diff options
| author | Nikolai Lifanov <lifanov@FreeBSD.org> | 2017-05-30 21:08:13 +0000 |
|---|---|---|
| committer | Nikolai Lifanov <lifanov@FreeBSD.org> | 2017-05-30 21:08:13 +0000 |
| commit | 084631492834e99f797a7afb3ec2e5b1caca7c04 (patch) | |
| tree | 2ef4c4ea30ad9686007bef8ac74fa7f71e04261e | |
| parent | games/stonesoup, games/stonesoup-sdl: update to 0.20.0 (diff) | |
games/stonesoup: actually commit patch to sound.h
Notes
Notes:
svn path=/head/; revision=442125
| -rw-r--r-- | games/stonesoup/files/patch-sound.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/games/stonesoup/files/patch-sound.h b/games/stonesoup/files/patch-sound.h new file mode 100644 index 000000000000..21c90a766030 --- /dev/null +++ b/games/stonesoup/files/patch-sound.h @@ -0,0 +1,19 @@ +--- sound.h.orig 2017-05-30 15:27:57 UTC ++++ sound.h +@@ -19,14 +19,14 @@ + // + // WARNING: Filenames passed to this command *are not validated in any way*. + // +-//#define SOUND_PLAY_COMMAND "/usr/bin/play -v .5 \"%s\" 2>/dev/null &" ++%%SOUND%%#define SOUND_PLAY_COMMAND "%%LOCALBASE%%/play -v .5 \"%s\" 2>/dev/null &" + + // Uncomment this to enable playing sounds that play sounds that pause the + // gameplay until they finish. + // + // WARNING: This feature is not fully implemented yet! + // +-//#define HOLD_SOUND_PLAY_COMMAND "/usr/bin/play -v .5 \"%s\" 2>/dev/null" ++%%SOUND%%#define HOLD_SOUND_PLAY_COMMAND "%%LOCALBASE%%/play -v .5 \"%s\" 2>/dev/null" + + + // These are generic queues for playing sounds; they're intended for |
