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authorPav Lucistnik <pav@FreeBSD.org>2005-10-10 21:09:12 +0000
committerPav Lucistnik <pav@FreeBSD.org>2005-10-10 21:09:12 +0000
commitb48c99841e632b0eaee343e159089c433eb1c898 (patch)
treea160cf22ba69515b35b14ee568d94d3b55663987 /games/exhaust-doc/pkg-descr
parentRemove bad grouping syntax with ${MASTER_SITE_NETBSD} which caused the (diff)
The `exhaust' project is a redcode simulator that is (hopefully) easy to embed
into your applications, as an alternative to pMARS. This is a documentation package. PR: ports/83120 Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes
Notes: svn path=/head/; revision=144867
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+The `exhaust' project is a redcode simulator that is (hopefully) easy to embed
+into your applications, as an alternative to pMARS.
+
+The documentation contains the following:
+
+README - Instructions to embed exhaust in a program.
+test.pl - Perl script to check for differences between exhaust and pMARS.
+src/ - The C source code of exhaust (highly commented).
+warriors/ - Test warriors.
+
+The "warriors" subdirectory contains Redcode assembly files (.red) and parsed
+Redcode assembly files (.rc). The last ones can be loaded into exhaust, the
+others have to be parsed, for example with pMARS.
+
+NOTE: this documentation is only useful for developers.
+Author: M Joonas Pihlaja
+
+WWW: http://www.cs.helsinki.fi/u/jpihlaja/exhaust/exhaust.html
+
+- Alejandro Pulver
+alejandro@varnet.biz