diff options
author | Kevin Lo <kevlo@FreeBSD.org> | 2001-12-22 14:46:05 +0000 |
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committer | Kevin Lo <kevlo@FreeBSD.org> | 2001-12-22 14:46:05 +0000 |
commit | 104d7f2a8545b094dc4a812877d5de4838efcf8b (patch) | |
tree | 8864dc058469d1c66597539b3888426f21489b25 /games/imaze/pkg-descr | |
parent | Initial import of artemis 4.0 (diff) |
- Update to version 1.4
- Add WWW
- Takeover maintainership
PR: 32811
Submitted by: Ronald Kuehn <rk@ronald.org>
Notes
Notes:
svn path=/head/; revision=51990
Diffstat (limited to 'games/imaze/pkg-descr')
-rw-r--r-- | games/imaze/pkg-descr | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/games/imaze/pkg-descr b/games/imaze/pkg-descr index 31563f815703..e11b21a5761d 100644 --- a/games/imaze/pkg-descr +++ b/games/imaze/pkg-descr @@ -1,22 +1,24 @@ iMaze is a multi-player network action game for TCP/IP with 3D graphics -under X11 (XView or Motif). You run through a labyrinth and shoot everything -that is round without being hit by other round anythings. +under X11 (XView, Motif or Athena). You run through a labyrinth and shoot +everything that is round without being hit by other round anythings. Of course anything round is one of the following: - * other players playing over the net * computer controlled ninjas * deadly shots (except your own) Features: - * sophisticated, reliable network protocol, works even with SLIP connections - via modem + via modem; modular, portable source code * windows can be freely scaled to avoid speed drawbacks due to poor display performance - * modular, portable source code - * scores * sound and joystick support + * scores; camera mode; labyrinth generator and interactive labyrinth editor + +Audio support is somewhat flaky on FreeBSD (synchronization problems). +It works better with the old Voxware driver than with the current pcm driver. + +WWW: http://home.tu-clausthal.de/student/iMaze/ - Ronald Kuehn -kuehn@rz.tu-clausthal.de +rk@ronald.org |