST(png_ptr, pnginfo, &histogram))
- histogram = NULL;
-
-- png_set_dither(png_ptr, quake_pal, 256, 256, histogram, true);
-+ png_set_quantize(png_ptr, quake_pal, 256, 256, histogram, true);
- }
- #endif // !GLQUAKE
-
-@@ -1507,7 +1507,7 @@
- return false;
- }
-
-- if (setjmp(png_ptr->jmpbuf)) {
-+ if (setjmp(png_jmpbuf(png_ptr))) {
- png_destroy_write_struct(&png_ptr, &info_ptr);
- #ifndef WITH_FTE_VFS
- fclose(fp);
-@@ -1598,7 +1598,7 @@
- return false;
- }
-
-- if (setjmp(png_ptr->jmpbuf)) {
-+ if (setjmp(png_jmpbuf(png_ptr))) {
- png_destroy_write_struct(&png_ptr, &info_ptr);
- #ifndef WITH_FTE_VFS
- fclose(fp);
-@@ -2360,7 +2360,7 @@
- }
-
- GLOBAL(void)
--jpeg_mem_src (j_decompress_ptr cinfo, byte * infile, int maxlen)
-+local_jpeg_mem_src (j_decompress_ptr cinfo, byte * infile, int maxlen)
- {
- my_source_mgr *src;
-
-@@ -2471,7 +2471,7 @@
-
- jpeg_create_decompress(&cinfo);
-
-- jpeg_mem_src(&cinfo, infile, length);
-+ local_jpeg_mem_src(&cinfo, infile, length);
-
- (void) jpeg_read_header(&cinfo, TRUE);
-
diff --git a/games/ezquake/files/patch-q_shared.h b/games/ezquake/files/patch-q_shared.h
deleted file mode 100644
index 23d7125e2329..000000000000
--- a/games/ezquake/files/patch-q_shared.h
+++ /dev/null
@@ -1,20 +0,0 @@
---- q_shared.h.orig 2008-04-27 17:51:54.000000000 -0300
-+++ q_shared.h 2008-05-06 15:08:25.000000000 -0300
-@@ -161,10 +161,13 @@
- //======================= FreeBSD DEFINES ====================================
- #ifdef __FreeBSD__
-
--#if !idppc
--#define __LITTLE_ENDIAN__
--#else
--#define __BIG_ENDIAN__
-+#include <machine/endian.h>
-+#if BYTE_ORDER == BIG_ENDIAN
-+#define __BIG_ENDIAN__ 1
-+#elif BYTE_ORDER == LITTLE_ENDIAN
-+#define __LITTLE_ENDIAN__ 1
-+#elif BYTE_ORDER == PDP_ENDIAN
-+#define __PDP_ENDIAN__ 1
- #endif
-
- #endif
diff --git a/games/ezquake/files/patch-snd_dma.c b/games/ezquake/files/patch-snd_dma.c
deleted file mode 100644
index e5b78c85d75a..000000000000
--- a/games/ezquake/files/patch-snd_dma.c
+++ /dev/null
@@ -1,11 +0,0 @@
---- snd_dma.c.orig 2008-04-27 17:51:58.000000000 -0300
-+++ snd_dma.c 2008-05-06 15:10:34.000000000 -0300
-@@ -93,7 +93,7 @@
- cvar_t s_khz = {"s_khz", "11", CVAR_ARCHIVE, OnChange_s_khz};
- #ifdef __FreeBSD__
- cvar_t s_stereo = {"s_stereo", "1"};
--cvar_t s_device = {"s_device", "/dev/dsp0.0"};
-+cvar_t s_device = {"s_device", "/dev/dsp"};
- cvar_t s_bits = {"s_bits", "16"};
- #endif
-
diff --git a/games/ezquake/pkg-descr b/games/ezquake/pkg-descr
index 63a1b07199e6..83592880449d 100644
--- a/games/ezquake/pkg-descr
+++ b/games/ezquake/pkg-descr
@@ -3,16 +3,20 @@ QuakeWorld easier to start and play. The immortal first person shooter Quake
in the brand new skin with superb graphics and extremely fast gameplay.
Features:
+- Modern Graphics: particle explosions, shaft beam, gunshots, nails, rocket
+ and grenade trails, blood, and others, MD3 models, fog, water effects,
+ killing spree messages, rain...
+- Modern competitive gaming features: fullbright skins, forcing team/enemy
+ colors, advanced weapon handling, teamplay messages, auto game recording,
+ automated screenshots and console logging, ...
+- Graphics customization: customize your HUD, colors of walls and liquids,
+ turn superfluous graphics effects off, change world textures, crosshair,
+ sky picture, console background, game font, ...
