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authorPav Lucistnik <pav@FreeBSD.org>2010-12-01 13:27:08 +0000
committerPav Lucistnik <pav@FreeBSD.org>2010-12-01 13:27:08 +0000
commit547ff04a5686166f4ac6c64ceb26870d4b0722cf (patch)
tree1183390ebb633e8f71d8d263ad8c77e34e539be3 /games/iourbanterror/files/patch-code-qcommon-q_shared.h
parentI forgot to add lib/charset.alias to PLIST_FILES. (diff)
games/ioquake3
- Add DESKTOP_ENTRIES if the client is installed - Get rid of MD5 distinfo - Backport fix for FreeBSD/i386 with PAE kernel, provided by Nerius Landys games/ioquake3-devel - Update to SVN snapshot 1803, contains a number of fixes including the PAE patch by Nerius Landis - Make the port capable of being a master port games/openarena - Update to the latest source release - Add PAE fix games/openarena-oax - Update to the latest release games/iourbanterror - Abandon urbanterror provided source for ioquake3 source, because the project has announced a switch to a closed source licensing model - Enslave to games/ioquake3-devel - Change versioning scheme to resemble official version numbers - Bump portepoch PR: ports/152637 Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Notes
Notes: svn path=/head/; revision=265513
Diffstat (limited to 'games/iourbanterror/files/patch-code-qcommon-q_shared.h')
-rw-r--r--games/iourbanterror/files/patch-code-qcommon-q_shared.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/games/iourbanterror/files/patch-code-qcommon-q_shared.h b/games/iourbanterror/files/patch-code-qcommon-q_shared.h
new file mode 100644
index 000000000000..f819e5a67e8b
--- /dev/null
+++ b/games/iourbanterror/files/patch-code-qcommon-q_shared.h
@@ -0,0 +1,19 @@
+--- code/qcommon/q_shared.h.orig 2010-08-29 19:32:54.537567000 +0200
++++ code/qcommon/q_shared.h 2010-11-27 16:55:16.000000000 +0100
+@@ -27,11 +27,11 @@
+ // A user mod should never modify this file
+
+ #ifdef STANDALONE
+- #define PRODUCT_NAME "iofoo3"
+- #define BASEGAME "foobar"
+- #define CLIENT_WINDOW_TITLE "changeme"
+- #define CLIENT_WINDOW_MIN_TITLE "changeme2"
+- #define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
++ #define PRODUCT_NAME "ioq3+UT"
++ #define BASEGAME "q3ut4"
++ #define CLIENT_WINDOW_TITLE "ioUrbanTerror"
++ #define CLIENT_WINDOW_MIN_TITLE "ioUT"
++ #define GAMENAME_FOR_MASTER "Quake3Arena" // must NOT contain whitespaces
+ #else
+ #define PRODUCT_NAME "ioq3"
+ #define BASEGAME "baseq3"