diff options
author | Seiichirou Hiraoka <flathill@FreeBSD.org> | 1998-12-05 17:08:12 +0000 |
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committer | Seiichirou Hiraoka <flathill@FreeBSD.org> | 1998-12-05 17:08:12 +0000 |
commit | aadf6ff1dff163247a9b9757e4c2ef2a602a3fa1 (patch) | |
tree | 46ccf486cee1b4b12cf2ffd88e30abf5628e91d8 /games/antipolix/pkg-descr | |
parent | Add SUBDIR += gifsicle (diff) |
PR: ports/8959
Submitted by: andy@icc.surw.chel.su
Initial Import antipolix.
This game is played in a parallelepipede containing PxNxN little cubes.
Notes
Notes:
svn path=/head/; revision=15135
Diffstat (limited to 'games/antipolix/pkg-descr')
-rw-r--r-- | games/antipolix/pkg-descr | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/games/antipolix/pkg-descr b/games/antipolix/pkg-descr new file mode 100644 index 000000000000..d5939e5d1354 --- /dev/null +++ b/games/antipolix/pkg-descr @@ -0,0 +1,9 @@ +This game is played in a parallelepipede containing PxNxN little +cubes. You can first consider this 3D board as P 2D checkerboards of +NxN squares. From 2 up to 10 players can confront each other. +Each player begins with a certain number of pieces (or armies) that +he has to move and make attack. One of his pieces represents him-self +(or the chief, or the king, or anything you want). If this piece die, +the player is eliminated. The last player staying alive wins. +Messages can be sent to the other players , so that alliances can be +implemented. A special timer assures that the game remains dynamic. |