+- Independent Physics: get the smoothest experience possible without being
+ limited by server or network settings.
+- Integrated Server Browser: easy searching and filtering of online servers.
+- Enhanced demo/QTV playback: view recorded games from multiple points of
+ view, watch action on radar, all player stats in a handy table, autotrack
+ the strongest player.
-- Modern graphics.
-- Multiview support.
-- Tons of features to serve latest pro-gaming needs.
-- Inbuilt Server Browser & MP3 player control.
-- Recorded Games Browser.
-- Customization of all possible graphics elements of the game including Head
- Up Display.
-- All sorts of scripting possibilities.
-- MAC OS X platform supported. Software version for computers without 3D
- graphics accelerators.
-
-WWW: http://ezquake.sourceforge.net/
+WWW: https://www.ezquake.com/
diff --git a/games/ezquake/pkg-plist b/games/ezquake/pkg-plist
index b6f57aea804f..8a0cc9ee4384 100644
--- a/games/ezquake/pkg-plist
+++ b/games/ezquake/pkg-plist
@@ -1,7 +1,6 @@
-%%OPENGL%%bin/ezquake-glx
-%%X11%%bin/ezquake-x11
+bin/ezquake
+%%DATADIR%%/ezquake/base.pk3
%%DATADIR%%/ezquake/cfg/cams.cfg
-%%DATADIR%%/ezquake/cfg/cams.tcl
%%DATADIR%%/ezquake/cfg/eq260.cfg
%%DATADIR%%/ezquake/cfg/ezhud.cfg
%%DATADIR%%/ezquake/cfg/gfx_gl_eyecandy.cfg
@@ -11,6 +10,7 @@
%%DATADIR%%/ezquake/cfg/gfx_sw_default.cfg
%%DATADIR%%/ezquake/cfg/gfx_sw_fast.cfg
%%DATADIR%%/ezquake/cfg/how_to_use_these_files.txt
+%%DATADIR%%/ezquake/cfg/hud_aas.cfg
%%DATADIR%%/ezquake/cfg/hud_berzerk.cfg
%%DATADIR%%/ezquake/cfg/hud_corner.cfg
%%DATADIR%%/ezquake/cfg/hud_dobbz.cfg
@@ -30,9 +30,9 @@
%%DATADIR%%/ezquake/cfg/mvdhud_base_del.cfg
%%DATADIR%%/ezquake/cfg/mvdhud_base_other.cfg
%%DATADIR%%/ezquake/cfg/mvdhud_custom.cfg
+%%DATADIR%%/ezquake/cfg/pingdump.cfg
%%DATADIR%%/ezquake/cfg/teamplay.cfg
%%DATADIR%%/ezquake/cfg/teamtime.cfg
-%%DATADIR%%/ezquake/help.pak
%%DATADIR%%/ezquake/help/index.xml
%%DATADIR%%/ezquake/help/manual/cmdline.xml
%%DATADIR%%/ezquake/help/manual/commands.xml
@@ -91,369 +91,33 @@
%%DATADIR%%/ezquake/help/xsl/command.xsl
%%DATADIR%%/ezquake/help/xsl/document.xsl
%%DATADIR%%/ezquake/help/xsl/variable.xsl
-%%DATADIR%%/ezquake/hud.pak
-%%DATADIR%%/ezquake/keymaps/default.kmap
-%%DATADIR%%/ezquake/keymaps/dvorak.kmap
-%%DATADIR%%/ezquake/keymaps/es.kmap
-%%DATADIR%%/ezquake/keymaps/fi.kmap
-%%DATADIR%%/ezquake/keymaps/fr.kmap
-%%DATADIR%%/ezquake/keymaps/german.kmap
-%%DATADIR%%/ezquake/keymaps/hungarian.kmap
-%%DATADIR%%/ezquake/keymaps/pt-br.kmap
-%%DATADIR%%/ezquake/keymaps/se.kmap
-%%DATADIR%%/ezquake/keymaps/uk.kmap
+%%DATADIR%%/ezquake/hud.pk3
%%DATADIR%%/ezquake/levelshots.pk3
%%DATADIR%%/ezquake/locs.pk3
-%%DATADIR%%/ezquake/manual/backblue.gif
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/about.txt
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/gfx/h2_left.png
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/gfx/h2_tile.png
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index.html
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0125.html
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0143.html
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index01bb.html
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index02ab.html
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0306.html
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index032b.html
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index03f3.html
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0475.html
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index04b4.html
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index05b8.html
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index05bd.html
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-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0b24.html
-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index0d16.html
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-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index10c2.html
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-%%DATADIR%%/ezquake/manual/ezquake.sourceforge.net/docs/index1116.html
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