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Tutorial #1: Echo bot
=====================

In this tutorial, we will construct a simple echo bot: for every message that
the echo bot sees, it will repeat that message.  This tutorial provides a brief
introduction to using the library.

The commands in this tutorial can be entered interactively into `iex -S mix` to
produce a working bot.

## Creating a client

We begin by starting a client process and obtaining a struct:

    iex> {:ok, pid} = Polyjuice.Client.start_link(
    ...>   "http://localhost:8008",
    ...>   access_token: "access_token",
    ...>   user_id: "@echobot:localhost",
    ...>   storage: Polyjuice.Client.Storage.Ets.open(),
    ...>   handler: self()
    ...> )
    iex> client = Polyjuice.Client.get_client(pid)

The first parameter is the base URL to the homeserver that the bot will be
using.  `access_token` is an access token for the bot to use.  The access token
can be obtained by using `curl` to call the
[login](https://matrix.org/docs/spec/client_server/latest#post-matrix-client-r0-login)
endpoint on the homeserver, by retrieving it from an already logged-in client,
or by using `mix polyjuice.login`.  `user_id` is the Matrix user ID of the bot.
And `storage` provides some persistent storage for the client library.  In the
example above, it is using the [Erlang Term
Storage](http://erlang.org/doc/man/ets.html), which does not actually provide
any persistence.  This means that, for example, the bot will forget where it
was in the sync, and so it may produce duplicate responses when it is
restarted.  If you wish to have persistence, you can use the
`Polyjuice.Client.Storage.Dets` module instead, which will persist the term
storage to disk.  To use it, call `Polyjuice.Client.Storage.Dets.open/1` with
the name of a file to use for storage.

If you use `Polyjuice.Client.Storage.Dets`, then you only need to specify he
`access_token` and `user_id` the first time the client is run.  This
information will be stored in dets and will be retrieved on subsequent runs.
Alternatively, you can use `mix polyjuice.login` to log in and store the access
token and user ID.

The `handler` parameter tells the client how client events (such as Matrix
messages) should be handled.  By passing a PID (`self()`), Erlang messages will
be sent to the given PID.

## Reacting to sync messages

The sync process will now start sending several different types of messages,
letting us know of many things such as the status of our connection to the
Matrix server, new Matrix messages, and state changes.  The messages that we
are most interested in are new Matrix messages (so that we can echo them), and
room invites (so that we can join).

The message for a Matrix message is of the form `{:polyjuice_client, :message,
{room_id, event}}`.  When we receive such a message, we can use the
`Polyjuice.Client.Room.send_message/3` function to respond to the message.  We
will use pattern matching to make sure to only respond to `m.text` messages,
and respond with a `m.notice` message, so that we don't create a message loop.
We can simply take the message contents from the incoming message, change the
`msgtype`, and pass that to `Polyjuice.Client.Room.send_message/3` to send the
echo.  A `receive` statement to do this would look something like this:

    receive do
      {:polyjuice_client, :message, {room_id, %{"content" => %{"msgtype" => "m.text"} = content}}} ->
        Polyjuice.Client.Room.send_message(
          client, room_id,
          %{content | "msgtype" => "m.notice"}
        )
    end

Room invites are of the form `{:polyjuice_client, :invite, {room_id, inviter,
invite_state}}`.  When we get an invite, we can join the room using
`Polyjuice.Client.Room.join/4`.  Although that function takes four arguments,
the last two are optional, and are not needed when responding to an invite.  A
`receive` statement that joins a room that we're invited to would look
something like this:

    receive do
      {:polyjuice_client, :invite, {room_id, _inviter, _invite_state}} ->
        Polyjuice.Client.Room.join(client, room_id)
    end

If you just enter one of the above, you'll only be able respond to one thing.
To be able to continuously respond to messages, we put this all in a function
that calls itself recursively:

    iex> defmodule EchoBot do
    ...>   def loop(client) do
    ...>     receive do
    ...>       {:polyjuice_client, :message, {room_id, %{"content" => %{"msgtype" => "m.text"} = content}}} ->
    ...>         Polyjuice.Client.Room.send_message(
    ...>           client, room_id,
    ...>           %{content | "msgtype" => "m.notice"}
    ...>         )
    ...>
    ...>       {:polyjuice_client, :invite, {room_id, _inviter, _invite_state}} ->
    ...>         Polyjuice.Client.Room.join(client, room_id)
    ...>
    ...>       _ ->
    ...>         nil
    ...>     end
    ...>     loop(client)
    ...>   end
    ...> end
    iex> EchoBot.loop(client)

If you enter the above lines, then you can invite the bot into some rooms and
it will repeat any messages that it sees.  Note that some of the initial
messages may get dropped due to rate limiting from the homeserver.