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authorRusmir Dusko <nemysis@FreeBSD.org>2013-12-17 13:01:12 +0000
committerRusmir Dusko <nemysis@FreeBSD.org>2013-12-17 13:01:12 +0000
commitadfcb65b1bf148d5a2f5ed1392b87fd20a447899 (patch)
treebe64cc6050b8a5433720b893e6537da647ca6bbf /games/blobwars/files/patch-src__pak.cpp
parentdevel/generate: update to 2.8 (diff)
Unlike your common unilateral falling block games, 'Double Cross' implements
a bidirectional paradigm expanding the genre in both dimension and difficulty. Blocks fall from the top and fly in from the side settling in a joined "play area". Deletions occur when rows of ten blocks are completed. A horizontal row of 10 will cause the blocks to fall down, and a vertical row of 10 will cause the blocks to "fall" to the right. If a vertical row is completed during a vertical drop or a horizontal row is completed during a horizontal drop the corresponding deletion will not occur until the next turn. This can and will lead to non-intuitive results. Focus on the vertical alone and you will die from horizontal negligence and vice versa. WWW: https://code.google.com/p/double-cross/ PR: ports/171603 Submitted by: nemysis (self) Approved by: pawel (mentor)
Notes
Notes: svn path=/head/; revision=336720
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