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author | Rusmir Dusko <nemysis@FreeBSD.org> | 2013-12-17 13:01:12 +0000 |
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committer | Rusmir Dusko <nemysis@FreeBSD.org> | 2013-12-17 13:01:12 +0000 |
commit | adfcb65b1bf148d5a2f5ed1392b87fd20a447899 (patch) | |
tree | be64cc6050b8a5433720b893e6537da647ca6bbf /games/blobwars/files/patch-src__pak.cpp | |
parent | devel/generate: update to 2.8 (diff) |
Unlike your common unilateral falling block games, 'Double Cross' implements
a bidirectional paradigm expanding the genre in both dimension and difficulty.
Blocks fall from the top and fly in from the side settling in a joined
"play area". Deletions occur when rows of ten blocks are completed.
A horizontal row of 10 will cause the blocks to fall down, and a vertical row
of 10 will cause the blocks to "fall" to the right.
If a vertical row is completed during a vertical drop or a horizontal row is
completed during a horizontal drop the corresponding deletion will not occur
until the next turn. This can and will lead to non-intuitive results.
Focus on the vertical alone and you will die from horizontal negligence and
vice versa.
WWW: https://code.google.com/p/double-cross/
PR: ports/171603
Submitted by: nemysis (self)
Approved by: pawel (mentor)
Notes
Notes:
svn path=/head/; revision=336720
Diffstat (limited to 'games/blobwars/files/patch-src__pak.cpp')
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