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authorSeiichirou Hiraoka <flathill@FreeBSD.org>1998-12-05 17:08:12 +0000
committerSeiichirou Hiraoka <flathill@FreeBSD.org>1998-12-05 17:08:12 +0000
commitaadf6ff1dff163247a9b9757e4c2ef2a602a3fa1 (patch)
tree46ccf486cee1b4b12cf2ffd88e30abf5628e91d8 /games/antipolix/pkg-descr
parentAdd SUBDIR += gifsicle (diff)
PR: ports/8959
Submitted by: andy@icc.surw.chel.su Initial Import antipolix. This game is played in a parallelepipede containing PxNxN little cubes.
Notes
Notes: svn path=/head/; revision=15135
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+This game is played in a parallelepipede containing PxNxN little
+cubes. You can first consider this 3D board as P 2D checkerboards of
+NxN squares. From 2 up to 10 players can confront each other.
+Each player begins with a certain number of pieces (or armies) that
+he has to move and make attack. One of his pieces represents him-self
+(or the chief, or the king, or anything you want). If this piece die,
+the player is eliminated. The last player staying alive wins.
+Messages can be sent to the other players , so that alliances can be
+implemented. A special timer assures that the game remains dynamic.