diff options
author | Edwin Groothuis <edwin@FreeBSD.org> | 2005-11-17 10:35:03 +0000 |
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committer | Edwin Groothuis <edwin@FreeBSD.org> | 2005-11-17 10:35:03 +0000 |
commit | cf1bd0756de183eca0f1d6baaa437a31a62f3f1b (patch) | |
tree | 1f544e0954ac0e03c8406f2c4ee861ba4b278400 /games/q3cellshading/files/patch-code-game-q_shared.h | |
parent | - Fix dependency on removed port. (diff) |
New port: games/quake3 Quake III Arena -- first person shooter (native
Quake III Arena, developed by the gaming wizards at id
Software, is the third installment of one of the most popular
computer game franchises of all time. Organic caverns,
gothic cathedrals and futuristic spacescapes play host to
Quake III Arena's unrivaled blend of action, strategy and
jaw-dropping technology as Linux gamers are invited to
square off against 32 of history's greatest warriors. Built
around a revolutionary new graphics engine capable of
delivering mind blowing 3D special effects including curved
surfaces and volumetric fog, Quake III Arena is the final
word in deathmatching mayhem.
This is a native build for FreeBSD. Sorry, no joystick
support is available at this time.
PR: ports/85429
Submitted by: Linas Valiukas <shirshegsm@gmail.com>
Notes
Notes:
svn path=/head/; revision=148568
Diffstat (limited to 'games/q3cellshading/files/patch-code-game-q_shared.h')
-rw-r--r-- | games/q3cellshading/files/patch-code-game-q_shared.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/games/q3cellshading/files/patch-code-game-q_shared.h b/games/q3cellshading/files/patch-code-game-q_shared.h new file mode 100644 index 000000000000..d628bf7b5a3c --- /dev/null +++ b/games/q3cellshading/files/patch-code-game-q_shared.h @@ -0,0 +1,17 @@ +diff -ruN ./code/game/q_shared.h ../quake3-1.32b-BUILT/./code/game/q_shared.h +--- ./code/game/q_shared.h Tue Aug 16 02:10:07 2005 ++++ ../quake3-1.32b-BUILT/./code/game/q_shared.h Tue Aug 23 14:16:34 2005 +@@ -452,13 +452,9 @@ + void *Hunk_Alloc( int size, ha_pref preference ); + #endif + +-#ifdef __linux__ + // https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371 + // custom Snd_Memset implementation for glibc memset bug workaround + void Snd_Memset (void* dest, const int val, const size_t count); +-#else +-#define Snd_Memset Com_Memset +-#endif + + #if !( defined __VECTORC ) + void Com_Memset (void* dest, const int val, const size_t count); |