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authorMaxim Sobolev <sobomax@FreeBSD.org>2000-10-20 07:32:38 +0000
committerMaxim Sobolev <sobomax@FreeBSD.org>2000-10-20 07:32:38 +0000
commit0050bccb4541dda8deed41e2ab4966ad77451bab (patch)
tree424ea624b05a7d892961577855a453e242e9cf67 /games/lbreakout/files/patch-ac
parentRemove the garbage. (diff)
Add lbreakout - a SDL-based clone of classical Breakout game.
Notes
Notes: svn path=/head/; revision=34013
Diffstat (limited to 'games/lbreakout/files/patch-ac')
-rw-r--r--games/lbreakout/files/patch-ac21
1 files changed, 21 insertions, 0 deletions
diff --git a/games/lbreakout/files/patch-ac b/games/lbreakout/files/patch-ac
new file mode 100644
index 000000000000..b542dcbc6a1e
--- /dev/null
+++ b/games/lbreakout/files/patch-ac
@@ -0,0 +1,21 @@
+--- lbreakout/game.cpp 2000/10/20 07:02:55 1.1
++++ lbreakout/game.cpp 2000/10/20 07:03:35
+@@ -15,6 +15,7 @@
+ * *
+ ***************************************************************************/
+
++#include <sys/types.h>
+ #include <sys/timeb.h>
+ #include <stdlib.h>
+ #include <string.h>
+@@ -22,6 +23,10 @@
+ #include "breakout.h"
+ #include "menumanager.h"
+ #include "level.h"
++
++extern "C" {
++ int ftime(struct timeb *tp);
++};
+
+ #ifdef SOUND
+ extern SndSrv sndsrv;