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authorMaxim Sobolev <sobomax@FreeBSD.org>2000-10-20 07:32:38 +0000
committerMaxim Sobolev <sobomax@FreeBSD.org>2000-10-20 07:32:38 +0000
commit0050bccb4541dda8deed41e2ab4966ad77451bab (patch)
tree424ea624b05a7d892961577855a453e242e9cf67 /games/lbreakout/files/patch-aa
parentRemove the garbage. (diff)
Add lbreakout - a SDL-based clone of classical Breakout game.
Notes
Notes: svn path=/head/; revision=34013
Diffstat (limited to 'games/lbreakout/files/patch-aa')
-rw-r--r--games/lbreakout/files/patch-aa11
1 files changed, 11 insertions, 0 deletions
diff --git a/games/lbreakout/files/patch-aa b/games/lbreakout/files/patch-aa
new file mode 100644
index 000000000000..3d8896c5d48c
--- /dev/null
+++ b/games/lbreakout/files/patch-aa
@@ -0,0 +1,11 @@
+--- lbreakout/Makefile.in 2000/10/20 06:56:24 1.1
++++ lbreakout/Makefile.in 2000/10/20 06:56:47
+@@ -80,7 +80,7 @@
+
+ bin_PROGRAMS = lbreakout
+ lbreakout_SOURCES = hiscore.cpp dynlist.c level.cpp breakout.cpp sndsrv.c sdl.c menumanager.cpp menuitem.cpp menu.cpp game.cpp main.cpp
+-lbreakout_LDADD = -lpthread -lm @thread_flag@
++lbreakout_LDADD = @thread_flag@
+
+ EXTRA_SUBDIRS = manual
+