diff options
author | Adam Weinberger <adamw@FreeBSD.org> | 2014-07-29 17:12:47 +0000 |
---|---|---|
committer | Adam Weinberger <adamw@FreeBSD.org> | 2014-07-29 17:12:47 +0000 |
commit | 08a006d08a4c35d2c3ecc9a3d10cf7fd14661a84 (patch) | |
tree | 0cfc4f0736babb895eb97a65c6defe632a0249c7 /games/xevil/files/patch-cmn::game.cpp | |
parent | editors/fte: update to 20110708 (diff) |
Rename all patches that contain '::' as a path separator, and use
'__' instead.
Notes
Notes:
svn path=/head/; revision=363362
Diffstat (limited to 'games/xevil/files/patch-cmn::game.cpp')
-rw-r--r-- | games/xevil/files/patch-cmn::game.cpp | 577 |
1 files changed, 0 insertions, 577 deletions
diff --git a/games/xevil/files/patch-cmn::game.cpp b/games/xevil/files/patch-cmn::game.cpp deleted file mode 100644 index b7407b7d8370..000000000000 --- a/games/xevil/files/patch-cmn::game.cpp +++ /dev/null @@ -1,577 +0,0 @@ ---- cmn/game.cpp.orig 2012-05-27 06:52:29.000000000 +0900 -+++ cmn/game.cpp 2012-05-27 06:53:11.000000000 +0900 -@@ -31,16 +31,17 @@ - #include "stdafx.h" - extern "C" { - #include <string.h> -+#include <stdlib.h> - } - - #if X11 --#include <strstream.h> -+#include <sstream> - #endif - #if WIN32 - #include <strstrea.h> - #endif - --#include <iomanip.h> -+#include <iomanip> - - #include "utils.h" - #include "coord.h" -@@ -123,7 +124,7 @@ - #define SOUNDONOFF_DEFAULT True - - --char *Game::wittySayings[Game::WITTY_SAYINGS_NUM] = { -+const char *Game::wittySayings[Game::WITTY_SAYINGS_NUM] = { - "If it moves it's a threat. If it doesn't move it's a potential threat.", - "Happy, happy. Joy, joy.", - "For the mother country!!!", -@@ -271,11 +272,19 @@ - "Prepare to Qualify.", - "I got a bad feeling about this drop.", - "Cowboys never quit!", -+ "The voices say I'm not crazy, so I'm OK!", -+ "Cure Sars!?!", -+ "Ha Ha Ha, Loser!", -+ "It's all fun and games until someone loses an eye.", -+ "Eye for an eye, tooth for a tooth.", -+ "Mo-o-m!", -+ "Timmy's touching me!", -+ "I'm not touching you! See? I'm not touching you!" - }; - - - --char *Game::intelNames[Game::INTEL_NAMES_NUM] = { -+const char *Game::intelNames[Game::INTEL_NAMES_NUM] = { - "Dr. Pain", - "Steve", - "hardts", -@@ -350,6 +359,9 @@ - "Stan", - "Mr. Hat", - "Cid", -+ "Mr. Hankey", -+ "Michael Jackson", -+ "O.J. Simpson" - }; - - -@@ -793,7 +805,7 @@ - - // Just for tracing in the debugger. - char* version = Utils::get_OS_info(); -- delete version; -+ delete [] version; - - noUi = False; - noNewLevel = False; -@@ -1056,7 +1068,7 @@ - - Game::~Game() { - if (oneItem) { -- delete oneItem; -+ delete [] oneItem; - } - - delete ui; -@@ -1500,13 +1512,13 @@ - - if (mask & UIconnectServer) { - delete role; -- ostrstream portName; -- portName << settings.connectPort << ends; -+ stringstream portName; -+ portName << settings.connectPort; - IViewportInfo* vInfo = Ui::get_viewport_info(); -- ClientP client = new Client(settings.connectHostname,portName.str(), -+ ClientP client = new Client(settings.connectHostname, -+ Utils::strdup(portName.str().c_str()), - 0,settings.humanName,vInfo, - Connection::ADJUST_SKIP,&locator); -- delete portName.str(); - assert(client); - role = client; - ui->set_role_type(role->get_type()); -@@ -1544,10 +1556,9 @@ - } - - delete role; -- ostrstream portName; -- portName << settings.serverPort << ends; -- role = new Server(settings.localHuman,portName.str(),&locator); -- delete portName.str(); -+ stringstream portName; -+ portName << settings.serverPort; -+ role = new Server(settings.localHuman,portName.str().c_str(),&locator); - assert(role); - restartEnd = RE_RESTART; - ui->set_role_type(role->get_type()); -@@ -1573,9 +1584,9 @@ - ui->set_style(styleType); - } - -- ostrstream str; -+ stringstream str; - styleNext->describe(str); -- locator.message_enq(str.str()); -+ locator.message_enq(Utils::strdup(str.str().c_str())); - } - - -@@ -1589,9 +1600,9 @@ - human->reincarnate(); - obj->set_intel(human); - -- ostrstream msg; -- msg << human->get_name() << " is back from the dead." << ends; -- locator.message_enq(msg.str()); -+ stringstream msg; -+ msg << human->get_name() << " is back from the dead."; -+ locator.message_enq(Utils::strdup(msg.str().c_str())); - } - } - -@@ -1615,7 +1626,7 @@ - void Game::new_level_check(int enemiesPlaying) { - assert(state == gameOn); - -- ostrstream str; -+ stringstream str; - Boolean lStrChanged = False; - int val = style->new_level_check(enemiesPlaying,&world,&locator, - level,lStrChanged,str,timer, -@@ -1645,11 +1656,8 @@ - // if str has anything in it. Fucking Linux compilers. - if (lStrChanged) { - if (ui) { -- ui->set_level(str.str()); -+ ui->set_level(str.str().c_str()); - } -- // Ok to delete even if ui is NULL, str.str() will allocate the memory to -- // kill off. -- delete str.str(); - } - } - -@@ -1841,7 +1849,7 @@ - - - --char *Game::choose_ranking(int kills) { -+const char *Game::choose_ranking(int kills) { - // Figure out the ranking set, they are listed in order. - int setNum = 0; - assert(kills >= 0 && rankingSets[0].killsMin == 0); -@@ -1876,7 +1884,7 @@ - if (showMessages) { - for (int n = 0; n < locator.humans_registered(); n++) { - HumanP human = locator.get_human(n); -- ostrstream msg; -+ stringstream msg; - - // Soups are only taken into account if you have unlimited lives. - int totalKills; -@@ -1894,11 +1902,11 @@ - totalKills = human->get_human_kills() + human->get_enemy_kills(); - } - -- char *ranking = choose_ranking(totalKills); -+ const char *ranking = choose_ranking(totalKills); - msg << totalKills << (totalKills == 1 ? "Kill" : " Kills") -- << ", Rank: " << ranking << ends; -+ << ", Rank: " << ranking; - IntelId humanIntelId = human->get_intel_id(); -- locator.arena_message_enq(msg.str(),&humanIntelId,10000); -+ locator.arena_message_enq(Utils::strdup(msg.str().c_str()),&humanIntelId,10000); - } - } - } -@@ -1919,8 +1927,8 @@ - // Will clean out non-persistent teams. - locator.level_reset(); - -- ostrstream lStr; // For level box on the side of the ui-> -- ostrstream lTitleStr; // For Ui title screen. -+ stringstream lStr; // For level box on the side of the ui-> -+ stringstream lTitleStr; // For Ui title screen. - Boolean doBonus; - - // Possibly increment level count number. -@@ -1960,7 +1968,7 @@ - if (doBonus) { - delete levelTitleStored; // If it already exists. - // Store levelTitle string for later use. -- levelTitleStored = lTitleStr.str(); -+ levelTitleStored = Utils::strdup(lTitleStr.str().c_str()); - - // Tell user about the bonus. - award_bonuses_now(); -@@ -1970,13 +1978,12 @@ - } - // Go to getBearings state. - else { -- get_bearings(lTitleStr.str()); -+ get_bearings(Utils::strdup(lTitleStr.str().c_str())); - } - - if (ui) { -- ui->set_level(lStr.str()); -+ ui->set_level(lStr.str().c_str()); - } -- delete lStr.str(); - - // Will pass in more info later. - role->new_level(this,&world,&locator); -@@ -1997,7 +2004,7 @@ - continue; - } - -- char* awardMsg = NULL; -+ const char* awardMsg = NULL; - int count = 0; - while (!awardMsg && count < AWARD_BONUS_TRIES) { - count++; -@@ -2184,9 +2191,9 @@ - - // Moved resetting world rooms to new_level(); - -- ostrstream msg; -- msg << wittySayings[Utils::choose(WITTY_SAYINGS_NUM)] << ends; -- locator.message_enq(msg.str()); -+ stringstream msg; -+ msg << wittySayings[Utils::choose(WITTY_SAYINGS_NUM)]; -+ locator.message_enq(Utils::strdup(msg.str().c_str())); - - /* Don't need to call Ui::set_* because the new values originally came - from ui-> */ -@@ -2242,41 +2249,39 @@ - { // Right keys. - right[n][which] = 0; - -- ostrstream strm; -+ stringstream strm; - if (which == 0) -- strm << "right_" << keysNames[n] << ends; -+ strm << "right_" << keysNames[n]; - else -- strm << "right_" << keysNames[n] << "_2" << ends; -- char *option = strm.str(); -+ strm << "right_" << keysNames[n] << "_2"; -+ const string & option = strm.str(); - - // Should we free value?? -- char *value = XGetDefault(ui->get_dpy(0),XEVIL_CLASS,option); -+ char *value = XGetDefault(ui->get_dpy(0),XEVIL_CLASS,option.c_str()); - if (value) { - KeySym keysym = XStringToKeysym(value); - if (keysym != NoSymbol) - right[n][which] = keysym; - } -- delete option; - } - - { // Left Keys. - left[n][which] = 0; - -- ostrstream strm; -+ stringstream strm; - if (which == 0) -- strm << "left_" << keysNames[n] << ends; -+ strm << "left_" << keysNames[n]; - else -- strm << "left_" << keysNames[n] << "_2" << ends; -- char *option = strm.str(); -+ strm << "left_" << keysNames[n] << "_2"; -+ const string & option = strm.str(); - - // Should we free value?? -- char *value = XGetDefault(ui->get_dpy(0),XEVIL_CLASS,option); -+ char *value = XGetDefault(ui->get_dpy(0),XEVIL_CLASS,option.c_str()); - if (value) { - KeySym keysym = XStringToKeysym(value); - if (keysym != NoSymbol) - left[n][which] = keysym; - } -- delete option; - } - } - -@@ -2291,10 +2296,10 @@ - void Game::parse_args(int *argc,char **argv) { - // Create a bunch of "-name<x>" strings for comparing with command-line - // args. -- ostrstream dashName[Locator::HUMANS_MAX]; -+ stringstream dashName[Locator::HUMANS_MAX]; - int n; - for (n = 0; n < Locator::HUMANS_MAX; n++) { -- dashName[n] << "-name" << n << ends; -+ dashName[n] << "-name" << n; - } - - // Defaults -@@ -2351,7 +2356,7 @@ - // Check "-name<x>" arguments. - else { - for (int j = 0; j < Locator::HUMANS_MAX; j++) { -- if ((! strcmp(dashName[j].str(),argv[n])) && (n + 1 < *argc)) { -+ if ((! strcmp(dashName[j].str().c_str(),argv[n])) && (n + 1 < *argc)) { - humanNames[j] = Utils::strdup(argv[n+1]); - n++; - } -@@ -2728,12 +2733,6 @@ - n++; - } - } // for -- -- -- // Delete memory for "-name" strings. -- for (n = 0; n < Locator::HUMANS_MAX; n++) { -- delete dashName[n].str(); -- } - } - - -@@ -2741,15 +2740,15 @@ - char **Game::display_names(int *argc,char **argv) { - - #if X11 -- ostrstream dashDisplay[UI_VIEWPORTS_MAX][2]; -+ stringstream dashDisplay[UI_VIEWPORTS_MAX][2]; - char **displayNames = new charP [UI_VIEWPORTS_MAX]; - - int n; - for (n = 0; n < UI_VIEWPORTS_MAX; n++) { - displayNames[n] = new char [Xvars::DISPLAY_NAME_LENGTH]; - strcpy(displayNames[n],""); -- dashDisplay[n][0] << "-display" << n << ends; -- dashDisplay[n][1] << "-d" << n << ends; -+ dashDisplay[n][0] << "-display" << n; -+ dashDisplay[n][1] << "-d" << n; - } - - // Loop through all command line arguments. -@@ -2765,7 +2764,7 @@ - // Set display name for one viewport. - for (int m = 0; m < UI_VIEWPORTS_MAX; m++) { - for (int which = 0; which < 2; which++) { -- if (!strcmp(argv[n],dashDisplay[m][which].str())) { -+ if (!strcmp(argv[n],dashDisplay[m][which].str().c_str())) { - assert(strlen(argv[n+1]) < Xvars::DISPLAY_NAME_LENGTH); - strcpy(displayNames[m],argv[n+1]); - } -@@ -2773,11 +2772,6 @@ - } - } - -- for (n = 0; n < UI_VIEWPORTS_MAX; n++) { -- for (int which = 0; which < 2; which++) { -- delete dashDisplay[n][which].str(); -- } -- } - return displayNames; - #endif - -@@ -2890,7 +2884,7 @@ - assert(role->get_type() != R_CLIENT); - - // Choose random name if -name was not specified for this player. -- char *nameNonPc = -+ const char *nameNonPc = - Utils::strlen(humanNames[h]) ? - humanNames[h] : - intelNames[intelNamesIndices[h % INTEL_NAMES_NUM]]; -@@ -2954,13 +2948,12 @@ - - // Put message in the status bar when the game starts up. - // Use \n in string for locator.message_enq. -- ostrstream msg; -+ stringstream msg; - msg - << "XEvil(TM) " << VERSION - << " http://www.xevil.com satan@xevil.com " << XETP::versionStr << "\n" -- << "Copyright(C) 1994,2000 Steve Hardt and Michael Judge" -- << ends; -- locator.message_enq(msg.str()); -+ << "Copyright(C) 1994,2000 Steve Hardt and Michael Judge"; -+ locator.message_enq(Utils::strdup(msg.str().c_str())); - - - // Print message to standard out. Doesn't really do anything on Windows. -@@ -3075,11 +3068,10 @@ - IntelOptions ops; - ITmask opMask = intel_options_for(ops,obj->get_class_id()); - -- ostrstream name; -- name << "Machine-" << (enemyNameCount++) << ends; -- EnemyP enemy = new Enemy(&world,&locator,name.str(),&ops,opMask); -+ stringstream name; -+ name << "Machine-" << (enemyNameCount++); -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(),&ops,opMask); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - if (addToLocator) { -@@ -3235,14 +3227,13 @@ - switch (Utils::choose(8)) { - case 0: { // A bunch of Heros and an Alien. - for (int n = 0; n < 10; n++) { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.harmless = True; -- EnemyP enemy = new Enemy(&world,&locator,name.str(), -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(), - &ops,ITharmless); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - Pos pos = world.empty_rect(Hero::get_size_max()); -@@ -3268,16 +3259,15 @@ - - case 1: { // Hero, FThrower, and a bunch of Frogs (does not mean Frenchmen). - for (int n = 0; n < 15; n++) { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.psychotic = Utils::coin_flip(); -- EnemyP enemy = new Enemy(&world,&locator,name.str(), -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(), - &ops,ITpsychotic); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); -- -+ - Pos pos = world.empty_rect(Frog::get_size_max()); - PhysicalP obj = new Frog(&world,&locator,pos); - assert(obj); -@@ -3304,15 +3294,14 @@ - case 2: { // A bunch of Enforcers. - for (int n = 0; n < 10; n++) - { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.classFriends = False; - ops.psychotic = True; -- EnemyP enemy = new Enemy(&world,&locator,name.str(), -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(), - &ops,ITclassFriends|ITpsychotic); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - Pos pos = world.empty_rect(Enforcer::get_size_max()); -@@ -3327,14 +3316,13 @@ - - case 3: { // A bunch of Ninjas and a chainsaw. - for (int n = 0; n < 10; n++) { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.classFriends = False; -- EnemyP enemy = new Enemy(&world,&locator,name.str(), -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(), - &ops,ITclassFriends); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - Pos pos = world.empty_rect(Ninja::get_size_max()); -@@ -3373,12 +3361,11 @@ - } - - for (int m = 0; m < 10; m++) { -- ostrstream name; -- name << "Enemy-" << m << ends; -- EnemyP enemy = new Enemy(&world,&locator,name.str(), -+ stringstream name; -+ name << "Enemy-" << m; -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(), - NULL,ITnone); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - Pos pos = world.empty_rect(Hero::get_size_max()); -@@ -3414,14 +3401,13 @@ - case 5: { // Ninjas and ChopperBoys. - int n; - for (n = 0; n < 10; n++) { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.classFriends = False; -- EnemyP enemy = new Enemy(&world,&locator,name.str(), -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(), - &ops,ITclassFriends); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - PhysicalP obj; -@@ -3458,11 +3444,10 @@ - // and the scenario isn't set up yet. - - for (n = 0; n < 9; n++) { -- ostrstream name; -- name << "Dog-" << n << ends; -- EnemyP intel = new Enemy(&world,&locator,name.str(),NULL,ITnone); -+ stringstream name; -+ name << "Dog-" << n; -+ EnemyP intel = new Enemy(&world,&locator,name.str().c_str(),NULL,ITnone); - assert(intel); -- delete name.str(); - locator.register_enemy(intel); - - Pos pos = world.empty_rect(Dog::get_size_max()); -@@ -3473,13 +3458,12 @@ - } - - for (n = 0; n < 3; n++) { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.harmless = True; -- EnemyP enemy = new Enemy(&world,&locator,name.str(),&ops,ITharmless); -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(),&ops,ITharmless); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - - PhysicalP obj; -@@ -3510,13 +3494,12 @@ - Segmented::create_and_add_composite(ret,&world,&locator,Dragon::SEGMENTS_NUM,pos, - Dragon::create,NULL); - for (int m = 0; m < ret.length(); m++) { -- ostrstream name; -- name << "Enemy-" << n << ends; -+ stringstream name; -+ name << "Enemy-" << n; - IntelOptions ops; - ops.harmless = True; -- EnemyP enemy = new Enemy(&world,&locator,name.str(),&ops,ITharmless); -+ EnemyP enemy = new Enemy(&world,&locator,name.str().c_str(),&ops,ITharmless); - assert(enemy); -- delete name.str(); - locator.register_enemy(enemy); - PhysicalP p = (PhysicalP)ret.get(m); - p->set_intel(enemy); |